Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13887195904927495835 47 AdmiralAndromeda the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on July 8, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:23 (1298 turns). AdmiralAndromeda the Conjurer (Barachi Conjurer) Turns: 1298, Time: 00:05:23 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 70% Magic: 1/6 EV: 5 Int: 20 God: Gold: 55 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . e - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: attractive, held, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) h - a +1 scale mail of poison resistance Scrolls c - a scroll of identify {unknown} f - a scroll of blinking {unknown} g - a scroll of brand weapon {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting * Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 26% 3d8 14% 3 Apportation Tloc 4% N/A 16% 1 Kinetic Grapnel Frge 8% 1d4 16% 1 Poisonous Vapours Alch/Air 8% 1d1 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Rending Blade Conj/Frge 13% 2d7 43% 4 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 spear and quivering 2 throwing nets. The giant cockroach barely misses you. You barely miss the giant cockroach. The giant cockroach is almost dead. The giant cockroach barely misses you. You barely miss the giant cockroach. The giant cockroach is severely wounded. The giant cockroach closely misses you. The giant cockroach bites you. You closely miss the giant cockroach. The giant cockroach is severely wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The giant cockroach bites you. You struggle against the net. The giant cockroach barely misses you. The gnoll hits you from afar with a +0 spear. The giant cockroach closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering a throwing net (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The giant cockroach bites you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. You stop channelling your searing ray. The giant cockroach waves its antennae. The giant cockroach bites you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll is attracted toward you. You aren't carrying any items that you can evoke. You struggle against the net. The giant cockroach bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 spear. You die... ####......... #).####.## ######..####.##### ##................### ##.##......##....... # ##.#.......##...# .# ...............ยง# .j ##.#.......##..j####!# ##.##.....###...@B$..# ##............#.###### ####....#######.# ####...## ... .......# #...# ...%..(# #!..# ###....### ###...# .........#........ .#................ You could see a gnoll and a giant cockroach. Vanquished Creatures 3 gnolls (D:2) 3 endoplasms 2 hobgoblins (D:1) 7 ball pythons 3 bats (D:1) A frilled lizard (D:1) 3 goblins 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Barachi Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 326 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 329 | D:1 | Learned a level 2 spell: Searing Ray 719 | D:1 | Reached skill level 5 in Conjurations 840 | D:1 | Found Zilif's Weapon Shoppe. 1285 | D:2 | Reached XP level 3. HP: 22/24 MP: 0/6 1298 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, serial_shops, nicolae_shop_real_fake_doors, hangedman_decor_growths D:2: serial_bayou_shore_a, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Club || 3 Cast: Magic Dart || 37 Searing Ray || 5 Use: Potion || 2 Armour: Robe || 12 Dodge: Dodged || 7