Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 80580533267703380 10698 AdmiralAndromeda the Destroyer (level 11, -3/68 HPs) Began as a Barachi Conjurer on July 8, 2025. Was a Priest of Vehumet. Killed from afar by a kobold blastminer (24 damage) ... with an iron shot ... on level 1 of the Orcish Mines on July 9, 2025. The game lasted 00:54:49 (16152 turns). AdmiralAndromeda the Destroyer (Barachi Conjurer) Turns: 16152, Time: 00:54:50 Health: -3/68 AC: 6 Str: 17 XL: 11 Next: 66% Magic: 17/35 EV: 11 Int: 27 God: Vehumet [***...] Gold: 573 SH: 0 Dex: 10 Spells: 19/33 levels left rFire x . . B - +2 dagger "Qyollud" {elec, Str+7 Int+2} rCold + + . (no offhand) rNeg + . . E - +1 robe of Cheibriados, Screaming {rElec rC+} rPois . (no helmet) rElec + (no cloak) rCorr + N - +2 pair of gloves of Sorcery {rElec rF- rC+ Will+ Int+3} SInv . (no boots) Will +.... (no amulet) Stlth ++ F - ring "Qynarug" {rN+ rCorr} HPRegen 0.31/turn L - ring of magical power MPRegen 0.24/turn %: no passive effects @: marked, slow A: amphibious, frog-like legs 1, +LOS a: Hop, Renounce Religion You were on level 1 of the Orcish Mines. You worshipped Vehumet. Vehumet was most pleased with you. You visited 3 branches of the dungeon, and saw 12 of its levels. You also visited: Bailey. You collected 853 gold pieces. You spent 280 gold pieces at shops. Inventory: Hand Weapons c - a +0 short sword d - a +1 short sword of venom f - a +2 short sword of electrocution w - a +1 falchion of flaming B - the +2 dagger "Qyollud" (weapon) {elec, Str+7 Int+2} (You found it on level 5 of the Dungeon) Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). J - a +3 short sword Missiles v - 22 poisoned darts D - a curare-tipped dart Armour a - a +0 robe u - a +0 pair of boots E - the +1 robe of Cheibriados, Screaming (worn) {rElec rC+} (You found it on level 7 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. G - a +2 robe of willpower K - +0 acid dragon scales N - the +2 pair of gloves of Sorcery (worn) {rElec rF- rC+ Will+ Int+3} (You acquired it on level 9 of the Dungeon) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Magical Staves i - a staff of earth Jewellery g - a ring of protection from cold C - a +6 ring of intelligence F - the ring "Qynarug" (worn) {rN+ rCorr} (You acquired it in a bailey) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. L - a ring of magical power (worn) Wands I - a wand of polymorph (9) M - a wand of light (10) Scrolls e - a scroll of teleportation j - a scroll of silence {unknown} k - 3 scrolls of fog q - 2 scrolls of enchant armour x - a scroll of fear y - 5 scrolls of blinking H - 2 scrolls of enchant weapon Potions b - a potion of magic h - a potion of attraction l - 3 potions of curing n - a potion of heal wounds o - 2 potions of resistance p - a potion of mutation r - a potion of enlightenment s - a potion of brilliance t - 3 potions of might z - a potion of lignification {unknown} A - a potion of haste {unknown} Talismans m - a quill talisman O - a rimehorn talisman Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 11.5 Spellcasting + Level 12.4 Conjurations - Level 10.0 Translocations * Level 2.3 Ice Magic You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 e - Iskenderun's Mystic Conj/Tloc 66% 2d14 (+2d71% 4 p - Passage of Golubria Tloc 63% N/A 1% 4 r - Hailstorm Conj/Ice 53% 3d10 1% 3 z - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Fulminant Prism Conj/Alch 24% 3d12 1% 4 Confusing Touch Hex 15% N/A 11% 3 Tukima's Dance Hex 15% N/A 11% 3 Yara's Violent Unravell Hex/Alch 7% 3d5 26% 5 Cigotuvi's Putrefaction Necr/Air 15% N/A 36% 4 Dispel Undead Necr 15% 3d10 36% 4 Martyr's Knell Necr/Summ 15% N/A 36% 4 Haunt Necr/Summ 7% N/A 100% 7 Borgnjor's Revivificati Necr 7% N/A 100% 8 Death's Door Necr 7% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Orc (1/2) D:10 Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:8 = D:9 ([( Orc:1 ( Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Aim: a kobold blastminer, wielding a +0 arbalest (moderately wounded, 74% to hit) You focus your ray upon the kobold blastminer. The