Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 6882780757852362076 25 AdmiralAndromeda the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on May 13, 2025. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (1205 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 1205, Time: 00:03:21 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 1/5 EV: 6 Int: 18 God: Gold: 79 SH: 0 Dex: 9 Spells: 1/5 levels left rFire + . . d - +0 whip rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... g - ring of wizardry Stlth ++ l - ring of protection from fire HPRegen 0.23/turn MPRegen 0.09/turn %: wizardry (x1) @: vertiginous A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 whip (weapon) Jewellery g - a ring of wizardry (worn) k - a ring of ice l - a ring of protection from fire (worn) Scrolls b - a scroll of silence {unknown} e - 2 scrolls of fog {unknown} h - a scroll of enchant weapon {unknown} Potions a - 2 potions of magic f - a potion of heal wounds {unknown} i - a potion of moonshine j - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.8 Conjurations * Level 0.3 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 o - Apportation Tloc 4% N/A 12% 1 z - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 16% 2 Jinxbite Hex 2% N/A 17% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 28% 3 Teleport Other Tloc 2% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 34% 4 Fulminant Prism Conj/Alch 5% 3d7 36% 4 Alistair's Intoxication Alch 0% N/A 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray misses the adder. The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The adder barely misses you. The adder bites you. Without enough magic to sustain it, your Searing Ray dissipates. The endoplasm closely misses you. The adder bites you but does no damage. You closely miss the adder. Your tail-slap misses the adder. The adder closely misses you. The endoplasm hits you. The adder bites you. You are poisoned. The adder poisons you! Unknown command. Unknown command. You feel sick. The endoplasm barely misses you. The adder misses you. You feel sick. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The endoplasm attacks as it pursues you! The endoplasm barely misses you. The adder misses you. You feel sick. The adder bites you. The endoplasm freezes you. You are frozen. You feel sick. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The adder barely misses you. It was a potion of moonshine. You feel tipsy. You feel sick. You are no longer poisoned. The endoplasm hits you but does no damage. The adder bites you but does no damage. The endoplasm freezes you. You are frozen. You die... #...... ##. #......# ... #......## .. #.......#.. ##.......#. .......... ##.......### ........<..# ######@J..# #SJ..# #....# #.....# .....##### ...... ....#. .....# ... . You could see an adder and 2 endoplasms. Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 6 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 282 | D:1 | Reached XP level 2. HP: 7/20 MP: 0/5 339 | D:1 | Learned a level 2 spell: Searing Ray 572 | D:1 | Learned a level 1 spell: Apportation 583 | D:1 | Found a faded altar of an unknown god. 1205 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: layout_basic, basic_altar Action || total ---------------------------++------- Melee: Whip || 13 Club || 4 Unarmed || 1 Cast: Magic Dart || 46 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 25 Dodge: Dodged || 15