Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 14520403489391289622 33 AdmiralAndromeda the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Jan 19, 2026. Killed from afar by Ijyb (8 damage) ... with a bolt of light ... on level 3 of the Dungeon. The game lasted 00:02:31 (2022 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 2022, Time: 00:02:32 Health: -2/26 AC: 7 Str: 9 XL: 3 Next: 12% Magic: 4/15 EV: 11 Int: 20 God: Gold: 153 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . m - +0 rapier rCold . . . (no offhand) rNeg . . . (no helmet) rPois . k - +1 cloak rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... j - ring of magical power Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.14/turn %: no passive effects @: blinded A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons i - a +0 short sword m - a +0 rapier (weapon) Missiles p - a throwing net Armour k - a +1 cloak (worn) Jewellery j - a ring of magical power (worn) Scrolls b - 2 scrolls of immolation {unknown} d - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} l - a scroll of noise {unknown} n - 2 scrolls of enchant weapon {unknown} o - a scroll of enchant armour {unknown} q - a scroll of blinking {unknown} Potions a - a potion of magic c - a potion of heal wounds {unknown} e - a potion of attraction {unknown} g - 3 potions of might {unknown} h - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 z - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 24% 3d8 9% 2 Blink Tloc 4% N/A 24% 2 Lesser Beckoning Tloc 4% N/A 24% 2 Scorch Fire 4% 2d5 24% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Teleport Other Tloc 2% N/A 43% 3 Flame Wave Conj/Fire 12% 2d6 50% 4 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Alistair's Walking Alem Alch/Frge 2% N/A 99% 5 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Forge Phalanx Beetle Frge 1% N/A 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb screams, "Time for continue experiment!" Ijyb zaps a wand. The bolt of light hits you! You are blinded! Ouch! That really hurt! The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. The searing ray hits Ijyb. Ijyb is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +4 club, wearing a +0 chain mail and carrying a wand of light (moderately wounded, 54% to hit at this distance) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb barely misses you. The searing ray misses Ijyb. Ijyb hits you with a +4 club! * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. Ijyb hits you but does no damage. The searing ray hits Ijyb! Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb barely misses you. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +4 club, wearing a +0 chain mail and carrying a wand of light (heavily wounded, 54% to hit at this distance) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The bolt of light hits you! You are blinded for an even longer time. You die... Ijyb moans, "Good help so hard to find!" ...........#.#.# #.##### ......†......#.############...... ...(.)########.................## ......# ###.############.##.# #####.# #.....# #.##.# #.## #####.# ####.# #..# #.######### #.## #..# #:#........ #... #####..#########@#........ ##### ...............g.+........ ..> # ####.............#........###.### ####....#######.##........#...... ..........# #.##........#...### ##....#+#.#####.##............... +.......)...............##.##### ##........#.................##### #.........#.###.#.##.#.#.#.....†. You could see Ijyb. Vanquished Creatures A ribbon worm (D:2) 3 endoplasms 3 quokkas 4 ball pythons 4 bats A frilled lizard (D:1) 7 goblins 4 hobgoblins 4 kobolds 6 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 430 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 501 | D:1 | Learned a level 2 spell: Searing Ray 1230 | D:2 | Found a faded altar of an unknown god. 1386 | D:2 | Reached skill level 5 in Conjurations 1784 | D:3 | Reached XP level 3. HP: 26/26 MP: 6/6 2013 | D:3 | Noticed Ijyb 2022 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, kennysheep_nondescript, dreamdust_mushroom_princess, minmay_fractal_squares_5 D:3: layout_basic, lemuel_coloured_pillars_altar, mainiacjoe_overflow_chevrons, uniq_sigmund, uniq_ijyb, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 17 Short sword || 3 Tailslap || 1 Cast: Magic Dart || 64 Searing Ray || 5 Armour: Skin || 14 Dodge: Dodged || 15