AdmiralAndromeda Level 1 of the Dungeon (3, -9, D:1) a +0 sling (3, -7, D:1) a bat corpse (skeletalised by now) (4, -7, D:1) a frilled lizard corpse (skeletalised by now) (4, 8, D:1) a +0 dagger (4, 9, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (6, 8, D:1) a +0 dagger (15, -6, D:1) a hobgoblin corpse (skeletalised by now) (17, -4, D:1) a +0 hand axe (17, 1, D:1) a +0 sling (19, 1, D:1) a +0 club a goblin skeleton (20, -1, D:1) a +0 dagger (20, 1, D:1) a frilled lizard skeleton (34, -10, D:1) a +0 whip a kobold corpse (skeletalised by now) (34, 10, D:1) a frilled lizard skeleton (36, 18, D:1) a bat corpse (skeletalised by now) (37, 7, D:1) a +0 dagger 5 stones (38, 8, D:1) a +0 dagger a frilled lizard skeleton a goblin skeleton (38, 18, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, -11, D:1) a +0 dagger (44, -6, D:1) a +0 dagger (48, 24, D:1) a +0 war axe (51, 14, D:1) 6 poisoned darts Level 2 of the Dungeon (0, 1, D:2) a frilled lizard skeleton (3, -21, D:2) a ball python skeleton (5, -31, D:2) a +0 war axe (5, -18, D:2) a +0 club (6, -18, D:2) 7 stones (7, -18, D:2) a quokka skeleton (7, -4, D:2) a +0 ring mail (9, -30, D:2) a +0 halberd a gnoll skeleton (9, -16, D:2) a jackal skeleton (10, -30, D:2) a +0 club (10, -16, D:2) a frilled lizard skeleton a frilled lizard skeleton (21, -22, D:2) a +0 halberd (24, 4, D:2) a bat skeleton (25, 4, D:2) a rat skeleton a rat skeleton (26, -26, D:2) a +0 chain mail (28, 5, D:2) a jackal skeleton (31, 5, D:2) a jackal skeleton (32, -13, D:2) a +0 club (36, -25, D:2) 2 poisoned darts (38, -13, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (1, -27, D:3) a quokka skeleton (4, -51, D:3) a ball python skeleton (4, -47, D:3) a +0 dagger a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (7, -26, D:3) 7 stones (12, -53, D:3) a frilled lizard corpse (skeletalised by now) (21, -21, D:3) a +0 dagger (22, -23, D:3) a +0 dagger of electrocution a goblin skeleton (30, -43, D:3) a +0 leather armour (31, -2, D:3) a +0 club a +0 club a goblin skeleton a goblin skeleton (33, -3, D:3) a +0 dagger (35, -3, D:3) a +0 dagger a +0 club a goblin skeleton (36, -3, D:3) a +0 club a +0 club a goblin skeleton a goblin skeleton a hobgoblin skeleton (36, -2, D:3) a +0 dagger a +1 animal skin a +0 helmet a +0 dagger the hobgoblin skeleton of Robin a goblin skeleton (45, -30, D:3) a howler monkey corpse (skeletalised by now) (45, -19, D:3) a bat skeleton (46, -30, D:3) 3 poisoned darts (47, -30, D:3) a +0 flail a gnoll skeleton (48, -30, D:3) a +0 whip a +0 spear a gnoll skeleton (49, -30, D:3) a +0 flail a gnoll skeleton (50, -10, D:3) a bat skeleton Level 4 of the Dungeon (0, 0, D:4) a scroll of immolation (6, 4, D:4) a +0 club (7, 4, D:4) a +0 mace a +0 ring mail (8, 4, D:4) a potion of heal wounds (8, 7, D:4) a +0 flail a +0 ring mail a +0 whip a +0 short sword an orc corpse (8, 8, D:4) a +0 club (9, 7, D:4) a +0 club a +0 dagger a +0 leather armour (9, 9, D:4) a +0 flail (14, 12, D:4) the +0 leather armour of the Immovable Brambles {rElec MP+7 Slay+5} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (15, 12, D:4) 6 gold pieces (16, 14, D:4) a ball python corpse