Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11393048484369211428 436 AdmiralAndromeda the Magician (level 7, -11/45 HPs) Began as a Djinni Conjurer on Sept 3, 2025. Was an Initiate of Makhleb. Mangled by Edmund ... wielding a +1 heavy dire flail (18 damage) ... on level 4 of the Dungeon. The game lasted 00:10:41 (3481 turns). AdmiralAndromeda the Magician (Djinni Conjurer) Turns: 3481, Time: 00:10:41 Health: -11/45 AC: 4 Str: 8 XL: 7 Next: 21% Gold: 183 EV: 11 Int: 20 God: Makhleb [......] SH: 0 Dex: 11 rFire + + + l - +3 rapier of the Shark {freeze, rElec rC+} rCold + . . (no offhand) rNeg . . . a - +0 robe rPois ∞ b - +2 hat rElec + m - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons l - the +3 rapier of the Shark (weapon) {freeze, rElec rC+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Missiles o - 2 darts of disjunction Armour a - a +0 robe (worn) b - a +2 hat (worn) m - a scarf of resistance (worn) p - a +0 buckler Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} g - a scroll of revelation {unknown} h - a scroll of immolation {unknown} j - 2 scrolls of fog {unknown} Potions e - a potion of brilliance {unknown} f - 2 potions of mutation {unknown} i - 2 potions of heal wounds {unknown} k - a potion of lignification {unknown} n - 3 potions of attraction {unknown} q - 2 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.2 Spellcasting + Level 6.2 Conjurations + Level 6.2 Hexes + Level 6.2 Summonings + Level 6.2 Necromancy + Level 6.2 Translocations + Level 6.2 Forgecraft + Level 6.2 Fire Magic + Level 6.2 Ice Magic + Level 6.2 Air Magic + Level 6.2 Earth Magic + Level 6.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 8% 4 f - Fulminant Prism Conj/Alch 15% 3d10 8% 4 h - Ensorcelled Hibernat Hex/Ice 62% N/A 1% 2 k - Kiss of Death Conj/Necr 100% 2d13 1% 1 q - Call Imp Summ 62% N/A 1% 2 z - Searing Ray Conj 62% 2d6 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Zin Shops: D:1 = Annotations: D:4 Edmund, Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Something closely misses your cerulean imp. The searing ray hits Edmund. Edmund is severely wounded. Your cerulean imp hits Edmund but does no damage. Edmund hits you with a +1 heavy dire flail! * * * LOW HITPOINT WARNING * * * You hear a zap. Your cerulean imp easily resists. The searing ray hits Edmund. Edmund is severely wounded. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Edmund from afar with a -1 spear. Something barely misses your cerulean imp. The searing ray hits Edmund! Edmund is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Your cerulean imp misses Edmund. Edmund barely misses you. Your cerulean imp barely misses Edmund. Something barely misses your cerulean imp. Edmund misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy dire flail and wearing a +1 scale mail of willpower (almost dead, ally target, 82% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses Edmund. Something barely misses your cerulean imp. The searing ray hits Edmund. Edmund is almost dead. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses Edmund. Edmund hits you with a +1 heavy dire flail!! You die... Edmund says, "I'd like to see a scythe do that!" # #....### .. #.#...## #...## ###..# #..## ## ###.{## #... #.##5.##.... #.........?. ##@@........ ##.......... #........... #..>.....### #..........## ####.......# #........# #.........# ........... You could see Edmund (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An ice beast (D:4) A bombardier beetle (D:3) An orc priest (D:4) A jelly (D:4) An iguana (D:5) 8 gnolls 7 adders 3 dart slugs 4 ribbon worms 5 orcs 11 endoplasms 3 giant cockroaches 7 hobgoblins 2 jackals (D:1) 2 quokkas 7 ball pythons 6 bats 14 frilled lizards 3 goblins 2 kobolds 7 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | AdmiralAndromeda set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 170 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 371 | D:1 | Found Fouwarex's Jewellery Shop. 550 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 550 | D:1 | Learned a level 1 spell: Kiss of Death 1007 | D:2 | Identified the +3 rapier of the Shark {freeze, rElec rC+} 1137 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1408 | D:3 | You are sucked into a shaft and drop 2 floors! 1408 | D:5 | Entered Level 5 of the Dungeon 1654 | D:5 | Reached XP level 5. HP: 33/35 MP: 0/0 1654 | D:5 | Learned a level 2 spell: Ensorcelled Hibernation 1904 | D:3 | Found a faded altar of an unknown god. 2028 | D:3 | Reached skill level 5 in Spellcasting 2028 | D:3 | Reached skill level 5 in Conjurations 2028 | D:3 | Reached skill level 5 in Hexes 2028 | D:3 | Reached skill level 5 in Summonings 2028 | D:3 | Reached skill level 5 in Necromancy 2028 | D:3 | Reached skill level 5 in Translocations 2028 | D:3 | Reached skill level 5 in Forgecraft 2028 | D:3 | Reached skill level 5 in Fire Magic 2028 | D:3 | Reached skill level 5 in Ice Magic 2028 | D:3 | Reached skill level 5 in Air Magic 2028 | D:3 | Reached skill level 5 in Earth Magic 2028 | D:3 | Reached skill level 5 in Alchemy 2272 | D:3 | Reached XP level 6. HP: 17/40 MP: 0/0 2561 | D:4 | Noticed an ice beast 2568 | D:4 | Killed an ice beast 3189 | D:4 | Reached XP level 7. HP: 23/45 MP: 0/0 3189 | D:4 | Learned a level 2 spell: Call Imp 3397 | D:4 | Found a staircase to the Ecumenical Temple. 3406 | Temple | Entered the Ecumenical Temple 3423 | Temple | Became a worshipper of Makhleb the Destroyer 3445 | D:4 | Noticed Sigmund 3451 | D:4 | Noticed Edmund 3481 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_rooms, serial_shops, shop, minmay_hedge_maze, chequers_serial_rivers_micro_b D:2: layout_loops_cross, chequers_serial_rivers_small_3, grunt_decor_mini_mirrors, minmay_lizard_king D:3: layout_rooms, basic_ecumenical_altar D:4: layout_layer_cave, temple_fountains, uniq_edmund, uniq_ijyb, uniq_sigmund D:5: minmay_angry_zag, layout_loops_corners, serial_shops, shop, kennysheep_dice, uniq_pikel Temple: mainiacjoe_temple_coin_purse Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.2 Conjurations | 4 5 6 | 6.2 Hexes | 4 5 6 | 6.2 Summonings | 4 5 6 | 6.2 Necromancy | 4 5 6 | 6.2 Translocations | 4 5 6 | 6.2 Forgecraft | 4 5 6 | 6.2 Fire Magic | 4 5 6 | 6.2 Ice Magic | 4 5 6 | 6.2 Air Magic | 4 5 6 | 6.2 Earth Magic | 4 5 6 | 6.2 Alchemy | 4 5 6 | 6.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Rapier | 2 | 17 | 2 || 21 Cast: Magic Dart | 77 | 71 | 8 || 156 Searing Ray | | 10 | 5 || 15 Fulminant Prism | | 5 | 4 || 9 Iskenderun's Myst | | 3 | || 3 Ensorcelled Hiber | | 1 | || 1 Call Imp | | | 2 || 2 Armour: Robe | 7 | 21 | 4 || 32 Dodge: Dodged | 7 | 17 | 6 || 30