AdmiralAndromeda Level 1 of the Dungeon (0, 0, D:1) a cursed -2 hand axe (2, 26, D:1) 27 stones (3, -1, D:1) a +0 club (3, 25, D:1) a scarf of spirit shield (10, 21, D:1) a +0 leather armour (12, 21, D:1) a +0 dagger (14, 5, D:1) a +0 dagger (17, 21, D:1) a +0 club (19, -1, D:1) a +2 dagger of draining (19, 11, D:1) a +0 hand axe (32, 30, D:1) 20 stones (34, 31, D:1) 2 large rocks (35, 13, D:1) a +0 robe (42, 9, D:1) 16 stones (54, 5, D:1) 12 stones (59, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, -2, D:2) a cursed -2 war axe (20, 9, D:2) 18 sling bullets (28, 14, D:2) 25 stones (33, -6, D:2) a cursed +0 dagger (36, -20, D:2) 2 stones (36, -19, D:2) a cursed -2 club (37, -19, D:2) a +3 dagger a +2 hunting sling of flaming 5 stones (53, -9, D:2) a cursed -2 dagger a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 2, D:3) a +0 halberd (0, 23, D:3) a +0 club (18, 3, D:3) a +0 broad axe (24, 26, D:3) 16 sling bullets (27, 27, D:3) a +0 club (29, 27, D:3) a +0 leather armour (43, -3, D:3) 19 bolts (47, -21, D:3) a +0 scale mail (49, -3, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (18, 29, D:4) a +0 ring mail (19, 20, D:4) 8 poisoned needles (25, 7, D:4) a +0 halberd (26, -1, D:4) an uncursed ring of teleportation (29, 19, D:4) a +2 shortbow of freezing (34, 6, D:4) a +0 club (39, 22, D:4) a +0 whip (40, 29, D:4) a +0 leather armour (51, 17, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 robe (4, -14, D:5) a +0 dagger (17, -17, D:5) 27 bolts (48, -20, D:5) a +0 short sword a +0 ring mail (48, 6, D:5) a +0 leather armour (49, -20, D:5) a +0 dagger a cursed +0 robe (49, -19, D:5) a +0 club (49, -18, D:5) a +0 dagger a +0 robe (50, -19, D:5) a +0 short sword (67, -1, D:5) a +0 mace (69, 23, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 3 tomahawks (3, -20, D:6) a +0 club (4, -20, D:6) a stone a +0 short sword (4, 4, D:6) a +0 short sword a +0 leather armour (4, 5, D:6) a +0 spear a +0 robe a +0 dagger (5, -20, D:6) 5 stones (5, 5, D:6) a +0 falchion (6, -20, D:6) a +0 short sword (8, -2, D:6) a +0 helmet (15, 4, D:6) 7 tomahawks (16, 14, D:6) a +0 longbow (18, 2, D:6) 2 potions of heal wounds (18, 14, D:6) a +0 chain mail (19, 0, D:6) a +0 giant spiked club (19, 7, D:6) a +0 robe (24, 9, D:6) 5 sling bullets (25, -2, D:6) a +1 helmet (26, -4, D:6) a +0 battleaxe a +0 robe (33, -20, D:6) a +0 dagger (34, -17, D:6) a +0 whip (46, -29, D:6) an uncursed ring of loudness Level 7 of the Dungeon [Shop] Haeng's Antique Weapon Shoppe a +0 blowgun (70 gold) a +0 shortbow (84 gold) a +0 shortbow (84 gold) a +0 long sword (98 gold) a +2 mace of draining (487 gold) the +4 whip of Death's Door {drain, rElec rC+ rN++} (1568 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. the cursed +1 battleaxe "Ridwy" {venom, +Inv rElec Str+3} (1038 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. a +0 hunting sling (42 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (2573 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 morningstar (112 gold) (0, 0, D:7) 19 stones (5, 37, D:7) a +0 hand axe (11, 1, D:7) a +0 leather armour (11, 27, D:7) a +0 club (19, 34, D:7) a +0 giant club (25, 1, D:7) a cursed +0 ring mail (26, 1, D:7) a +0 falchion (27, 2, D:7) a +0 war axe a +0 plate armour (27, 3, D:7) a +0 dagger a +0 leather armour (28, 6, D:7) a +0 mace (28, 23, D:7) a +0 leather armour (29, 15, D:7) a +0 shortbow a +0 robe (41, 33, D:7) a +0 club (47, 20, D:7) a +0 giant spiked club (52, 44, D:7) the cursed +1 war axe "Beastslayer" {drain, +Blink rElec