Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 13666269938331819492 83 AdmiralAndromeda the Conjurer (level 4, -1/30 HPs) Began as a Barachi Conjurer on June 2, 2025. Slain by an orc ... wielding a +5 dagger (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:06 (1710 turns). AdmiralAndromeda the Conjurer (Barachi Conjurer) Turns: 1710, Time: 00:04:06 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 44% Magic: 3/8 EV: 11 Int: 20 God: Gold: 134 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . r - +1 spear (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ n - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: quill-form, slow A: quills, amphibious, frog-like legs 1, +LOS a: Hop, Begin Untransformation You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons f - a +0 whip r - a +1 spear of venom (weapon) Armour a - a +0 robe (worn) Jewellery n - a ring of poison resistance (worn) Scrolls e - 2 scrolls of brand weapon {unknown} i - a scroll of vulnerability {unknown} o - a scroll of identify {unknown} p - a scroll of enchant weapon {unknown} q - a scroll of poison {unknown} Potions c - a potion of enlightenment {unknown} d - a potion of might {unknown} h - 2 potions of attraction {unknown} j - a potion of heal wounds {unknown} k - a potion of invisibility {unknown} l - a potion of haste {unknown} m - 2 potions of curing {unknown} Talismans g - a quill talisman (active) Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 5.9 Conjurations * Level 1.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Dazzling Flash Hex/Fire 4% N/A 41% 3 Fugue of the Fallen Necr 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Detonation Catalyst Fire/Alch 4% 2d1 97% 5 Starburst Conj/Fire 7% 6d4 100% 6 Manifold Assault Tloc 1% N/A 100% 7 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The orc priest closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, very poisoned, 82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc shouts! You hear a loud squeak. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc is struck by your quills. The orc closely misses you. The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is severely wounded. You kill the orc priest! The orc hits you with a +5 dagger. Your Alchemy skill increases to level 1! You have reached level 4! You feel agile. The searing ray hits the orc. You kill the orc! The orc hits you with a +5 dagger. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc attacks as it pursues you! The orc hits you with a +5 dagger! You die... #.# #.# #.# #. #.####.##########.# #. #......#.....<..#.## #. ######.#..##.##....## #.#..##.##.....# #.#..##.##....## #.......##.#.## ###..#..##.####### #..#..@o)))o.... #........####### ########## You could see 2 orcs. Vanquished Creatures An orc priest (D:3) An adder (D:2) A dart slug (D:1) 2 ribbon worms 2 endoplasms (D:1) A giant cockroach (D:3) 4 hobgoblins 2 orcs (D:3) 4 quokkas 7 ball pythons 5 bats 2 frilled lizards A goblin (D:3) 4 kobolds 6 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Barachi Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 141 | D:1 | You fall into a shaft and drop 1 floor! 305 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 308 | D:1 | Learned a level 2 spell: Searing Ray 507 | D:1 | Reached skill level 5 in Conjurations 944 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1568 | D:3 | Found a faded altar of an unknown god. 1709 | D:3 | Reached skill level 1 in Alchemy 1709 | D:3 | Reached XP level 4. HP: 12/30 MP: 3/8 1710 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms, minmay_heptomino_h4 D:2: layout_rooms D:3: layout_loops_corners, nicolae_elyvilon_peaceful_grove, mainiacjoe_overflow_catwalk_spiral, basic_ecumenical_altar Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Alchemy | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Whip | 28 | || 28 Spear | 31 | || 31 Cast: Magic Dart | 32 | || 32 Searing Ray | 10 | || 10 Use: Potion | 1 | || 1 Stab: Sleeping | 5 | || 5 Armour: Robe | 37 | 2 || 39 Dodge: Dodged | 44 | || 44 Form: Quill | 1 | || 1