AdmiralAndromeda Level 1 of the Dungeon (0, 0, D:1) a +0 sling (8, -23, D:1) a bat corpse (skeletalised by now) (12, -4, D:1) a hobgoblin skeleton (15, 3, D:1) a +0 hand axe (16, 3, D:1) a +0 robe (19, -23, D:1) a frilled lizard corpse (skeletalised by now) (19, -2, D:1) a +0 dagger (21, -23, D:1) a bat corpse (skeletalised by now) (21, -17, D:1) a +0 club (22, -16, D:1) a +0 short sword 5 stones (23, -16, D:1) a rat skeleton (44, 8, D:1) a rat skeleton (52, 4, D:1) a +0 club (53, -17, D:1) a hobgoblin corpse (skeletalised by now) (54, -12, D:1) a +0 dagger Level 2 of the Dungeon (0, 1, D:2) 6 stones (1, 13, D:2) a +0 whip (4, -8, D:2) a +0 plate armour (4, -3, D:2) a +0 dagger a goblin skeleton (6, 8, D:2) the +4 ring mail of Henotheism {*Silence +Inv rCorr Dex-4} *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). (19, 9, D:2) a +0 robe (26, 3, D:2) a +0 dagger (36, 22, D:2) a +0 dagger a stone a kobold skeleton (39, 0, D:2) a +0 war axe (41, 3, D:2) 7 stones (59, -5, D:2) 2 stones Level 3 of the Dungeon (7, -9, D:3) a +0 club a dart slug corpse (7, -8, D:3) a +0 whip a kobold corpse (8, -19, D:3) 13 gold pieces (8, -8, D:3) a +0 short sword a stone a +0 leather armour a kobold corpse (11, -19, D:3) a potion of magic Level 5 of the Dungeon (5, 3, D:5) a scorpion corpse (9, 7, D:5) an atropa-tipped dart (12, 2, D:5) an atropa-tipped dart (17, 5, D:5) 2 stones Level 6 of the Dungeon (0, 0, D:6) 13 gold pieces (11, -5, D:6) a +0 ring mail (16, -17, D:6) a +0 ring mail (22, -10, D:6) 12 gold pieces