AdmiralAndromeda Level 1 of the Dungeon (0, 0, D:1) 2 stones (2, 1, D:1) a stone (6, -6, D:1) a cursed +0 robe (7, -41, D:1) a +0 hand axe (8, -42, D:1) 4 stones (9, -45, D:1) a stone (12, -26, D:1) a +0 club (15, -10, D:1) a +0 club (21, -8, D:1) 22 stones (26, -27, D:1) a +0 ring mail (29, -31, D:1) a +0 leather armour (47, -17, D:1) 25 stones Level 2 of the Dungeon (2, -10, D:2) a +0 ring mail (4, -21, D:2) a stone (7, -21, D:2) a stone (18, -18, D:2) 24 stones (30, -11, D:2) a +0 dagger (31, 1, D:2) a stone (31, 2, D:2) a stone (33, 5, D:2) a +0 club 2 stones (35, 23, D:2) a +0 leather armour (41, -4, D:2) 2 stones (42, -17, D:2) a +0 ring mail (42, -2, D:2) a stone (42, 1, D:2) a stone (48, 0, D:2) an uncursed ring of teleportation (53, -7, D:2) 11 stones (57, -8, D:2) a +0 giant club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (1, 0, D:3) a +0 dagger a +0 robe (2, -9, D:3) a +0 dagger (2, -7, D:3) a +0 mace a +0 leather armour (8, -5, D:3) a +0 club (10, 17, D:3) a +0 robe (11, -12, D:3) a +0 dagger (11, 21, D:3) 15 bolts (14, -18, D:3) a cursed +0 leather armour (16, -27, D:3) 3 tomahawks (17, -8, D:3) a +0 robe (19, -22, D:3) a +0 hunting sling 15 stones (20, -20, D:3) a stone (20, 15, D:3) 17 stones (21, 23, D:3) 19 stones (22, -19, D:3) a stone (22, -18, D:3) a stone (22, -15, D:3) a +0 ring mail (22, -7, D:3) a +0 club (24, -25, D:3) a +0 leather armour a +0 short sword (33, -14, D:3) a +0 robe (38, -18, D:3) a +0 leather armour (46, 8, D:3) a +0 whip (48, -5, D:3) a +0 ring mail (49, -4, D:3) 19 stones (50, 2, D:3) a +2 whip of flaming a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (1, 18, D:4) a +0 giant club (4, 24, D:4) a +0 quarterstaff (11, -22, D:4) a +0 giant club a cursed +0 animal skin (11, -1, D:4) a +0 quarterstaff (20, -11, D:4) a +0 falchion (28, 23, D:4) a cursed ring of teleportation (28, 29, D:4) the +1 leather armour "Zypsingud" {rF- rN+ Int+5} It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from negative energy. (29, 10, D:4) 16 stones (44, 9, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 25 sling bullets (10, 12, D:5) 15 bolts (14, 12, D:5) a +0 dire flail a +0 giant club (18, -11, D:5) a +0 club a +0 spear (18, -10, D:5) a +0 ring mail (28, -7, D:5) a +0 rapier (52, -37, D:5) 26 stones Level 6 of the Dungeon [Shop] Toboenack's Antique Weapon Emporium the +8 dagger "Cics" {flame, rC+} (1843 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. a +3 war axe of chopping (710 gold) a +1 shortbow of freezing (396 gold) a +0 halberd (128 gold) a +0 mace (96 gold) a +0 scimitar (128 gold) a +0 shortbow (96 gold) a +0 club (32 gold) a +0 hand axe (96 gold) a +0 great mace (208 gold) a +0 dagger (64 gold) (0, 0, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (1, -1, D:6) a +0 hand axe a +0 plate armour (1, 0, D:6) a +0 short sword (12, 0, D:6) a +0 robe (21, -3, D:6) a +0 short sword a +0 scale mail (22, -24, D:6) a scroll of noise (22, -1, D:6) a +0 robe a +3 dagger (47, -49, D:6) a +0 mace (unseen) (47, -48, D:6) a +0 short sword (unseen)