Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11352812969375396278 17 AdmiralAndromeda the Conjurer (level 2, -3/20 HPs) Began as a Draconian Conjurer on Jan 19, 2026. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1424 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 1424, Time: 00:01:09 Health: -3/20 AC: 4 Str: 9 XL: 2 Next: 44% Magic: 3/5 EV: 11 Int: 18 God: Gold: 93 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Scrolls c - 6 scrolls of identify {unknown} f - a scroll of fear {unknown} i - a scroll of teleportation {unknown} j - a scroll of fog {unknown} k - a scroll of revelation {unknown} Potions b - a potion of haste {unknown} d - 3 potions of enlightenment {unknown} e - a potion of ambrosia {unknown} h - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 z - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 1% 2d6 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Nazja's Percussive Temp Frge 0% 4d4 99% 5 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is heavily wounded. Terence bares his teeth. Terence misses you. You closely miss Terence. Terence is heavily wounded. Terence completely misses you. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +0 mace! You barely miss Terence. Terence is heavily wounded. Terence misses you. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence completely misses you. Magic courses through your body. Terence hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." .....#.#.#..+...... #.....#.#.####...... ###...###.#....#...... #....####.#....#...... #....#....#....#...... ###....#.........#....รท. .......#.......###...... ......@#.......# ####### #@.......######### #...#............# #...#.#.#........# #######...#.#.#......... #.........#.#.#......... #.............####...... #.......#.....# #...... #.......#.....# #...... #.......#.....####...... You could see Terence. Vanquished Creatures An adder (D:2) A hobgoblin (D:2) A quokka (D:1) A bat (D:2) 3 goblins 4 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 63 | D:1 | Found a faded altar of an unknown god. 1017 | D:2 | Reached XP level 2. HP: 19/20 MP: 0/5 1088 | D:2 | Learned a level 2 spell: Searing Ray 1410 | D:2 | Noticed Terence 1424 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, grunt_decor_junction D:2: layout_basic, uniq_terence, uniq_robin Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 7 Tailslap || 1 Cast: Magic Dart || 24 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 7 Dodge: Dodged || 14