Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4411728788850199520 46 AdmiralAndromeda the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Aug 22, 2025. Frozen to death by an endoplasm (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:54 (1759 turns). AdmiralAndromeda the Magician (Djinni Conjurer) Turns: 1759, Time: 00:04:55 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 95% Gold: 101 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . j - +0 quarterstaff rCold x . . [offhand occupied] rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons j - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Magical Staves c - a staff of air Scrolls d - a scroll of enchant weapon {unknown} f - 2 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} h - 2 scrolls of amnesia {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of torment {unknown} m - a scroll of fog {unknown} Potions b - 2 potions of haste {unknown} e - 3 potions of ambrosia i - a potion of heal wounds {unknown} n - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 f - Fulminant Prism Conj/Alch 11% 3d8 21% 4 q - Kiss of Death Conj/Necr 88% 2d12 1% 1 z - Searing Ray Conj 44% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are confused. You feel invigorated. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. You bump into the rock wall. The gnoll hits you with a +0 whip. You bump into the rock wall. The gnoll hits you with a +0 whip. You feel less invigorated. You feel less confused. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) An endoplasm comes into view. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The endoplasm quivers. The gnoll closely misses you. The endoplasm jiggles. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.#.# ..#.. #.#.# #.######.#.# #..)...#.#.# #######.#.#.#######.# .......<....#.......# ...........)J..<...>. ....#.......#@#####. ## ... #.##....#j# .. .. #. #....#.#####.## . .. #....#..).....# .## #....#######..# .. #....# .... #....# .... ... .. You could see a gnoll and an endoplasm. Vanquished Creatures 2 gnolls (D:3) 2 dart slugs (D:1) A ribbon worm (D:2) A hobgoblin (D:2) A quokka (D:1) 3 ball pythons 4 bats 2 endoplasms (D:1) 3 frilled lizards (D:2) 5 goblins 3 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | AdmiralAndromeda set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 199 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1050 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1050 | D:2 | Learned a level 1 spell: Kiss of Death 1154 | D:2 | Found a faded altar of an unknown god. 1759 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring D:2: layout_loops_corners, dreamdust_ecumenical_altar_sealed_demon D:3: layout_basic, lightli_corner_chamber, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 8 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 10