Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 9239595021549829340 493 AdmiralAndromeda the Conjurer (level 6, 0/45 HPs) Began as a Draconian Conjurer on Feb 12, 2026. Slain by an unseen horror (7 damage) ... on level 5 of the Dungeon. The game lasted 00:08:18 (4253 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 4253, Time: 00:08:19 Health: 0/45 AC: 0 Str: 9 XL: 6 Next: 92% Magic: 14/20 EV: 22 Int: 26 God: Gold: 213 SH: 0 Dex: 10 Spells: 10/13 levels left rFire x . . (150%) c - melded +8 mace of Deformation {venom, Str+5} rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) (cloak unavailable) rElec . (100%) j - melded +0 pair of gloves rCorr . (100%) (boots unavailable) SInv . m - amulet of wildshape Will ..... f - +6 ring of intelligence Stlth ++ l - +5 ring of evasion HPRegen 0.27/turn g - inkwell talisman MPRegen 0.17/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, (AC +6), tiny, unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons c - the +8 mace of Deformation (melded) {venom, Str+5} (You found it on level 2 of the Dungeon) Str+5: It affects your strength (+5). It cannot be enchanted further. d - the +5 glaive "Gufe" {chaos, rF+++ rCorr Stlth-} (You found it on level 3 of the Dungeon) rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. i - a +1 short sword of holy wrath k - a +2 vampiric short sword Armour j - a +0 pair of gloves (melded) Jewellery b - a +6 ring of intelligence f - a +6 ring of intelligence (worn) l - a +5 ring of evasion (worn) m - an amulet of wildshape (worn) Talismans a - a rimehorn talisman e - a maw talisman g - an inkwell talisman (worn) h - a dragon-coil talisman Wands c - a wand of iceblast (19) Scrolls c - a scroll of vulnerability {unknown} e - 4 scrolls of teleportation {unknown} h - 9 scrolls of identify {unknown} l - 2 scrolls of fog {unknown} m - a scroll of fear {unknown} q - a scroll of butterflies {unknown} u - a scroll of amnesia {unknown} v - 2 scrolls of enchant armour {unknown} y - a scroll of enchant weapon {unknown} o - a scroll of blinking {unknown} z - a scroll of noise {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of ambrosia {unknown} j - a potion of might {unknown} k - a potion of berserk rage {unknown} n - a potion of cancellation {unknown} c - 5 potions of curing p - a potion of moonshine {unknown} s - a potion of lignification {unknown} Skills: - Level 1.0 Maces & Flails - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 7.0(10.7) Conjurations + Level 1.5(6.5) Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 96% N/A 1% 1 Summon Small Mammal Summ 96% N/A 1% 1 Static Discharge Conj/Air 84% 3-7/arc 1% 2 Call Imp Summ 48% N/A 2% 2 Fulminant Prism Conj/Alch 21% 3d12 4% 4 Iskenderun's Mystic Bla Conj/Tloc 42% 2d10 (+2d54% 4 Maxwell's Portable Pile Tloc 24% (3-9)d4 5% 3 Petrify Alch/Erth 12% N/A 19% 4 Dispersal Tloc 12% N/A 95% 6 Enfeeble Hex 12% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Elyvilon Kikubaaqudgha Qazlal Shops: D:1 = Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +6))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow misses you. The searing ray hits the centaur! You kill the centaur! You finish channelling your searing ray. Your base Conjurations skill increases to level 7! Your base Shapeshifting skill increases to level 1! You start resting. Magic restored. You start resting. Something completely misses you. You start resting. Something barely misses you. You start resting. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. You start resting. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you! * * * LOW HITPOINT WARNING * * * Something closely misses you. You feel better. You stop channelling your searing ray. Something barely misses you. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you! You die... ##'## #. ..# ##...## #. ... ##.....# #. ..# ##....... >##.. #........ ...) +........ #.. #........ #.# ##....... #;# ##.....# #.# ##...## #.# ##'## #.# #.# #.# #.# #.# ##†## #.# ##...## #.# #.....# #.# ##..... There were no monsters in sight! Vanquished Creatures A centaur (D:5) 3 killer bees (D:5) A howler monkey (D:4) A bombardier beetle (D:3) A clockroach (D:4) An iguana (D:5) An orc wizard (D:4) 6 adders 6 dart slugs 8 endoplasms 7 hobgoblins 11 orcs (D:4) 2 quokkas 11 ball pythons 5 bats 5 frilled lizards 7 goblins 6 kobolds 6 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 67 | D:1 | Found Dagem's Jewellery Emporium. 355 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/5 1388 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1420 | D:2 | Learned a level 2 spell: Searing Ray 1788 | D:2 | Identified the +8 mace of Deformation {venom, Str+5} 1930 | D:3 | Reached skill level 5 in Conjurations 1933 | D:3 | Reached XP level 4. HP: 27/33 MP: 1/8 2016 | D:3 | Identified the +5 glaive "Gufe" {chaos, rF+++ rCorr Stlth-} 2100 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2168 | D:3 | Found a white marble altar of Elyvilon. 2295 | D:3 | Reached skill level 1 in Maces & Flails 3030 | D:4 | Reached XP level 5. HP: 38/38 MP: 4/9 3281 | D:4 | You fall into a shaft and drop 1 floor! 3281 | D:5 | Entered Level 5 of the Dungeon 3388 | D:5 | Reached skill level 6 in Conjurations 3402 | D:5 | Reached XP level 6. HP: 12/45 MP: 2/11 3598 | D:4 | Found a stormy altar of Qazlal. 4218 | D:5 | Reached skill level 7 in Conjurations 4218 | D:5 | Reached skill level 1 in Shapeshifting 4253 | D:5 | Slain by an unseen horror Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring, serial_shops, nicolae_shop_tiny_glass, minivault_24 D:2: layout_rooms D:3: layout_loops_ring, nicolae_overflow_hidden_temple, mainiacjoe_overflow_surrounded_room D:4: layout_loops_ring, nicolae_qazlal_console_elemental D:5: layout_loops_corners, serial_shops, shop, hangedman_feature_mirror Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.0 Maces & Flails | 1 | 1.0 Spellcasting | 3 4 | 4.0 Shapeshifting | 1 | 1.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | 20 || 41 Melee: Unarmed | 19 | || 19 Tailslap | 3 | || 3 Mace | 2 | 20 || 22 Cast: Magic Dart | 80 | 72 || 152 Searing Ray | | 7 || 7 Drink: Curing | | 2 || 2 Armour: None | 13 | 29 || 42 Dodge: Dodged | 18 | 36 || 54 Form: Scroll | | 1 || 1