searing ray hits the kobold blastminer. The kobold blastminer is heavily wounded. (Press . to maintain the ray.) The kobold blastminer shoots a bolt. The bolt closely misses you. The searing ray hits something! The searing ray misses the kobold blastminer. You hear a bow twang. An arrow appears from out of thin air! The arrow hits you. You start resting. You stop channelling your searing ray. You hear a bow twang. An arrow appears from out of thin air! The arrow hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold blastminer! The kobold blastminer is almost dead. The kobold blastminer is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold blastminer, wielding a +0 arbalest (almost dead, 74% to hit) You focus your ray upon the kobold blastminer. The searing ray misses the kobold blastminer. (Press . to maintain the ray.) The kobold blastminer blasts its cannon at you. The iron shot hits you!! You die... #### #..## #...### # ### ####...#.### ##.## ##.#......##. #...####..#.)....... #..#.#.#...#....... #######..........##...... #......$@......#####..... #.####$####.....# #....> ##K....##..#....##...## #.......#.###.........# #..)....#.# #........## ......)._.....# ###.....## .....#.......#.# #......# .....#...$...#o# .......## ..... ##.....## o ........# You could see a kobold blastminer. Vanquished Creatures 4 orc knights (Bailey) 2 orc sorcerers Maurice (Orc:1) A kobold demonologist (Bailey) 2 trolls A hellwing (D:7) Grinder (D:5) Prince Ribbit (D:8) A centaur simulacrum (D:9) 2 centaur skeletons (D:7) A centaur zombie (D:7) 6 yaks (D:8) 2 wargs (Orc:1) 3 acid dragons 2 water moccasins 3 sky beasts 2 black bears 2 ice beasts (D:6) 12 orc warriors 3 ogres A centaur (D:9) 2 kobold brigands A bullfrog (D:8) A gnoll sergeant (D:7) 4 scorpions A marrowcuda (D:5) A hornet zombie (D:7) 7 electric eels A howler monkey (D:9) 3 bombardier beetles 4 hounds 7 orc priests A jelly (D:6) A sleepcap (D:5) 8 iguanas 9 orc wizards A boggart skeleton (D:7) 12 gnolls 9 adders 4 shadow imps (D:7) A white imp (D:5) 7 dart slugs A ribbon worm (D:2) 42 orcs 7 endoplasms 2 giant cockroaches (D:1) 18 hobgoblins 6 jackals 6 quokkas 7 ball pythons 8 bats 11 goblins 16 kobolds 3 rats (D:2) 265 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Barachi Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 304 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 493 | D:1 | Reached skill level 5 in Conjurations 719 | D:1 | Reached XP level 3. HP: 8/24 MP: 6/6 1053 | D:1 | Learned a level 2 spell: Searing Ray 2497 | D:2 | Found a shimmering altar of Xom. 2609 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/8 2955 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 3015 | D:2 | Reached skill level 6 in Conjurations 3329 | D:3 | Found a glowing golden altar of the Shining One. 3329 | D:3 | Found a bloodstained altar of Trog. 3331 | D:3 | Found an ornate altar of the Wu Jian Council. 3387 | D:3 | Reached XP level 5. HP: 13/35 MP: 2/10 3938 | D:4 | Reached skill level 1 in Translocations 4309 | D:4 | Reached XP level 6. HP: 41/41 MP: 7/11 4747 | D:4 | Noticed an orc warrior 4766 | D:4 | Killed an orc warrior 4767 | D:4 | Reached skill level 7 in Conjurations 5118 | D:4 | Found a hide-covered altar of Uskayaw. 5438 | D:5 | Entered Level 5 of the Dungeon 5461 | D:5 | Reached XP level 7. HP: 46/46 MP: 7/14 5587 | D:5 | Noticed Grinder 5594 | D:5 | Killed Grinder 5595 | D:5 | Reached skill level 5 in Spellcasting 5766 | D:5 | Reached skill level 8 in Conjurations 5766 | D:5 | Reached XP level 8. HP: 21/52 MP: 8/16 6537 | D:5 | Identified the +2 dagger "Qyollud" {elec, Str+7 Int+2} 6687 | D:5 | Found a staircase to the Ecumenical Temple. 6793 | Temple | Entered the Ecumenical Temple 6865 | Temple | Became a worshipper of Vehumet 7580 | D:6 | Reached skill level 9 in Conjurations 7930 | D:6 | Reached XP level 9. HP: 57/57 MP: 16/20 8074 | D:6 | Reached skill level 5 in Translocations 8466 | D:7 | Identified the +1 robe of Cheibriados, Screaming {rElec | rC+} 8483 | D:7 | Found a flagged portal. 