Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 6880478033873190471 60 AdmiralAndromeda the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Feb 9, 2026. Incinerated by a bombardier beetle (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:56 (1645 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 1645, Time: 00:01:56 Health: 0/26 AC: 9 Str: 9 XL: 3 Next: 80% Magic: 1/7 EV: 11 Int: 20 God: Gold: 132 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) b - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... c - +4 ring of protection Stlth + (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: on fire, glowing A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +0 trident (weapon) Jewellery c - a +4 ring of protection (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of identify {unknown} h - a scroll of immolation {unknown} l - a scroll of enchant armour {unknown} m - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 z - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Leda's Liquefaction Alch/Erth 1% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Adjust to which letter? z - Searing Ray There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you but does no damage. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you but does no damage. You are even more covered in liquid fire! The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! The searing ray misses the bombardier beetle. You finish channelling your searing ray. The liquid fire burns you! You reach to attack! You hit the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your Conjurations skill increases to level 5! You are too injured to fight recklessly! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... #.# #.# ##.# ..# .###.###.# .......†.## ####.###.<# ##.# #@# #....# #....# ##...# #.## .# .# .# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) An adder (D:2) 3 endoplasms 3 jackals (D:1) A quokka (D:2) 4 ball pythons A bat (D:1) A frilled lizard (D:1) 4 goblins 3 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | Encountered a bullfrog 10 | D:1 | Encountered a bullfrog 12 | D:1 | Encountered a cane toad 138 | D:1 | Found Suryrom's Weapon Shoppe. 386 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1287 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1377 | D:2 | Encountered Sigmund 1635 | D:2 | Learned a level 2 spell: Searing Ray 1644 | D:3 | Reached skill level 5 in Conjurations 1645 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_basic, serial_shops, shop D:2: layout_rooms, darby_backdoor_misty_motte, uniq_sigmund D:3: layout_loops_ring, mainiacjoe_overflow_catwalk Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Trident || 16 Tailslap || 1 Cast: Magic Dart || 35 Searing Ray || 1 Armour: None || 8 Dodge: Dodged || 11