Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13000913612579495105 42 AdmiralAndromeda the Poker (level 3, -5/2 HPs) Began as a Merfolk Monk on June 13, 2025. Slain by Terence ... wielding a +0 falchion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1195 turns). AdmiralAndromeda the Poker (Merfolk Monk) Turns: 1195, Time: 00:03:26 Health: -5/2 AC: 0 Str: 13 XL: 3 Next: 56% Magic: 3/3 EV: 15 Int: 9 God: Gold: 109 SH: 0 Dex: 22 Spells: 2/2 levels left rFire . . . a - melded +0 spear rCold . . . d - melded orb {light} rNeg . . . o - melded +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + p - +6 ring of dexterity HPRegen 0.20/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 spear (melded) Missiles n - 6 poisoned darts (quivered) Armour b - a +0 robe d - an orb of light (melded) o - a +0 leather armour (melded) Jewellery p - a +6 ring of dexterity (worn) Scrolls e - a scroll of enchant armour {unknown} f - a scroll of fear {unknown} g - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of immolation {unknown} l - 2 scrolls of fog {unknown} Potions c - a potion of ambrosia j - a potion of invisibility {unknown} k - a potion of heal wounds {unknown} Baubles m - a flux bauble Skills: + Level 3.6 Fighting * Level 5.6 Polearms + Level 4.5 Dodging * Level 0.2 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal bites you. The jackal attacks as it pursues you! The jackal misses you. The jackal bites you but does no damage. There is a stone staircase leading up here. The jackal barely misses you. You climb upwards. There is a stone staircase leading down here. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You hit the jackal. You kill the jackal! You see here a jackal corpse. You start resting. HP restored. Done exploring. There is a stone staircase leading down here. You climb downwards. Level annotation: Terence Terence hits you but does no damage. Terence hits you with a +0 falchion. There is a stone staircase leading up here. Okay, then. You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 spear, orb of light and +0 leather armour meld into your body. You hit Terence. Terence begins to glow. Terence is lightly wounded. Terence hits you with a +0 falchion. Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.......#...........###.## #.......#................. #.......#...........###.## #.......#####.##.#### #................# #.......#####.##.# ######### #.##.## ####.....#####.### #p@.........)..... #######...####.### #...# ##.## #.# #.# #.# #.# #.# You could see Terence (contam). Vanquished Creatures An adder (D:2) 2 dart slugs 3 endoplasms (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 4 jackals A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 4 goblins A kobold (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Merfolk Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 144 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 170 | D:1 | Reached skill level 5 in Polearms 770 | D:1 | Found a faded altar of an unknown god. 772 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 1117 | D:2 | Noticed Terence 1195 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, shapermc_ecumenical_altar_notcrosses, minmay_vboxes D:2: layout_basic, basic_altar, minmay_crystal_room, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.6 Fighting | | 3.6 Dodging | | 4.5 Shapeshifting | | 0.2 Action || total ---------------------------++------- Melee: Spear || 76 Unarmed || 1 Armour: Robe || 10 Leather armour || 22 Skin || 1 Dodge: Dodged || 31