rF-} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (53, 34, D:7) a scroll of noise Level 8 of the Dungeon [Shop] Toacar's Changing Room a potion of mutation (128 gold) a potion of lignification (48 gold) a potion of mutation (128 gold) the Catalogue of Transformation (832 gold) Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 a wand of polymorph (10) (192 gold) a book of Alchemy (1200 gold) a book of Changes (400 gold) (0, 0, D:8) a +0 long sword of freezing (5, 7, D:8) a +0 trident (14, 4, D:8) a cursed ring of loudness (19, -14, D:8) a +0 falchion a cursed +0 ring mail (20, -23, D:8) a +0 leather armour (21, -38, D:8) a +0 club a +0 leather armour (21, -37, D:8) a +0 glaive a +0 chain mail (22, -37, D:8) a +0 hand axe 3 tomahawks a +0 scale mail (22, -36, D:8) a +0 ring mail (23, 4, D:8) a +0 war axe (35, 8, D:8) a +0 ring mail (39, -1, D:8) a +0 robe (41, -29, D:8) 14 poisoned needles (41, -15, D:8) a +0 spear (42, -15, D:8) a +0 spear (43, -15, D:8) a +3 halberd (49, -12, D:8) a +0 hand axe a +0 animal skin (49, 0, D:8) a +0 pair of boots (51, 1, D:8) a +5 dagger of freezing (58, 11, D:8) 7 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant club (6, -7, D:9) a +0 pair of gloves (13, -20, D:9) a +0 whip a +0 hand axe a +0 plate armour (17, 2, D:9) a +0 giant club (23, -18, D:9) a +0 trident (23, 0, D:9) a +0 flail a +0 falchion a +0 leather armour a +0 dagger a +0 robe (24, 0, D:9) a +0 hand axe (44, 21, D:9) a +0 robe (45, 14, D:9) 17 stones (48, 25, D:9) 19 stones (49, 41, D:9) a +0 halberd (52, 33, D:9) 15 stones (59, -6, D:9) a +0 giant club a +0 giant club (59, 27, D:9) a +0 giant spiked club (61, 29, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 helmet (7, -7, D:10) 20 stones (9, -11, D:10) a +0 pair of gloves (17, -7, D:10) 24 stones (26, -39, D:10) a +0 chain mail (38, -12, D:10) 19 stones (40, -17, D:10) a poisoned needle (41, -17, D:10) 2 poisoned needles (45, -18, D:10) a +0 whip (45, -17, D:10) 5 poisoned needles (45, -11, D:10) 17 sling bullets (46, -18, D:10) a +0 blowgun a +0 dagger 7 poisoned needles (46, -17, D:10) a poisoned needle a +0 club (48, -17, D:10) a +3 blowgun a poisoned needle Level 11 of the Dungeon (0, 0, D:11) an uncursed amulet of faith an uncursed amulet of guardian spirit (1, 0, D:11) the cursed +1 robe of Kecuskett {*Slow rN++ Regen+ Str+3} It affects your strength (+3). It greatly protects you from negative energy. It increases your rate of regeneration. It may slow you when you take damage. It has a curse placed upon it. a +0 pair of gloves a +0 helmet a +0 ring mail a +0 pair of boots a +0 robe (2, 0, D:11) 12 stones a +0 leather armour (4, 0, D:11) a +1 dagger of draining a +0 robe (5, 0, D:11) 2 stones (5, 1, D:11) a +0 hand axe a +0 ring mail a +0 flail a +0 leather armour (12, -16, D:11) a +0 dagger a +0 club a +0 leather armour a +0 flail a +0 chain mail (12, 0, D:11) a +0 robe (13, -17, D:11) a +0 dagger a +0 robe (17, 2, D:11) a +0 whip (23, -2, D:11) a +0 hand crossbow (30, 17, D:11) a +0 rapier (38, -2, D:11) a +1 scimitar of flaming (42, -5, D:11) a +1 robe of magic resistance (49, 2, D:11) a +0 club a +0 dagger a +0 robe (50, 1, D:11) a +0 dagger a +0 robe Level 12 of the Dungeon (0, 0, D:12) an uncursed amulet of guardian spirit (1, -6, D:12) a +0 helmet (7, -9, D:12) 19 bolts (11, -4, D:12) a +0 leather armour an ugly thing corpse (skeletalised by now) (18, 6, D:12) a +0 flail a +0 leather armour (25, -11, D:12) a +0 giant spiked club a +0 giant club (43, 0, D:12) 24 stones the Ecumenical Temple