Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1439058817476001175 1031 AdmiralAndromeda the Magician (level 8, 0/50 HPs) Began as a Djinni Conjurer on Sept 5, 2025. Slain by a water moccasin (8 damage) ... on level 6 of the Dungeon. The game lasted 00:09:28 (5189 turns). AdmiralAndromeda the Magician (Djinni Conjurer) Turns: 5189, Time: 00:09:29 Health: 0/50 AC: 8 Str: 8 XL: 8 Next: 47% Gold: 299 EV: 10 Int: 20 God: SH: 0 Dex: 12 rFire + + . m - +2 quarterstaff (spect) rCold . . . [offhand occupied] rNeg . . . q - +3 leather armour "Suim" {Rampage rC+ Slay+2} rPois ∞ p - +0 helmet rElec . o - +0 cloak rCorr + (no gloves) SInv . (no amulet) Will +.... j - ring of resist corrosion Stlth + y - ring of willpower HPRegen 0.28/turn %: rampage, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 299 gold pieces. Inventory: Hand Weapons m - a +2 spectral quarterstaff (weapon) Armour a - a +0 robe n - a +1 ring mail of poison resistance o - a +0 cloak (worn) p - a +0 helmet (worn) q - the +3 leather armour "Suim" (worn) {Rampage rC+ Slay+2} (You found it on level 3 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Jewellery j - a ring of resist corrosion (worn) w - a ring of protection from fire y - a ring of willpower (worn) Scrolls c - 2 scrolls of noise {unknown} d - 3 scrolls of amnesia {unknown} e - 3 scrolls of fear {unknown} f - a scroll of immolation {unknown} h - 2 scrolls of enchant armour {unknown} k - 2 scrolls of revelation {unknown} l - 5 scrolls of identify {unknown} s - a scroll of fog {unknown} t - 2 scrolls of blinking {unknown} x - a scroll of teleportation {unknown} Potions b - a potion of attraction {unknown} g - 4 potions of mutation {unknown} i - a potion of lignification {unknown} r - a potion of berserk rage {unknown} u - a potion of curing {unknown} v - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.8 Spellcasting + Level 7.8 Conjurations + Level 7.8 Hexes + Level 7.8 Summonings + Level 7.8 Necromancy + Level 7.8 Translocations + Level 7.8 Forgecraft + Level 7.8 Fire Magic + Level 7.8 Ice Magic + Level 7.8 Air Magic + Level 7.8 Earth Magic + Level 7.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 78% N/A 1% 2 d - Dazzling Flash Hex/Fire 78% N/A 1% 3 e - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 4% 4 f - Fulminant Prism Conj/Alch 19% 3d10 4% 4 s - Soul Splinter Necr 100% N/A 1% 1 z - Searing Ray Conj 78% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Elyvilon Ru Shops: D:2 = D:3 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin bites you. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is heavily wounded. Your +2 spectral quarterstaff misses the water moccasin. The water moccasin barely misses you. The water moccasin bites you! Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (83% to hit) You focus your ray upon the iguana. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the iguana but does no damage. (Press . to maintain the ray.) Your +2 spectral quarterstaff disappears. The water moccasin closely misses you. The searing ray misses the water moccasin. The searing ray hits the iguana! The iguana is heavily wounded. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The searing ray misses the water moccasin. The searing ray hits the iguana! You kill the iguana! * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is severely wounded. Your +2 spectral quarterstaff hits the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ######## #......# ###### #......# #.....# #......# .......###......## .................. ........##......### ##### ..).....)S@....... .... ........##(.....## #... ........#####..#########... ...[....................... ...l).)