Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13514445479533288733 35 AdmiralAndromeda the Magician (level 3, -8/25 HPs) Began as a Djinni Conjurer on Sept 2, 2025. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (883 turns). AdmiralAndromeda the Magician (Djinni Conjurer) Turns: 883, Time: 00:01:41 Health: -8/25 AC: 2 Str: 8 XL: 3 Next: 55% Gold: 163 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 163 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of fear {unknown} h - a scroll of enchant armour {unknown} Potions b - 2 potions of curing {unknown} d - a potion of brilliance {unknown} g - 2 potions of ambrosia {unknown} i - a potion of might {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Shock Conj/Air 76% 1d7 2% 1 c - Fulminant Prism Conj/Alch 9% 3d7 24% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 24% 4 z - Searing Ray Conj 38% 2d5 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The puff of flame misses you. The magic dart hits Sigmund. Sigmund is moderately wounded. The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund says, "You will soon forget everything." Sigmund gestures at you while chanting. The magic dart hits you. The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. You aren't carrying any items that you can evoke. Unknown command. Sigmund points at you and mumbles some strange words. The puff of flame hits you. You resist. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is almost dead. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ....##.#.# #.#....#.# #..... ..# #.#.####.# #.... ..# .........####.... ... .####...........###.#### ..# #.###.#.##.........# ..# #.....#.##.........# ..#########..#.........# .....# #####.#..@.@..$.# .###.# #.).......####### .# #.###....<....# .# #................. .# ###...###..#...... ######.....#..#....... ....##...#............ ....##...#...#.#.##### ....##.#.##.##.#.# You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms 3 hobgoblins 6 jackals 4 ball pythons 3 bats (D:1) 2 goblins 3 kobolds 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | AdmiralAndromeda set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 415 | D:1 | Found a faded altar of an unknown god. 646 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 646 | D:2 | Learned a level 1 spell: Shock 874 | D:2 | Noticed Sigmund 883 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_rooms, nicolae_ecumenical_snake_handling D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 4