ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 590 failed. (Excessive delay, 2000 turns passed, delay type -1) Version: Dungeon Crawl Stone Soup 0.33.1-4-g5a2043f66b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2730088302143686084, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name AdmiralAndromeda -rc /dgldir/rcfiles/crawl-0.33/AdmiralAndromeda.rc -macro /dgldir/rcfiles/crawl-0.33/AdmiralAndromeda.macro -morgue /dgldir/morgue/AdmiralAndromeda/ -webtiles-socket /crawl-master/webserver/sockets/AdmiralAndromeda:2025-09-25.09:23:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x27) [0x5651e7329cc7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x3fc) [0x5651e7334b7c]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1ca) [0x5651e732a10a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3c050) [0x7f775bc5b050]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ae2c) [0x7f775bca9e2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f775bc5afb2]: /usr/games/crawl-0.33(+0x4cb096) [0x5651e7334096]: /usr/games/crawl-0.33(_Z12AssertFailedPKcS0_iS0_z+0x146) [0x5651e73344f6]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-0.33(_ZN12BaseRunDelay6handleEv+0x241) [0x5651e73503a1]: BaseRunDelay::handle() /usr/games/crawl-0.33(_Z12handle_delayv+0x27) [0x5651e734ea17]: handle_delay() /usr/games/crawl-0.33(+0xbf2754) [0x5651e7a5b754]: /usr/games/crawl-0.33(+0xbf3235) [0x5651e7a5c235]: /usr/games/crawl-0.33(main+0x19f) [0x5651e726e58f]: /lib/x86_64-linux-gnu/libc.so.6(+0x2724a) [0x7f775bc4624a]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f775bc46305]: /usr/games/crawl-0.33(_start+0x21) [0x5651e726ee81]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="heads/origin/stone_soup-0.33" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 32, depth = 1 Level id: Volcano Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 14 Level vaults: volcano_aerie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The black mamba closely misses you. The black mamba bites you but does no damage. The blast of sand hits the black mamba! The black mamba is moderately wounded. Magical energy flows into your mind! The black mamba closely misses you. The black mamba bites you but does no damage. The blast of sand hits the black mamba. The black mamba is heavily wounded. The black mamba bites you but does no damage. x2 The black mamba closely misses you. The blast of sand hits the black mamba! The black mamba is severely wounded. The black mamba barely misses you. The black mamba bites you but does no damage. x2 The blast of sand hits the black mamba! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. You hear the slow rumble of an avalanche of rocks very nearby. A - 4 scrolls of teleportation (gained 1) Found 16 gold pieces. Found a potion of brilliance. Found a stone staircase leading up. Found a potion of heal wounds. Found 11 gold pieces. A yak comes into view. The blast of sand hits the yak! The yak is heavily wounded. The blast of sand hits the yak!! You kill the yak! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A yak comes into view. The yak bellows! You hear a bellow! x2 You see here a yak corpse. The blast of sand hits the yak!! The yak is severely wounded. The blast of sand hits the yak. The yak is almost dead. The yak gores you but does no damage. The blast of sand hits the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Found a dark tunnel. Unknown command. You unwield the +5 trident "Goer" {drain, Str+2}. I - a staff of fire (weapon) You hear the rumble of an avalanche of rocks. You start removing your armour. You continue removing your +0 acid dragon scales. x5 You finish removing your +0 acid dragon scales. You start putting on your armour. You continue putting on your +0 robe of fire resistance. x5 You finish putting on your +0 robe of fire resistance. You feel resistant to fire. There is a dark tunnel here. The world spins around you as you enter the gateway. You enter a volcano! Found a rocky tunnel leading out of this place. There is a rock-blocked tunnel here. You open the door. There is an open door here. You open the door. A molten gargoyle and an earth elemental come into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (dormant) The earth elemental shatters!!! The earth elemental is severely damaged. The blast of rock fragments hits the molten gargoyle but does no damage. Magical energy flows into your mind! Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (severely damaged) The earth elemental shatters!! You blow up the earth elemental! Vehumet accepts your kill. You feel your power returning. The blast of rock fragments hits the molten gargoyle! The molten gargoyle is moderately damaged. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. The wall shatters! The blast of rock fragments hits the molten gargoyle! The molten gargoyle is severely damaged. The molten gargoyle blasts magma at you! The bolt of magma hits you. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. The wall shatters! The blast of rock fragments hits the molten gargoyle. The molten gargoyle is severely damaged. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. The wall shatters! The blast of rock fragments hits the molten gargoyle. The molten gargoyle is almost destroyed. Magical energy flows into your mind! Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. The wall shatters! The blast of rock fragments hits the molten gargoyle but does no damage. The molten gargoyle is almost destroyed. The molten gargoyle misses you. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the molten gargoyle! You destroy the molten gargoyle! Vehumet accepts your kill. Magical energy flows into your mind! There is an open door here. You see here a +0 morningstar. You start resting. Magic restored. You open the door. 2 lindwurms come into view. The lindwurm roars! x2 An earth elemental comes into view. There is an open door here. The blast of sand hits the lindwurm!! The lindwurm is heavily wounded. The lindwurm breathes flames at you. The blast of flame hits you! You resist. The blast of sand hits the lindwurm! The lindwurm is almost dead. The blast of sand hits the lindwurm! You kill the lindwurm! Vehumet accepts your kill. The blast of sand hits the lindwurm!! The lindwurm is moderately wounded. The lindwurm breathes flames at you. The blast of flame hits you. You resist. The blast of sand hits the lindwurm but does no damage. The lindwurm is moderately wounded. The blast of sand hits the lindwurm!! The lindwurm is severely wounded. The lindwurm breathes flames at you. The blast of flame hits you! You resist. The blast of sand hits the lindwurm! The lindwurm is almost dead. The blast of sand hits the lindwurm but does no damage. The lindwurm is almost dead. The blast of sand hits the lindwurm! You kill the lindwurm! Vehumet accepts your kill. You feel your power returning. Your Evocations skill increases to level 6! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental The earth elemental shatters! The earth elemental is moderately damaged. Unknown command. An earth elemental comes into view. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental The earth elemental shatters!! The earth elemental is severely damaged. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (severely damaged) The earth elemental shatters!! You blow up the earth elemental! Vehumet accepts your kill. You feel your power returning. An earth elemental is nearby! Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (black smoke, severely damaged) The earth elemental shatters! The earth elemental is almost destroyed. An earth elemental is nearby! Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (almost destroyed) The earth elemental shatters! You blow up the earth elemental! Vehumet accepts your kill. HP restored. You open the door. An earth elemental comes into view. There is an open door here. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (dormant) The earth elemental shatters!! The earth elemental is heavily damaged. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (heavily damaged) The earth elemental shatters!! You blow up the earth elemental! Vehumet accepts your kill. You feel your power returning. An earth elemental comes into view. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (wandering, hasn't noticed you) The earth elemental shatters!! The earth elemental is heavily damaged. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target An open door. Okay, then. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (heavily damaged) The earth elemental shatters! The earth elemental is almost destroyed. Magical energy flows into your mind! Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an earth elemental (almost destroyed) The earth elemental shatters!! You blow up the earth elemental! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You open the door. Found a rocky tunnel leading out of this place. There is an open door here. You now have 344 gold pieces (gained 24). You now have 365 gold pieces (gained 21). You see here a +0 chain mail of fire resistance. o - 3 potions of resistance (gained 1) You now have 375 gold pieces (gained 10). You now have 392 gold pieces (gained 17). K - a wand of iceblast (20) (gained 5 charges) o - 4 potions of resistance (gained 1) You see here a +2 great mace of flaming. You now have 406 gold pieces (gained 14). You now have 427 gold pieces (gained 21). You see here a +2 bardiche of flaming. You now have 453 gold pieces (gained 26). You see here a +2 kite shield of fire resistance. R - a +2 kite shield of fire resistance You see here a +2 bardiche of flaming. You see here a +0 chain mail of fire resistance. You see here a +2 great mace of flaming. You see here a +0 chain mail of fire resistance. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 morningstar. There is an open door here. You see here a +0 morningstar. There is an open door here. There is an open door here. There is an open door here. You see here a +0 chain mail of fire resistance. You open the door. There is an open door here. You see here a +0 chain mail of fire resistance. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 morningstar. There is an open door here. You are engulfed in blazing flames. You resist. You are in a cloud of flame! You are engulfed in blazing flames. You resist. You start resting. HP restored. Partly explored, can't reach some places. You start waiting. You are engulfed in blazing flames. You resist. You are in a cloud of flame! You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You open the door. 3 fire elementals come into view. 2 efreet and 2 fire elementals come into view. An efreet is wielding a +0 scimitar of flaming. An efreet is wielding a +0 scimitar of flaming. You are engulfed in blazing flames. You resist. There is an open door here. Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the efreet but does no damage. The mystic blast hits the fire elemental!! The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The fire elemental slams into the rock wall. The fire elemental is severely damaged. The mystic blast hits the fire elemental! The fire elemental is moderately damaged. The fire elemental is knocked back by the mystic blast. You are engulfed in blazing flames. You resist. A fire elemental comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the efreet! The efreet is moderately wounded. The efreet is knocked back by the mystic blast. The efreet slams into the rock wall. The mystic blast hits the fire elemental. The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental. The fire elemental is almost destroyed. The fire elemental is knocked back by the mystic blast. The fire elemental collides with the fire elemental. The fire elemental is heavily damaged. The fire elemental is almost destroyed. You are engulfed in blazing flames. You resist. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire elemental! The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental. The fire elemental is lightly damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental! The fire elemental is almost destroyed. The fire elemental is knocked back by the mystic blast. The fire elemental collides with the fire elemental. The fire elemental is lightly damaged. You destroy the fire elemental! Vehumet accepts your kill. The mystic blast hits the efreet. The efreet is moderately wounded. The efreet is knocked back by the mystic blast. The mystic blast hits the fire elemental. You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. You are engulfed in blazing flames. You resist. The efreet gestures at you. The bolt of fire hits you but does no damage. You resist. Your Conjurations skill increases to level 11! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the efreet! The efreet is heavily wounded. The efreet is knocked back by the mystic blast. The efreet slams into the rock wall. The mystic blast hits the fire elemental. The fire elemental is lightly damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental. The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The fire elemental collides with the efreet. The fire elemental is heavily damaged. The mystic blast hits the efreet. The efreet is moderately wounded. The efreet is knocked back by the mystic blast. The mystic blast hits the fire elemental. The fire elemental is moderately damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental! The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The fire elemental collides with the efreet. The efreet is heavily wounded. The fire elemental is severely damaged. The efreet gestures at you. The bolt of fire hits the fire elemental. The fire elemental completely resists. The bolt of fire misses you. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the efreet. The efreet is heavily wounded. The mystic blast hits the fire elemental! The fire elemental is moderately damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the efreet! The efreet is severely wounded. The efreet is knocked back by the mystic blast. The mystic blast hits the fire elemental. The fire elemental is severely damaged. The fire elemental is knocked back by the mystic blast. The fire elemental collides with the efreet. The fire elemental is almost destroyed. The mystic blast hits the fire elemental! The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental! The fire elemental is almost destroyed. The fire elemental is knocked back by the mystic blast. The fire elemental slams into the rock wall. The fire elemental is almost destroyed. The efreet gestures at you. The fireball explodes! The fireball engulfs the fire elemental. The fire elemental completely resists. The fireball engulfs you. You resist. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the efreet. The efreet is severely wounded. The efreet is knocked back by the mystic blast. The efreet slams into the rock wall. The efreet is almost dead. The mystic blast hits the fire elemental! The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental. The fire elemental is heavily damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the fire elemental! You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the fire elemental! You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. The efreet gestures at you. The fireball explodes! The fireball engulfs you! You resist. You feel protected. