Absynth Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-27, 17, D:1) a +0 club (-25, 17, D:1) 13 arrows (-21, 18, D:1) a +0 club (-8, 21, D:1) 17 arrows (-28, 22, D:1) a +0 club (-34, 23, D:1) a +0 club (-20, 30, D:1) a +0 whip (-40, 36, D:1) a +0 dagger (-24, 56, D:1) 20 poisoned needles (-10, 56, D:1) a +0 dagger (-51, 58, D:1) a +0 club (-6, 58, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 0, D:2) a +0 hunting sling (20, 0, D:2) a +0 robe (28, 4, D:2) a +0 dagger (50, 4, D:2) a +0 club (-3, 8, D:2) a +0 ring mail (-12, 9, D:2) a cursed +0 chain mail (18, 11, D:2) a +0 dagger (22, 11, D:2) 12 sling bullets (42, 13, D:2) a +0 whip 3 stones (40, 14, D:2) 4 stones (31, 18, D:2) 23 arrows (0, 23, D:2) 20 stones (30, 31, D:2) 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip (-38, 5, D:3) a +0 plate armour (-38, 6, D:3) a +0 club (10, 11, D:3) a +0 hand axe (5, 13, D:3) a +0 robe (3, 15, D:3) a +0 club (2, 17, D:3) 2 needles of paralysis (-18, 23, D:3) a +0 animal skin (-27, 25, D:3) a +0 falchion (-44, 28, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a scroll of fog (-2, 1, D:4) a cursed -1 spear (-7, 4, D:4) 12 gold pieces (-18, 9, D:4) 9 gold pieces (2, 13, D:4) a +0 animal skin (9, 13, D:4) a +0 animal skin (-43, 15, D:4) a cursed +0 chain mail (-21, 30, D:4) 24 stones (15, 35, D:4) a +0 dagger (-33, 36, D:4) a +0 ring mail (17, 36, D:4) a stone a scroll of immolation (-7, 46, D:4) a +0 short sword (-5, 46, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a stone (-1, 1, D:5) a stone (1, 3, D:5) a +0 hunting sling (-7, 4, D:5) a stone a +0 dagger (22, 5, D:5) 3 stones a +0 club (32, 10, D:5) a +0 dagger (13, 13, D:5) a stone (17, 13, D:5) 2 stones a +0 dagger (19, 13, D:5) a stone (20, 13, D:5) a stone (32, 13, D:5) a +0 spear (-15, 17, D:5) a +0 war axe (-12, 18, D:5) a +0 ring mail (17, 30, D:5) a +0 dagger (-32, 36, D:5) a +0 hand axe (9, 45, D:5) 12 bolts (3, 47, D:5) a +0 leather armour (-26, 48, D:5) a +0 robe (-9, 48, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (-3, 2, D:6) a +0 whip (-4, 3, D:6) a +0 whip (-10, 31, D:6) a +0 giant club (-39, 37, D:6) a +0 club (-38, 39, D:6) a +0 club (-41, 40, D:6) a +0 flail (-14, 47, D:6) a +0 short sword (-14, 50, D:6) a +0 leather armour (-14, 52, D:6) a +0 robe a +0 dagger (-14, 53, D:6) a cursed -1 club (-10, 56, D:6) a +0 robe a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 11 bolts (-45, 7, D:7) a +0 club (-19, 8, D:7) 14 arrows (-28, 9, D:7) a +0 giant spiked club (-25, 9, D:7) 15 bolts of flame (-48, 17, D:7) a +0 robe (-42, 29, D:7) a +0 short sword (-25, 39, D:7) a +0 mace (-25, 43, D:7) 20 bolts (-6, 43, D:7) 10 stones (-23, 44, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 long sword (-49, 1, D:8) a +0 broad axe (-40, 8, D:8) a +0 club (-31, 12, D:8) a +0 club (-6, 21, D:8) a +0 ring mail a +0 short sword (-1, 22, D:8) a +0 dagger a +0 robe (3, 30, D:8) a +0 pair of gloves (-37, 35, D:8) 21 stones (-48, 36, D:8) a +0 club (-20, 44, D:8) 4 tomahawks (-32, 49, D:8) 9 arrows Level 9 of the Dungeon (58, 1, D:9) 23 poisoned needles (43, 5, D:9) a +0 short sword 4 stones (59, 5, D:9) a cursed ring of loudness (64, 7, D:9) a cursed -1 mace (59, 8, D:9) a +0 hand axe (14, 15, D:9) a +0 scale mail (23, 15, D:9) a plain deck of defence (24, 15, D:9) an arrow (27, 15, D:9) 14 arrows (39, 15, D:9) a +0 mace (19, 16, D:9) 13 arrows a +0 shortbow (47, 22, D:9) a +0 leather armour a +0 hand axe (6, 23, D:9) 11 gold pieces (8, 23, D:9) 20 gold pieces (10, 23, D:9) 15 gold pieces (56, 23, D:9) a +0 dagger (5, 24, D:9) 12 gold pieces (7, 24, D:9) 16 gold pieces (9, 24, D:9) 10 gold pieces (11, 24, D:9) 16 gold pieces (4, 25, D:9) 18 gold pieces (6, 25, D:9) a +0 robe (7, 25, D:9) a scroll of fear (8, 25, D:9) a potion of might (9, 25, D:9) 20 gold pieces (10, 25, D:9) 19 gold pieces (5, 26, D:9) 12 gold pieces (6, 26, D:9) 36 gold pieces (7, 26, D:9) the +3 glaive of Riuf {flame, -Cast +Blink +Rage rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It lets you go berserk. It prevents spellcasting. (8, 26, D:9) the cursed -1 dire flail "Secret Weapon" {crush, rElec rPois- rN+ MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you vulnerable to poison. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (9, 26, D:9) 12 gold pieces (11, 26, D:9) 10 gold pieces (4, 27, D:9) 13 gold pieces (6, 27, D:9) 12 sling bullets (7, 27, D:9) the cursed -3 scale mail of Eternal Night {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (8, 27, D:9) an uncursed staff of power (9, 27, D:9) 22 gold pieces (10, 27, D:9) 4 gold pieces (5, 28, D:9) 21 gold pieces (6, 28, D:9) a potion of degeneration (7, 28, D:9) 27 gold pieces (8, 28, D:9) 25 stones (11, 28, D:9) 6 gold pieces (4, 29, D:9) 11 gold pieces (6, 29, D:9) 12 gold pieces (8, 29, D:9) 7 gold pieces (10, 29, D:9) 9 gold pieces (5, 30, D:9) 12 gold pieces (7, 30, D:9) 7 gold pieces (9, 30, D:9) 11 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed +0 short sword (-11, 30, Lair:1) 10 gold pieces (-22, 33, Lair:1) 31 bolts (-7, 47, Lair:1) a scroll of identify a labyrinth (0, 0, Lab) a +0 leather armour (-7, 12, Lab) 25 stones (13, 21, Lab) an uncursed amulet of stasis (unseen)