AdmiralAndromeda Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones (5, 8, D:1) a +0 dagger (11, -3, D:1) a +0 sling (14, -1, D:1) a quokka corpse (skeletalised by now) (15, 27, D:1) a +0 club (16, 40, D:1) a +0 hand axe (18, 29, D:1) a +0 club a goblin skeleton (20, -3, D:1) a +0 short sword (26, 35, D:1) a bat skeleton (31, -1, D:1) a ball python skeleton (33, 17, D:1) a hobgoblin skeleton (42, 14, D:1) a +0 robe (52, 44, D:1) a +0 robe (54, 23, D:1) a +0 club a goblin skeleton (59, 11, D:1) a quokka skeleton (65, 46, D:1) a ball python corpse (skeletalised by now) (67, 48, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (2, 13, D:2) a +0 trident (3, 1, D:2) a +0 club a +0 sling (4, 13, D:2) a giant cockroach corpse (5, 10, D:2) a +0 hand axe (5, 13, D:2) an adder corpse (8, -13, D:2) a +0 war axe (10, -9, D:2) a potion of mutation