Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 14479496387529401475 35 AdmiralAndromeda the Magician (level 3, 0/37 HPs) Began as a Djinni Conjurer on May 26, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:52 (707 turns). AdmiralAndromeda the Magician (Djinni Conjurer) Turns: 707, Time: 00:02:52 Health: 0/37 AC: 3 Str: 6 XL: 3 Next: 52% Gold: 125 EV: 0 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 spear (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.26/turn %: infuse magic (-1 HP) @: mighty, berserking (expiring), vertiginous, flying, held, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons c - a +0 spear of venom (weapon) Armour a - a +0 robe (worn) e - a +0 helmet (worn) Scrolls b - a scroll of fear {unknown} h - a scroll of immolation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 6% 1 b - Apportation Tloc 42% N/A 6% 1 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 36% 4 f - Fulminant Prism Conj/Alch 10% 3d9 36% 4 z - Searing Ray Conj 42% 2d6 8% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The hobgoblin completely misses you. The goblin shouts! The hobgoblin misses you. A ribbon worm comes into view. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. A hobgoblin comes into view. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The goblin no longer looks unusually strong. Found 4 gold pieces and a sling. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The goblin shoots a sling bullet. The sling bullet completely misses you. The hobgoblin closely misses you. The ribbon worm attacks as it pursues you! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of moonshine. You feel tipsy. It was a potion of might. You feel very mighty all of a sudden. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You struggle to detach yourself from the web. You feel a strong urge to attack something. The ribbon worm bites you. You die... #..#....###.## ###..# .# ##g.# .# #...###.## #......... # #..g###.##.## #.g.# .#...## #.##..g###g.....# #$....ggw@....... ........g####.....# ######..## ...## #..# ### #..# ...# .#)## #.#. You could see a ribbon worm (catching breath), 2 hobgoblins and 3 goblins. Vanquished Creatures Robin (D:2) 2 endoplasms (D:1) 5 hobgoblins 5 ball pythons (D:1) 5 bats 2 frilled lizards 6 goblins A kobold (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | AdmiralAndromeda set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 674 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 674 | D:2 | Learned a level 1 spell: Apportation 680 | D:2 | Noticed Robin 688 | D:2 | Killed Robin 707 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, minmay_pentomino_x4 D:2: layout_loops_ring, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Spear || 2 Cast: Magic Dart || 38 Searing Ray || 3 Use: Potion || 3 Armour: Robe || 9 Dodge: Dodged || 15