AdmiralAndromeda Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 0, D:1) a +0 club (18, 3, D:1) 14 stones (19, 2, D:1) a +0 short sword (19, 35, D:1) a +0 club (21, 10, D:1) 26 arrows (23, -2, D:1) 15 arrows (27, -8, D:1) a stone (28, -6, D:1) a +0 club 2 stones (28, 32, D:1) a +0 club (29, -7, D:1) a +0 whip 3 stones a +0 club (30, -7, D:1) 2 stones (40, 18, D:1) 21 stones (45, 19, D:1) a +0 dagger (51, 16, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a stone (5, 8, D:2) a +0 club (14, 19, D:2) a +0 flail (28, 29, D:2) a +0 club (29, -1, D:2) a +0 dagger (37, 29, D:2) 3 javelins (39, 22, D:2) 3 stones (40, 19, D:2) a +0 club (41, 15, D:2) a stone (51, 2, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a stone (2, 0, D:3) a stone (4, 0, D:3) a +0 club (unseen) (6, 0, D:3) a +1 mace of venom (unseen) (7, 36, D:3) a leopard gecko corpse (8, 7, D:3) a +0 leather armour (9, -1, D:3) a +0 dagger (unseen) (13, 1, D:3) 24 stones (14, 0, D:3) a +0 flail (unseen) (14, 25, D:3) a +4 hunting sling a bat skeleton (19, 26, D:3) a wand of flame (17) (27, 38, D:3) a +0 glaive (29, 26, D:3) the +7 war axe "Noov" {flame, +Blink rElec MR+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (49, 27, D:3) an adder corpse