Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7238941291299624874 201 AdmiralAndromeda the Conjurer (level 5, 0/38 HPs) Began as a Draconian Conjurer on Jan 11, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:27 (2261 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 2261, Time: 00:04:27 Health: 0/38 AC: 5 Str: 9 XL: 5 Next: 50% Magic: 5/8 EV: 11 Int: 20 God: Gold: 205 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . b - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . m - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.51/turn %: no passive effects @: lethally poisoned (0 -> -5) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Jewellery m - an amulet of magic regeneration (worn) Wands n - a wand of quicksilver (8) Scrolls e - 3 scrolls of blinking {unknown} g - a scroll of enchant weapon {unknown} j - a scroll of revelation {unknown} l - 3 scrolls of fear {unknown} o - a scroll of amnesia {unknown} Potions a - a potion of magic c - a potion of ambrosia {unknown} d - a potion of lignification {unknown} f - a potion of resistance {unknown} h - a potion of curing i - a potion of enlightenment {unknown} k - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 6.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The water moccasin completely misses you. Okay, then. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin barely misses you. It was a potion of curing. You feel better. The water moccasin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The searing ray hits the water moccasin! You kill the water moccasin! You finish channelling your searing ray. You die... #.##.....###### #.#.#....#.. #..........# #.#. ...#### #.....####.# #.# .[..+... #.....#..#.# #.#.....#... ≈≈# #.....#..#.# ##)#.....#... #≈≈# #.....#..#.# #...)....#... .#≈≈##.#+#.#..#.###..##....#... #.#≈≈##..#.#..#†##...# ...#... ...#≈≈##.#.#..@.#..#.# ..#... #.#.#≈≈#...##.##..##.# ##... .#...#≈##...<........# #... #.#.#..'..##...####..# #... .#.#...'.......# #..#########' #.#.#..'.......# #.........>.. .#...#≈###.#..#####.########### #.#.#≈≈ #.#.>....#.# ...#≈≈# #.#.####.#.# There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) A phantom (D:3) An orc priest (D:3) 4 adders 3 dart slugs A ribbon worm (D:3) 7 endoplasms A giant cockroach (D:1) 7 hobgoblins 3 jackals (D:1) 3 orcs (D:3) 2 quokkas A ball python (D:1) 5 bats 3 frilled lizards 8 goblins 5 kobolds 5 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 215 | D:1 | Reached XP level 2. HP: 11/20 MP: 0/5 769 | D:1 | Reached skill level 5 in Conjurations 895 | D:1 | Learned a level 2 spell: Searing Ray 910 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1215 | D:2 | Found a faded altar of an unknown god. 1788 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/7 1884 | D:3 | Found an iron altar of Okawaru. 1915 | D:3 | Reached skill level 6 in Conjurations 2115 | D:3 | Noticed a phantom 2125 | D:3 | Killed a phantom 2126 | D:3 | Reached XP level 5. HP: 38/38 MP: 1/8 2246 | D:3 | Noticed a water moccasin 2261 | D:3 | Killed a water moccasin 2261 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_rooms D:2: layout_rooms, basic_ecumenical_altar, wander_ebering_terrifying_dragon_lair D:3: layout_basic, general_overflow_altar, kennysheep_cluttered_room Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 38 | || 38 Tailslap | 4 | || 4 Cast: Magic Dart | 83 | 23 || 106 Searing Ray | | 7 || 7 Use: Potion | | 2 || 2 Armour: Skin | 28 | 12 || 40 Dodge: Dodged | 16 | 11 || 27