Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16110763819395006994 41 AdmiralAndromeda the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Feb 13, 2026. Slain by Sigmund ... wielding a +3 scythe of flaming (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1988 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 1988, Time: 00:02:23 Health: 0/26 AC: 6 Str: 9 XL: 3 Next: 32% Magic: 1/6 EV: 11 Int: 20 God: Gold: 42 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) b - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) a - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will +.... c - ring of willpower Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 pair of gloves (worn) Jewellery c - a ring of willpower (worn) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of revelation {unknown} k - a scroll of blinking {unknown} l - a scroll of noise {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} j - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 z - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 24% 3d8 17% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History m - a scroll labelled CINUPYAGAV You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter Sigmund the Dreaded. He is wielding a +3 scythe of flaming. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Searing Ray Adjust to which letter? z - Searing Ray Okay, then. Sigmund shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +3 scythe of flaming and wearing a +0 robe (75% to hit) You miscast Searing Ray. Nothing appears to happen. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) The searing ray hits something! Something hits you. Something burns you. The searing ray hits something. Something hits you. Something burns you. Without enough magic to sustain it, your Searing Ray dissipates. Something hits you. Something burns you. There is a stone staircase leading up here. Something hits you! * * * LOW HITPOINT WARNING * * * Something burns you. You die... #################### ...........†>....... #.########.#.###### ..## #.#.##### ...# #......@# ##.# ###.##### .#'###### #.# .........# #.# .........# #.. .........# #... .........# #...# ...####### #...# ##.# #..## There were no monsters in sight! Vanquished Creatures 6 dart slugs 6 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas 5 ball pythons 5 bats (D:1) 2 frilled lizards 2 goblins (D:1) A kobold (D:1) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 258 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1274 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 1967 | D:2 | Encountered Sigmund 1973 | D:2 | Learned a level 2 spell: Searing Ray 1988 | D:2 | HP: 1/26 [something (11)] 1988 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, chequers_big_river D:2: layout_basic, minmay_unequal, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 27 Melee: Unarmed || 10 Tailslap || 4 Punch || 1 Spear || 17 Cast: Magic Dart || 67 Searing Ray || 1 Armour: None || 18 Dodge: Dodged || 19