Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17810698555078858094 662 AdmiralAndromeda the Conjurer (level 7, 0/50 HPs) Began as a Yellow Draconian Conjurer on July 19, 2025. Was an Initiate of Vehumet. Slain by a gnoll sergeant ... wielding a +0 trident (10 damage) ... on level 5 of the Dungeon. The game lasted 00:16:01 (4885 turns). AdmiralAndromeda the Conjurer (DrCj) Turns: 4885, Time: 00:16:02 Health: 0/50 AC: 0 Str: 9 XL: 7 Next: 30% Magic: 17/19 EV: 17 Int: 20 God: Vehumet [......] Gold: 240 SH: 0 Dex: 10 Spells: 12/15 levels left rFire x . . c - melded +1 dagger rCold . . . (offhand unavailable) rNeg . . . (helmet unavailable) rPois ∞ (cloak unavailable) rElec . (gloves unavailable) rCorr . (boots unavailable) SInv . t - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn MPRegen 0.56/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, (caustic breath), (AC +6), tiny, unfitting armour, (cold-blooded), (acid resistance), (armoured tail 1) a: Begin Untransformation, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were a walking scroll. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 240 gold pieces. Inventory: Hand Weapons c - a +1 dagger (melded) i - the +6 dagger "Xoschaatz" {vamp, Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). k - the +8 whip of Umijekit {vamp, rC+ Str+2 Dex-3} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). Armour d - a +0 kite shield q - a scarf of repulsion Magical Staves y - a staff of death Jewellery o - an amulet of the acrobat t - an amulet of magic regeneration (worn) Scrolls b - 4 scrolls of blinking l - 2 scrolls of brand weapon {unknown} n - a scroll of amnesia p - a scroll of enchant armour {unknown} v - a scroll of summoning {unknown} w - 2 scrolls of revelation {unknown} x - a scroll of poison Potions a - a potion of magic f - 4 potions of lignification g - 3 potions of heal wounds h - 2 potions of brilliance j - a potion of berserk rage {unknown} m - a potion of enlightenment {unknown} s - a potion of invisibility {unknown} u - 4 potions of mutation {unknown} z - a potion of might {unknown} A - a potion of haste {unknown} Talismans e - an inkwell talisman (active) r - the scarab talisman of Prudence {Harm Str-5 Int+4} (You found it on level 3 of the Dungeon) [scarab talisman] Harm: It increases damage dealt and taken. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.6 Spellcasting + Level 6.8(8.7) Conjurations * Level 2.8 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d9 13% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 13% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((You can breathe corrosive fumes.)) ((Your lurid yellow scales are hard. (AC +6))) You cannot fit into any form of body armour. (You are cold-blooded and may be slowed by cold attacks.) (You are resistant to acid. (rCorr)) (You have an armoured tail.) Message History The gnoll hits the plant with a +0 flail. The gnoll completely misses the plant. The gnoll hits something with a +0 flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (86% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (86% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant completely misses you. A gnoll comes into view. It is wielding a +0 club. The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll sergeant closely misses you. The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. The searing ray misses the gnoll. The gnoll sergeant hits you from afar with a +0 spear! The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 trident! You die... ###+##### ##.......# #........### #...<....... #........... ##.;........ #.......... ###jj.....### #>..jj....# #....###### #.#....# #+#+#.j#.#### .............# ........#.##.# You could see 2 gnoll sergeants and 3 gnolls. Vanquished Creatures Edmund (D:4) A sky beast (D:4) 3 brain worms (Sewer) A scorpion (D:4) 3 gnolls (D:4) 9 adders A river rat (Sewer) A ribbon worm (D:3) A dart slug (D:1) An orc (D:3) 6 endoplasms 11 giant cockroaches 6 hobgoblins 7 jackals (D:1) 6 quokkas 3 ball pythons 5 bats 22 frilled lizards 3 goblins (D:1) 6 kobolds 8 rats 105 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 343 | D:1 | Learned a level 2 spell: Searing Ray 675 | D:1 | Reached XP level 3. HP: 26/26 MP: 7/10 821 | D:1 | Found a faded altar of an unknown god. 1022 | D:1 | Reached skill level 5 in Conjurations 1218 | D:2 | Identified the +6 dagger "Xoschaatz" {vamp, Int+3} 1331 | D:2 | Identified the +8 whip of Umijekit {vamp, rC+ Str+2 Dex-3} 2285 | D:3 | Found a snail-covered altar of Cheibriados. 2440 | D:3 | Reached XP level 4. HP: 33/33 MP: 8/11 2546 | D:3 | Found a hide-covered altar of Uskayaw. 2666 | D:3 | Found an opulent altar of Gozag. 2669 | D:3 | Reached skill level 1 in Shapeshifting 2692 | D:3 | Found a glowing silver altar of Zin. 2847 | D:3 | Identified the scarab talisman of Prudence {Harm Str-5 | Int+4} 3346 | D:4 | Reached XP level 5. HP: 24/38 MP: 2/13 3546 | D:4 | Found a glowing drain. 3567 | Sewer | Entered a sewer 3748 | Sewer | Reached skill level 6 in Conjurations 3748 | Sewer | Reached XP level 6. HP: 30/45 MP: 5/15 4111 | D:4 | Noticed Edmund 4139 | D:4 | Killed Edmund 4140 | D:4 | Your scales start taking on a lurid yellow colour. 4140 | D:4 | Reached XP level 7. HP: 39/50 MP: 2/18 4140 | D:4 | Gained mutation: You are resistant to acid. (rCorr) [Yellow | Draconian growth] 4625 | D:4 | Found a staircase to the Ecumenical Temple. 4638 | Temple | Entered the Ecumenical Temple 4667 | Temple | Became a worshipper of Vehumet 4859 | D:5 | Entered Level 5 of the Dungeon 4885 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, basic_ecumenical_altar, st_stairs_6, minmay_lizard_king D:2: layout_basic, dk_noncrumbling_4 D:3: layout_basic, grunt_temple_overflow_gold_and_silver, slow_altar_1, nicolae_uskayaw_murder_on_the_dancefloor D:4: layout_gridville, minmay_temple_entry_gardened_gates, gup_sewer_entry_pipe, uniq_edmund D:5: layout_basic, nicolae_grassy_gnolls Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.8 Shapeshifting | 1 2 | 2.8 Spellcasting | 3 4 | 4.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 132 | | || 132 Tailslap | 11 | | || 11 Cast: Magic Dart | 54 | 30 | || 84 Searing Ray | 9 | 27 | 5 || 41 Use: Scroll | | 9 | || 9 Armour: Skin | 70 | 8 | 6 || 84 Dodge: Dodged | 120 | 12 | 4 || 136 Form: Scroll | 1 | | || 1