Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 6330415088482512623 60 AdmiralAndromeda the Conjurer (level 4, -1/30 HPs) Began as a Barachi Conjurer on June 2, 2025. Slain by Grinder (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:04 (2505 turns). AdmiralAndromeda the Conjurer (Barachi Conjurer) Turns: 2505, Time: 00:05:04 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 6% Magic: 0/7 EV: 11 Int: 20 God: Gold: 68 SH: 0 Dex: 11 Spells: 1/8 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... n - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: brilliant, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Missiles h - 5 atropa-tipped darts Armour a - a +0 robe (worn) Jewellery m - a ring of fire n - an amulet of guardian spirit (worn) Scrolls e - a scroll of amnesia {unknown} f - 2 scrolls of teleportation {unknown} g - 2 scrolls of identify {unknown} i - a scroll of noise {unknown} k - a scroll of silence {unknown} l - a scroll of torment {unknown} o - a scroll of fear {unknown} Potions d - 2 potions of brilliance j - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 5.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 41% 4 z - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = D:3 ? Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Grinder is heavily wounded. (Press . to maintain the ray.) Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. Grinder gestures at you. You resist with significant effort. You can act again. Grinder closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) Grinder hits you. You writhe in agony. The searing ray hits Grinder! Grinder is almost dead. Grinder barely misses you. The searing ray hits Grinder. Grinder is almost dead. Grinder hits you. You writhe in agony. The searing ray misses Grinder. You finish channelling your searing ray. Grinder gestures at you. You suddenly lose the ability to move! Grinder gestures at you. You shrug off the repeated attempt to disable you. Grinder says, "You look like you could use a good racking." Grinder gestures at you. You shrug off the repeated attempt to disable you. Grinder hits you! You writhe in agony. * * * LOW HITPOINT WARNING * * * You can act again. It was a potion of brilliance. You feel clever all of a sudden. Grinder hits you! You die... Grinder sighs, "Dead already? I want a refund." ###.###### +........ #.#....########## #.##............# ########.##............# .<.........(...).......# ...#####.##.....!~~....# ...#####.##.......~~...# .........##.....@5.~~!.# .........##.......~~...# .........##.....!..~~..# .........##............# .......#+##............# ...##..# ≈⌠............# ..######)≈≈#...........# .. .∩..+...........# .. ≈.# #...........# You could see Grinder. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 3 hobgoblins 4 jackals (D:2) A quokka (D:2) 7 ball pythons 5 bats 2 frilled lizards 2 goblins 2 kobolds (D:1) A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Barachi Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 342 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 345 | D:1 | Learned a level 2 spell: Searing Ray 376 | D:1 | Found Qosainko's Jewellery Shoppe. 394 | D:1 | Reached skill level 5 in Conjurations 659 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 2288 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/7 2375 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2482 | D:3 | Noticed Grinder 2486 | D:3 | Found Wuth's Magic Scroll Boutique. 2495 | D:3 | Paralysed by Grinder for 2 turns 2501 | D:3 | Paralysed by Grinder for 4 turns 2505 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_basic, serial_shops, nicolae_shop_gaudy_bauble D:2: layout_loops_ring, chequers_big_river D:3: layout_basic, nicolae_yredelemnul_ghost_church, serial_shops, nicolae_shopburst, nicolae_shop_hallway_plus, shop, dk_vineyard_3, uniq_sigmund, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Club | 29 | || 29 Cast: Magic Dart | 43 | || 43 Searing Ray | 8 | 5 || 13 Use: Potion | | 2 || 2 Armour: Robe | 33 | 4 || 37 Dodge: Dodged | 34 | 5 || 39