Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6017908925608165607 35 AdmiralAndromeda the Conjurer (level 3, -1/25 HPs) Began as a Gnoll Conjurer on July 29, 2025. Slain by a goblin ... wielding a +1 dagger of venom (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (1380 turns). AdmiralAndromeda the Conjurer (Gnoll Conjurer) Turns: 1380, Time: 00:02:21 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 35% Magic: 7/9 EV: 7 Int: 19 God: Gold: 86 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . g - +0 short sword (drain) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of positive energy HPRegen 0.24/turn k - +5 ring of evasion MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-1 -> -9), constricted A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons g - a +0 short sword of draining (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of positive energy (worn) k - a +5 ring of evasion (worn) Scrolls f - a scroll of amnesia {unknown} j - a scroll of vulnerability {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of enlightenment {unknown} e - a potion of curing {unknown} h - a potion of invisibility {unknown} Talismans c - the scarab talisman of Zeshryvag {rElec} (You found it on level 1 of the Dungeon) [scarab talisman] rElec: It insulates you from electricity. Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.0 Invocations + Level 0.8 Evocations + Level 0.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The ball python closely misses you. The ball python's grasp on you weakens, but your attempt to escape fails. You feel sick. The ball python bites you. The ball python constricts you. The ball python barely misses you. The ball python's grasp on you weakens, but your attempt to escape fails. You feel sick. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you. The goblin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of venom (74% to hit) Okay, then. You hit the ball python. The ball python is severely wounded. You feel sick. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python misses you. The goblin hits you with a +1 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (heavily wounded, constricting you, 82% to hit) You focus your ray upon the ball python. The searing ray misses the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The ball python barely misses you. The goblin hits you with a +1 dagger of venom. You die... ##. #... #..∆ #.# #..) #..## #.# # ##.. ....###.# .. #.. .......#### ... #.. #........# .$.. #>. #........# ..... ###.. .#.###.......S##...... ........ ............gS@....... ........ .............g##...... ........ #..##.#.......# ..... ..##.... #. #.######### .... . #.#.. # .. #.# #.#.. .. # ####.... ... #....... ##. ##.##.... ........ You could see a hobgoblin, a goblin and 2 ball pythons. Vanquished Creatures A dart slug (D:1) 3 endoplasms 3 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 quokkas 5 ball pythons 3 bats 2 frilled lizards (D:2) 8 goblins 5 kobolds 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Gnoll Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 19 | D:1 | Identified the scarab talisman of Zeshryvag {rElec} 23 | D:1 | Found a faded altar of an unknown god. 239 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 684 | D:1 | Learned a level 2 spell: Searing Ray 888 | D:1 | Reached XP level 3. HP: 16/25 MP: 6/9 975 | D:2 | Reached skill level 5 in Spellcasting 1352 | D:2 | Reached skill level 1 in Invocations 1380 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, ebering_ecumenical_altar_hall, minivault_14 D:2: layout_loops_cross, basic_altar, bh_walls_and_bars Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Evocations | | 0.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Short sword || 9 Bite || 1 Cast: Magic Dart || 41 Searing Ray || 13 Armour: Robe || 18 Dodge: Dodged || 23