Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1735307462923646815 113 AdmiralAndromeda the Conjurer (level 4, -3/33 HPs) Began as a Draconian Conjurer on Feb 13, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:03:02 (2703 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 2703, Time: 00:03:03 Health: -3/33 AC: 5 Str: 9 XL: 4 Next: 65% Magic: 4/8 EV: 11 Int: 21 God: Gold: 89 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . (100%) b - +3 mace (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 mace b - a +3 mace of draining (weapon) Scrolls c - a scroll of butterflies {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fear {unknown} j - 2 scrolls of identify {unknown} k - a scroll of teleportation {unknown} Potions d - 2 potions of curing {unknown} f - a potion of brilliance {unknown} l - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting * Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 3-5/arc 6% 2 Fugue of the Fallen Necr 3% N/A 36% 3 Inner Flame Hex/Fire 3% N/A 36% 3 Brom's Barrelling Bould Conj/Erth 14% 2d5 38% 4 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The orc misses you. The orc hits you with a +0 club. The orc priest begins to cast a cantrip, but forgets the words! The searing ray hits the orc priest. The orc priest is almost dead. The orc barely misses you. The orc priest hits you but does no damage. You stop channelling your searing ray. The orc throws a boomerang. The boomerang barely misses you. The orc hits you but does no damage. The orc hits you with a +0 club. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. Your magical contamination has completely faded away. The orc priest casts a cantrip, but nothing happens. Magic courses through your body. The orc hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (severely wounded, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc. You kill the orc! The searing ray misses the orc. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) Your Spellcasting skill increases to level 3! The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc! You kill the orc! The searing ray misses the orc priest. The orc barely misses you. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ### ..# # ###.#.# #..#. ..#.#. ..... ..... #?..# #.#.# ....# #.#@# ....# #.#)# ....###. # #.#.# ..........##.#<#o# [..####.#...o....# o<......#..#.....# B.##........#....# ..+ ............# ..# ###..###### You could see an orc priest. Vanquished Creatures 2 orc priests (D:3) 2 dart slugs (D:2) 5 orcs (D:3) 6 endoplasms 3 hobgoblins 3 jackals (D:1) 8 ball pythons 11 bats 2 frilled lizards 6 goblins (D:1) A kobold (D:3) A quokka (D:2) 9 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 182 | D:1 | Found a faded altar of an unknown god. 189 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 337 | D:1 | You fall into a shaft and drop 1 floor! 1043 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1681 | D:2 | Encountered Crazy Yiuf 1784 | D:2 | Found Konkuika's Armour Shoppe. 2416 | D:2 | Learned a level 2 spell: Searing Ray 2446 | D:3 | Reached skill level 5 in Conjurations 2446 | D:3 | Reached XP level 4. HP: 33/33 MP: 1/8 2703 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic, shapermc_ecumenical_altar_acropolis, nrook_mini_backslash D:2: layout_loops_ring, serial_shops, nicolae_shop_hallway_plus, minmay_tripent, uniq_crazy_yiuf_cottage D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 43 | 18 || 61 Melee: Unarmed | 40 | || 40 Tailslap | 8 | 2 || 10 Punch | 1 | || 1 Mace | 3 | 18 || 21 Cast: Magic Dart | 72 | 3 || 75 Searing Ray | 1 | 2 || 3 Drink: Magic | | 1 || 1 Armour: None | 28 | 23 || 51 Dodge: Dodged | 30 | 22 || 52