Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 2676306877411639149 61 AdmiralAndromeda the Conjurer (level 3, -6/26 HPs) Began as a Draconian Conjurer on May 13, 2025. Mangled by an ice beast (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:25 (1615 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 1615, Time: 00:04:26 Health: -6/26 AC: 5 Str: 13 XL: 3 Next: 83% Magic: 3/6 EV: 11 Int: 20 God: Gold: 105 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . i - staff "Qaxi Zyi" {rPois Str+4 Summ Alch} rCold . . . (no offhand) rNeg . . . (no helmet) rPois + (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: slowed, very slow A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons d - a +0 short sword k - a +0 short sword of speed Magical Staves i - the staff "Qaxi Zyi" (weapon) {rPois Str+4 Summ Alch} (You found it on level 2 of the Dungeon) [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. Scrolls b - 5 scrolls of identify {unknown} c - a scroll of teleportation {unknown} f - 2 scrolls of vulnerability {unknown} g - a scroll of poison {unknown} h - a scroll of enchant armour {unknown} j - a scroll of amnesia {unknown} Potions a - a potion of magic e - 2 potions of curing {unknown} l - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 z - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History There is a stone staircase leading up here. Found 4 gold pieces. You start resting. An ice beast is nearby! There is a stone staircase leading up here. You start resting. Magic restored. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (wandering, hasn't noticed you, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast but does no damage. The ice beast is lightly wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Magic courses through your body. The ice beast misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You feel yourself slow down. * * * LOW HITPOINT WARNING * * * The searing ray misses the ice beast. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel as though you will be slow longer. You die... ## .. #. #. #.####.###### #........Y@.# #.####.####.# #$ #.# #Y #.# #. ..# ## ?.# #..# #..# #Y.# You could see an ice beast. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 6 endoplasms 2 giant cockroaches (D:1) 4 hobgoblins 2 quokkas 4 ball pythons 3 bats 2 goblins (D:1) 3 kobolds 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 323 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 542 | D:1 | Learned a level 2 spell: Searing Ray 659 | D:1 | You fall into a shaft and drop 1 floor! 778 | D:2 | Reached skill level 5 in Conjurations 778 | D:2 | Reached XP level 3. HP: 16/26 MP: 1/6 1130 | D:2 | Identified the staff "Qaxi Zyi" {rPois Str+4 Summ Alch} 1595 | D:3 | Noticed an ice beast 1615 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms D:2: layout_rooms D:3: layout_loops_ring, general_overflow_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 12 Tailslap || 7 Short sword || 37 Staff || 11 Cast: Magic Dart || 64 Searing Ray || 4 Use: Potion || 1 Stab: Sleeping || 2 Armour: Skin || 36 Dodge: Dodged || 30