Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 13192068515368970355 63 AdmiralAndromeda the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Feb 9, 2026. Killed from afar by an orc wizard (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:58 (1715 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 1715, Time: 00:02:59 Health: -4/26 AC: 6 Str: 9 XL: 3 Next: 89% Magic: 5/7 EV: 11 Int: 20 God: Gold: 154 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) d - +0 quarterstaff rCold + . . (50%) [offhand occupied] rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) c - +0 pair of boots SInv . (no amulet) Will ..... a - ring of protection from cold Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - a +0 quarterstaff (weapon) Armour c - a +0 pair of boots (worn) Jewellery a - a ring of protection from cold (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of vulnerability {unknown} e - 5 scrolls of identify {unknown} Potions f - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} k - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting * Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 z - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 3-5/arc 8% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The orc leaves your sight. You barely miss the quokka. The quokka is almost dead. The quokka misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. You kill the quokka! The orc wizard points at you and mumbles some strange words. You resist with significant effort. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +1 dagger of electrocution (severely wounded, 100% to hit) The magic dart hits the orc priest. You kill the orc priest! Your Conjurations skill increases to level 5! Magic courses through your body. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The puff of flame hits you. You die... .............##..#########.# ......................... #####o###.###.###.######. ##...÷...........## #..##.###.###.##..# ##.#...........#.## #...##.###.##...# ##.#.#.......#.#.# #..#...##.##..@#..# ##.#.#.#...#.#o#o## ##...#...#...#)..## ##.#.#.#..÷#.#.#.## #..#...##.##...#...# ##.#.#.......#.#.#.# #...##.###.##...#... #.#..... ....#.# ##. ... .### #)##.. You could see an orc wizard. Vanquished Creatures An orc priest (D:2) A ribbon worm (D:2) An orc (D:2) 4 endoplasms 2 hobgoblins (D:2) 4 jackals (D:2) 3 quokkas (D:2) 3 ball pythons 4 bats 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 475 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1078 | D:1 | Learned a level 2 spell: Searing Ray 1444 | D:2 | Found a faded altar of an unknown god. 1484 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1714 | D:2 | Reached skill level 5 in Conjurations 1715 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_cross, minmay_pentomino_s2, minmay_close_crescents D:2: layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, nicolae_concentric_dashed_squares_wild Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 2 Short sword || 14 Quarterstaff || 10 Tailslap || 1 Cast: Magic Dart || 53 Searing Ray || 3 Drink: Magic || 1 Armour: None || 14 Dodge: Dodged || 24