AdmiralAndromeda Level 1 of the Dungeon (6, 22, D:1) a +0 ring mail (7, 13, D:1) a +0 whip (9, -4, D:1) a +1 dagger of electrocution a stone (11, 1, D:1) a +0 dagger a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (14, 19, D:1) 4 stones (15, -2, D:1) a +0 club a goblin skeleton (38, -2, D:1) a rat skeleton a quokka skeleton (38, 25, D:1) a bat skeleton (40, 30, D:1) 7 stones (42, 7, D:1) a +0 leather armour (52, -6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (2, 1, D:2) a +0 dagger (4, 3, D:2) a +0 mace (5, -7, D:2) a rat skeleton (9, -13, D:2) a hobgoblin corpse (skeletalised by now) (12, -21, D:2) a +0 halberd (13, -21, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (14, -21, D:2) a +0 spear (15, -21, D:2) a +0 whip (19, -19, D:2) an adder skeleton (30, -20, D:2) a +0 pair of boots (33, -24, D:2) a +0 short sword (33, -21, D:2) a +0 club (34, 9, D:2) a hobgoblin corpse (skeletalised by now) (37, -8, D:2) a +0 spear (41, -13, D:2) an adder skeleton (41, 5, D:2) a ball python skeleton (43, 6, D:2) a +0 hand axe (45, 9, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Tiutotua's Antique Armour Boutique a +0 scale mail (80 gold) a +0 ring mail (80 gold) the +2 plate armour of the Sailor {Harm rF+ Dex-4 SInv} (756 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. a +0 leather armour (40 gold) a +0 ring mail (80 gold) a +0 scale mail (80 gold) a +4 plate armour of poison resistance (840 gold) a +0 ring mail of fire resistance (220 gold) (0, 0, D:3) 6 stones (8, 1, D:3) 10 gold pieces (39, 3, D:3) a ball python corpse