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire elemental. The fire elemental is severely damaged. The fire elemental is knocked back by the mystic blast. The mystic blast hits the efreet. The efreet is almost dead. The efreet is knocked back by the mystic blast. The mystic blast hits the efreet. The efreet is almost dead. The efreet is knocked back by the mystic blast. The mystic blast hits the fire elemental. The fire elemental is severely damaged. The fire elemental is knocked back by the mystic blast. The fire elemental closely misses you. The efreet gestures at you. The fireball explodes! The fireball engulfs you. You resist. The fireball engulfs the fire elemental. The fire elemental completely resists. The fire elemental barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the efreet but does no damage. The efreet is almost dead. The mystic blast hits the fire elemental! The fire elemental is almost destroyed. The fire elemental is knocked back by the mystic blast. The mystic blast hits the efreet. The efreet is almost dead. The efreet is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire elemental. The fire elemental is almost destroyed. The mystic blast hits the efreet! You kill the efreet! Vehumet accepts your kill. You feel your power returning. You hear a sizzling splash. The mystic blast hits the fire elemental. The fire elemental is almost destroyed. The mystic blast hits the efreet! You kill the efreet! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire elemental but does no damage. The fire elemental is almost destroyed. The mystic blast hits the fire elemental. You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. The fire elemental hits you. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire elemental! You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. You see here a +0 scimitar of flaming. You are engulfed in blazing flames. You resist. Why would you want to do that? Why would you want to do that? You open the door. You start to feel less resistant. There is an open door here. Your resistance to elements expires. HP restored. Done exploring. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. 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There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1-4-g5a2043f66b Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_MAP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [AdmiralAndromeda] Species: Gargoyle Job: Earth Elementalist HP: 78/78; mods: 0/0 MP: 25/25; mod: 0 Stats: 15 18 10 Position: (35, 33), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: open door Runrest: mode: -1 mp: 25 hp: 78 pos: (55, 36) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 8 | 1513 | 0/379 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 8 | 1513 | 0/379 Dodging | X | 0 | 0 | 4 | 707 | 0/353 Stealth | X | 0 | 0 | 4 | 353 | 0/177 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 8 | 2140 | 0/535 Conjurations | X | 1 | 34 | 11 | 2914 | 76/567 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 8 | 2140 | 0/535 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 33 | 14 | 4220 | 243/636 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 33 | 6 | 1370 | 122/416 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: Attributes: #12: 1041 #13: 588 #23: 10793 #24: 601141419 #49: 1190 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) torment resistance: 1 (innate) stone body: 1 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #15: +0 pair of gloves eq slot #9, inv slot #3: ring of wizardry eq slot #1, inv slot #34: staff of fire eq slot #6, inv slot #39: +1 pair of boots eq slot #8, inv slot #23: +0 cloak eq slot #10, inv slot #4: amulet of magic regeneration eq slot #9, inv slot #40: +4 ring of protection eq slot #2, inv slot #19: orb of energy eq slot #3, inv slot #2: +0 robe of fire resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##..## #....# #.≈..# ### ### ### ##.≈≈.## #.## ###.#####.## #.≈≈≈☼.# ##○○# ##≈≈..##..≈.## ##.≈☼☼☼)## ##○○.# #☼§....#.≈≈≈.###.≈≈☼☼≈..###○○○○○ #§○)...○≈≈≈≈≈..#.≈≈≈≈≈≈☼##○≈≈≈○. #≈§...##≈≈☼≈≈≈.@#≈≈#####§☼☼☼☼☼☼≈ #≈§.∩[##≈≈☼≈≈######## ####≈§§≈≈ #§§.).###≈≈≈##.'#≈≈≈####'.##≈### #☼.§...'#####.##.≈≈≈.≈≈.##.##### #§☼....#.#.#.###.≈≈.÷≈§.##..###. ##§≈..###...## #§.≈≈≈≈.#####...# ###.## ##.## ##§≈≈≈≈.# ##.## ### ### ##§≈≈.## ### #§§≈.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false necropolis_difficulty: pre_lair_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 31): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (21, 37): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (28, 31): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (30, 33): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (30, 34): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 5 at (39, 30): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 6 at (40, 30): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 7 at (45, 33): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 8 at (46, 32): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 9 at (48, 30): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 10 at (49, 29): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 11 at (49, 34): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 12 at (51, 31): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 13 at (58, 31): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 14 at (58, 37): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 58 type: turn buildup_turns: 0 sub_type: tick delay_min: 80 listener_only: true delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>