8504 | Bailey | Entered a bailey 8729 | Bailey | Noticed an orc knight 8738 | Bailey | Noticed an orc knight 8893 | Bailey | Noticed an orc knight 8998 | Bailey | Reached * piety under Vehumet 8998 | Bailey | Offered knowledge of Freeze by Vehumet. 9000 | Bailey | Killed an orc knight 9001 | Bailey | Reached skill level 10 in Conjurations 9551 | Bailey | Noticed an orc sorcerer 9651 | Bailey | Killed an orc knight 9652 | Bailey | Reached XP level 10. HP: 32/63 MP: 4/23 9961 | Bailey | Killed an orc knight 10093 | Bailey | Acquired the ring "Qynarug" {rN+ rCorr} 10256 | Bailey | Reached ** piety under Vehumet 10257 | Bailey | Reached skill level 11 in Conjurations 10296 | Bailey | Found an iron altar of Okawaru. 10303 | Bailey | Noticed an orc knight 10350 | Bailey | Killed an orc sorcerer 10350 | Bailey | Offered knowledge of Mercury Arrow by Vehumet. 10351 | Bailey | Reached skill level 10 in Spellcasting 10443 | Bailey | Killed an orc knight 11639 | D:7 | Found a roughly hewn altar of Beogh. 12205 | D:8 | Reached XP level 11. HP: 68/68 MP: 22/25 12572 | D:8 | Noticed Prince Ribbit 12583 | D:8 | Killed Prince Ribbit 12586 | D:8 | Offered knowledge of Volatile Blastmotes by Vehumet. 12856 | D:8 | Found a stormy altar of Qazlal. 13119 | D:8 | Reached *** piety under Vehumet 13941 | D:8 | Found Ser Xeni's Jewellery Emporium. 13946 | D:8 | Bought a ring of magical power for 280 gold pieces 14030 | D:9 | Found Ethra's Antique Weapon Boutique. 14339 | D:9 | Learned a level 4 spell: Passage of Golubria 14340 | D:9 | Found Fitwequm's Antique Armour Shop. 14401 | D:9 | Acquired the +2 pair of gloves of Sorcery {rElec rF- rC+ | Will+ Int+3} 14622 | D:9 | Found Kotsadgh's Weapon Boutique. 14632 | D:9 | Reached skill level 12 in Conjurations 14886 | D:10 | Entered Level 10 of the Dungeon 15157 | D:10 | Offered knowledge of Hailstorm by Vehumet. 15165 | D:10 | Learned a level 3 spell: Hailstorm 15600 | D:10 | Found a staircase to the Orcish Mines. 15890 | Orc:1 | Entered Level 1 of the Orcish Mines 15915 | Orc:1 | Found Dinn's Antique Weapon Shoppe. 15954 | Orc:1 | Reached skill level 10 in Translocations 15954 | Orc:1 | Reached skill level 1 in Ice Magic 16001 | Orc:1 | Found a roughly hewn altar of Beogh. 16136 | Orc:1 | Noticed Maurice 16150 | Orc:1 | Killed Maurice 16152 | Orc:1 | Killed from afar by a kobold blastminer Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, serial_forest, infiniplex_forest_straight_5, infiniplex_forest_zigzag_1, infiniplex_forest_straight_2, infiniplex_forest_diagonal, infiniplex_forest_fountain, infiniplex_forest_lined_3, chequers_decorated_corner, roderic_roman_lattice, minmay_small_reverse_x D:2: layout_loops_corners, basic_altar D:3: layout_rooms, gammafunk_temple_overflow_forgotten D:4: layout_loops_cross, mainiacjoe_overflow_alcove_1 D:5: layout_rooms, minmay_temple_entry_fiery, minmay_starry_boxes, uniq_grinder D:6: layout_basic, grunt_decor_mini_mirrors D:7: cheibrodos_grave_circle, layout_basic, enter_bailey_5, david_defended_altar_orc D:8: layout_gridville, nicolae_qazlal_eye_of_the_storm, serial_shops, nicolae_shop_just_a_little_nook, minmay_gold_behind_fungi, uniq_prince_ribbit1 D:9: layout_irregular_city, serial_shops, nicolae_shop_real_fake_doors, shop, nicolae_shop_bloodbath_and_beyond D:10: layout_gridville, hiddenorc1_lemuel, nrook_pool_corridor Temple: minmay_temple_bridge_d Orc:1: layout_diamond_mine, serial_shops, nicolae_shop's_first_dollar, mines1_david, uniq_maurice Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Conjurations | 5 6 7 8 9 10 11 12 | 12.4 Spellcasting | 3 4 5 7 9 10 11 | 11.5 Translocations | 1 2 3 4 6 8 10 | 10.0 Ice Magic | 2 | 2.3 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 3 | | | || 3 Short sword | 30 | 18 | 8 | || 56 Dagger | | | 16 | 27 || 43 Cast: Magic Dart | 66 | 16 | 40 | 12 || 134 Searing Ray | 10 | 23 | 60 | 41 || 134 Iskenderun's Myst | | | 28 | 95 || 123 Hailstorm | | | | 7 || 7 Passage of Golubr | | | | 1 || 1 Ability: Hop | | 1 | | 4 || 5 Use: Scroll | | | 3 | 18 || 21 Potion | | | | 3 || 3 Armour: Robe | 34 | 15 | 60 | 93 || 202 Dodge: Dodged | 29 | 12 | 39 | 38 || 118 Form: Quill | 1 | | | || 1 | | | | 1 || 1