Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16511159591066441694 45 AdmiralAndromeda the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Jan 21, 2026. Killed from afar by Terence (14 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:01:56 (1380 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 1380, Time: 00:01:57 Health: -2/26 AC: 0 Str: 9 XL: 3 Next: 42% Magic: 13/19 EV: 17 Int: 20 God: Gold: 99 SH: 0 Dex: 9 Spells: 3/6 levels left rFire x . . - Magic Parchment rCold . . . (offhand unavailable) rNeg . . . (helmet unavailable) rPois ∞ (cloak unavailable) rElec . (gloves unavailable) rCorr . (boots unavailable) SInv . (no amulet) Will ..... c - ring of magical power Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.16/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, (AC +5), tiny, unfitting armour, (cold-blooded), (armoured tail 1) a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Jewellery c - a ring of magical power (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} i - a scroll of silence {unknown} j - a scroll of vulnerability {unknown} Potions a - a potion of magic f - 2 potions of haste {unknown} h - a potion of cancellation {unknown} Talismans g - an inkwell talisman (active) Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.8(6.0) Conjurations * Level 1.5 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 7% N/A 28% 3 Sigil of Binding Hex 7% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History a +0 whip; a kobold corpse Things that are here: a +0 flail; an orc corpse Found 7 stones. You now have 91 gold pieces (gained 11). Items here: ( ))) [ †. You now have 99 gold pieces (gained 8). Found an escape hatch in the floor. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (wandering, hasn't noticed you, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! The searing ray misses Terence. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ................... ###.#######.#####.# #.#######'### #.#.).......# #<#.........# ###.........# #######'### +# ##.#####.# ######.)....;.# ###.............# #...##.....###..# #.#)###.####..§.# #..)#.###.#..#..# #..)#..###..##@># #...........##..# #...#..ß..####.+# #.#.#....(.#.#.. You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 orcs (D:2) 2 endoplasms A giant cockroach (D:1) 4 hobgoblins A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 9 goblins 5 kobolds 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 99 | D:1 | Found a faded altar of an unknown god. 339 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 342 | D:1 | Learned a level 2 spell: Searing Ray 1206 | D:2 | Reached skill level 1 in Shapeshifting 1259 | D:2 | Reached XP level 3. HP: 26/26 MP: 10/10 1262 | D:2 | Noticed Terence 1380 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_corners, basic_ecumenical_altar D:2: layout_basic, guppyfry_early_orc_mine, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 1 | 1.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 4 Tailslap || 1 Cast: Magic Dart || 59 Searing Ray || 2 Armour: Skin || 5 Dodge: Dodged || 9 Form: Scroll || 1