AdmiralAndromeda Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (13, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (13, 1, D:1) a +0 club (23, -5, D:1) a +0 robe (28, 39, D:1) a frilled lizard corpse (skeletalised by now) (29, 20, D:1) a jackal skeleton (32, -2, D:1) a +0 dagger (32, -1, D:1) a +0 short sword 4 stones a kobold skeleton (32, 0, D:1) a hobgoblin skeleton (36, -3, D:1) a +0 dagger 2 stones (38, 10, D:1) a quokka skeleton (40, 22, D:1) a +0 whip a kobold skeleton (43, 23, D:1) a ball python skeleton (43, 25, D:1) a rat skeleton (45, 28, D:1) a +0 hand axe (62, 7, D:1) a +0 dagger (64, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (12, -2, D:2) a ring of poison resistance (12, 2, D:2) a +0 club (13, 5, D:2) a +0 short sword a stone (15, 7, D:2) a +0 pair of boots (21, -10, D:2) a dart of disjunction (23, -17, D:2) a potion of curing (23, -16, D:2) a book of the Hunter (23, -15, D:2) 12 gold pieces (24, -17, D:2) a scroll of identify (24, -16, D:2) a potion of mutation (24, -15, D:2) a +0 robe (24, -12, D:2) a scroll of teleportation (24, -10, D:2) the felid corpse of Natasha (25, -17, D:2) a quill talisman (25, -16, D:2) 2 gold pieces (25, -15, D:2) the +1 leather armour of Tempters {^Contam Harm rF+ rN+} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (26, -12, D:2) 13 gold pieces