†.......####.#...... .......)....)#.##[.....#... ......J.........#.##..##... ...........#...>..##.###... ..........#.......##.###.## You could see a water moccasin and a friendly +2 spectral quarterstaff. Vanquished Creatures An ice beast (D:6) A black bear (D:4) A centaur (D:6) A phantom (D:5) A bullfrog (D:6) 2 scorpions 3 hounds 2 jellies (D:6) Crazy Yiuf (D:3) An orc priest (D:4) 3 iguanas 2 orc wizards 3 gnolls (D:5) 7 adders A white imp (D:6) 2 ufetubi (D:5) 5 dart slugs 10 orcs 3 endoplasms 3 giant cockroaches 7 hobgoblins 2 jackals (D:2) 5 quokkas 8 ball pythons 8 bats 3 frilled lizards 10 goblins 3 kobolds 6 rats 105 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | AdmiralAndromeda set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 709 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 709 | D:1 | Learned a level 1 spell: Soul Splinter 1358 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1425 | D:2 | Found Ixkocwil's Jewellery Shoppe. 1793 | D:3 | Found Beextet's Book Emporium. 1896 | D:3 | Noticed Crazy Yiuf 1973 | D:3 | Killed Crazy Yiuf 1974 | D:3 | Reached XP level 5. HP: 6/35 MP: 0/0 1974 | D:3 | Learned a level 2 spell: Blink 2394 | D:3 | Found a faded altar of an unknown god. 2430 | D:3 | Identified the +3 leather armour "Suim" {Rampage rC+ | Slay+2} 2584 | D:4 | Noticed a black bear 2587 | D:4 | Killed a black bear 2588 | D:4 | Reached skill level 5 in Spellcasting 2588 | D:4 | Reached skill level 5 in Conjurations 2588 | D:4 | Reached skill level 5 in Hexes 2588 | D:4 | Reached skill level 5 in Summonings 2588 | D:4 | Reached skill level 5 in Necromancy 2588 | D:4 | Reached skill level 5 in Translocations 2588 | D:4 | Reached skill level 5 in Forgecraft 2588 | D:4 | Reached skill level 5 in Fire Magic 2588 | D:4 | Reached skill level 5 in Ice Magic 2588 | D:4 | Reached skill level 5 in Air Magic 2588 | D:4 | Reached skill level 5 in Earth Magic 2588 | D:4 | Reached skill level 5 in Alchemy 2588 | D:4 | Reached XP level 6. HP: 27/40 MP: 0/0 2632 | D:4 | HP: 1/40 [orc priest/divine providence (11)] 3032 | D:4 | Found a sacrificial altar of Ru. 3268 | D:4 | Reached XP level 7. HP: 43/45 MP: 0/0 3268 | D:4 | Learned a level 3 spell: Dazzling Flash 4148 | D:5 | Entered Level 5 of the Dungeon 4341 | D:5 | Found a white marble altar of Elyvilon. 5039 | D:6 | Reached XP level 8. HP: 45/50 MP: 0/0 5189 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, minmay_split_cup_small D:2: layout_basic, serial_shops, shop, dreamdust_wishing_well, due_unseen_surprise D:3: layout_basic, serial_shops, shop, hellmonk_ecumenical_altar_crossroads, uniq_crazy_yiuf_cottage D:4: layout_basic, nicolae_ru_awakened_eye, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_broadway_c, co_window_broadway_a, co_window_2corner, co_window_4corner_a, co_window_4corner_b, glass_columns_c, glass_columns_b, eino_tiny_chamber D:5: layout_loops_ring, elyvilon_altar_3 D:6: layout_rooms, minmay_temple_entry_stoned_glass, minmay_hollow_rounded_squares Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.8 Conjurations | 4 5 6 7 | 7.8 Hexes | 4 5 6 7 | 7.8 Summonings | 4 5 6 7 | 7.8 Necromancy | 4 5 6 7 | 7.8 Translocations | 4 5 6 7 | 7.8 Forgecraft | 4 5 6 7 | 7.8 Fire Magic | 4 5 6 7 | 7.8 Ice Magic | 4 5 6 7 | 7.8 Air Magic | 4 5 6 7 | 7.8 Earth Magic | 4 5 6 7 | 7.8 Alchemy | 4 5 6 7 | 7.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Quarterstaff | | 38 | 40 || 78 Cast: Magic Dart | 74 | 33 | 7 || 114 Searing Ray | 1 | 4 | 7 || 12 Fulminant Prism | | 3 | 9 || 12 Soul Splinter | | | 2 || 2 Stab: Sleeping | | 1 | 1 || 2 Armour: Robe | 6 | 10 | || 16 Leather armour | | 22 | 41 || 63 Dodge: Dodged | 5 | 28 | 26 || 59