Aarh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (42, 0, D:1) a +0 robe (37, 7, D:1) 21 stones (30, 8, D:1) a +0 whip (26, 9, D:1) a +0 club (28, 9, D:1) a stone (20, 11, D:1) a +0 club a +0 dagger (23, 19, D:1) a +0 animal skin (32, 33, D:1) 25 stones (34, 35, D:1) 28 stones (-13, 52, D:1) a +0 club a +0 whip (0, 52, D:1) a +0 spear (6, 55, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 14, D:2) a +0 leather armour (25, 23, D:2) a +0 club (2, 32, D:2) a +0 whip (8, 39, D:2) a +0 dagger (55, 50, D:2) a +0 dagger (29, 52, D:2) a +0 leather armour (21, 53, D:2) a +0 short sword (23, 54, D:2) a +0 mace (56, 54, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (-5, 5, D:3) a cursed -3 hunting sling (11, 5, D:3) a +0 ring mail (12, 5, D:3) a +0 short sword a +0 hand axe (28, 9, D:3) 11 stones (22, 10, D:3) a +0 hand axe (-4, 11, D:3) a +0 club (11, 11, D:3) a cursed -3 giant spiked club (37, 12, D:3) a +0 dagger (39, 12, D:3) a stone (41, 12, D:3) a stone (43, 25, D:3) 25 bolts (42, 28, D:3) a +0 dagger (-13, 30, D:3) a +0 robe (44, 30, D:3) 6 arrows (37, 35, D:3) 2 stones (38, 35, D:3) a stone (38, 38, D:3) a stone (44, 38, D:3) a +0 ring mail (11, 39, D:3) a +0 robe (38, 39, D:3) a stone (22, 40, D:3) 30 sling bullets (40, 40, D:3) a +0 spear (20, 41, D:3) 23 stones Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 leather armour a +0 hand axe (60, 5, D:4) 18 stones (41, 11, D:4) 26 sling bullets (43, 18, D:4) a +0 short sword (-1, 30, D:4) a +0 giant club (0, 32, D:4) a +0 dagger a +0 robe (56, 36, D:4) a +0 whip a +0 arbalest (-1, 37, D:4) 18 bolts (5, 45, D:4) 14 sling bullets (31, 45, D:4) a +0 dagger a +0 robe (30, 46, D:4) a +0 club (32, 46, D:4) a +0 dagger a +0 robe (36, 47, D:4) a +0 robe (55, 48, D:4) a +0 flail a +0 mace (10, 59, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a cursed -3 mace (-1, 1, D:5) a +0 mace (0, 1, D:5) a +0 mace (10, 2, D:5) a +0 mace (23, 6, D:5) a +0 shield a +0 helmet (42, 6, D:5) 15 arrows (41, 7, D:5) a +0 leather armour (41, 10, D:5) an arrow (8, 15, D:5) a +0 club (21, 16, D:5) a cursed +0 flail (30, 36, D:5) a +0 falchion (63, 36, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 shield (36, 0, D:6) a +0 dagger (5, 5, D:6) 10 arrows a +0 shortbow (36, 5, D:6) a +0 robe (21, 6, D:6) a +0 hunting sling (29, 7, D:6) a +0 flail (20, 11, D:6) a +0 spear (32, 16, D:6) a +0 whip (7, 27, D:6) a +3 hunting sling (-14, 39, D:6) a +0 club a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 whip (-2, 1, D:7) a +0 leather armour (-22, 4, D:7) a +0 giant spiked club (-40, 8, D:7) a +0 spear (-33, 8, D:7) a +0 whip (-31, 8, D:7) a +0 club a +0 robe (-21, 9, D:7) a +0 shield (-7, 10, D:7) a +0 rapier (2, 13, D:7) a +0 robe (-41, 18, D:7) a +0 spear (4, 18, D:7) a +0 scale mail (-31, 19, D:7) a +0 hunting sling (-13, 21, D:7) a +0 ring mail (-26, 25, D:7) a +0 giant spiked club (-17, 31, D:7) a +0 long sword (-24, 34, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 hunting sling (-23, 1, D:8) a +0 club (-22, 2, D:8) a +0 leather armour a cursed +0 dagger (-22, 3, D:8) a +0 leather armour a +0 dagger (-24, 8, D:8) 9 arrows (-2, 12, D:8) 21 arrows (-13, 15, D:8) a +0 dagger (-10, 15, D:8) 19 arrows (-22, 19, D:8) a potion of brilliance a +1 cloak 2 potions of magic (-12, 22, D:8) a +0 ring mail a +0 dagger (-11, 22, D:8) a +0 robe a +0 dagger (-15, 23, D:8) a cursed +0 robe a +0 dagger (-12, 23, D:8) a +0 chain mail a +0 hand axe a +0 ring mail (-22, 25, D:8) a +0 war axe (-20, 28, D:8) a +0 trident a +1 hand axe (2, 45, D:8) a +0 robe (-6, 50, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 mace a +0 scale mail (1, 2, D:9) a +0 trident a +0 whip a +0 leather armour of cold resistance (2, 2, D:9) a +0 dagger a +0 ring mail (3, 2, D:9) a +0 flail a +0 chain mail (-15, 5, D:9) a +0 dagger a +0 robe (-8, 7, D:9) a +0 robe (-5, 10, D:9) a +0 robe (-5, 14, D:9) the +9 spear of Reapportionment {antimagic, +Inv rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It lets you turn invisible. (13, 14, D:9) a +0 short sword a +0 giant club (17, 14, D:9) a +1 dagger of venom (-2, 16, D:9) a +0 spear (0, 17, D:9) a +0 whip (5, 17, D:9) an uncursed staff of air (-2, 18, D:9) a +0 whip (-1, 18, D:9) a +0 halberd (-2, 19, D:9) a +0 ring mail a +0 buckler (0, 19, D:9) a +0 hunting sling a +0 spear (-5, 20, D:9) a +0 scale mail (-14, 22, D:9) a tomahawk (-14, 23, D:9) a tomahawk (-14, 24, D:9) a tomahawk (-6, 24, D:9) 29 stones (-9, 25, D:9) a +0 leather armour (3, 26, D:9) 15 arrows Level 10 of the Dungeon [Shop] Onnuac's Antique Armour Shop a +0 scale mail (112 gold) a +0 hat (112 gold) a +0 plate armour (644 gold) a +0 leather armour (56 gold) a +0 ring mail (112 gold) a +0 scale mail (112 gold) a +2 scale mail of magic resistance (112 gold) a +0 ring mail (112 gold) a +0 cloak (126 gold) a +0 chain mail (126 gold) the +2 leather armour of the Monkey {rElec rC+ Int+2} (196 gold) It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} (159 gold) It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +0 pair of gloves (126 gold) (0, 0, D:10) a +0 ring mail a +4 dagger (6, 2, D:10) a +0 plate armour (-24, 4, D:10) a +0 rapier a +0 leather armour (0, 6, D:10) 90 stones (5, 9, D:10) a troll hide (5, 10, D:10) a +0 war axe (7, 10, D:10) a +4 shortbow 13 poisoned needles (-26, 11, D:10) 6 needles of slowing (-4, 15, D:10) a +0 dagger a +0 leather armour (-5, 18, D:10) a scroll of magic mapping (-3, 20, D:10) 20 gold pieces (-12, 22, D:10) 16 bolts (-41, 24, D:10) an arrow (-40, 24, D:10) an arrow (-42, 25, D:10) an arrow (-39, 25, D:10) a +0 robe (0, 25, D:10) a +0 club (-44, 27, D:10) a +0 shortbow 26 arrows (5, 46, D:10) a +0 club a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (-6, 2, D:11) a +3 dagger (-20, 32, D:11) a book of Death (5, 32, D:11) 7 stones (3, 33, D:11) a +0 trident (-3, 34, D:11) a +0 leather armour of magic resistance a +0 flail (-2, 35, D:11) a +0 plate armour a +0 glaive (-2, 36, D:11) a +0 falchion (4, 37, D:11) 12 stones Level 12 of the Dungeon (0, 0, D:12) 15 poisoned needles (7, 5, D:12) the +7 large shield "Viof" {Int+4} It affects your intelligence (+4). (2, 6, D:12) 15 poisoned needles (8, 6, D:12) 4 exploding tomahawks (8, 9, D:12) a scroll of immolation (7, 10, D:12) a +0 short sword a +0 ring mail (9, 10, D:12) 17 stones (6, 11, D:12) a +0 club a +0 ring mail a +0 leather armour an orc corpse (skeletalised by now) (30, 11, D:12) a potion of might (6, 12, D:12) a +2 hand axe of electrocution 3 tomahawks (9, 22, D:12) a +0 flail (14, 34, D:12) 7 tomahawks Level 13 of the Dungeon (0, 0, D:13) 16 arrows (-2, 14, D:13) a +0 flail (3, 18, D:13) the +1 chain mail of Utedilu {-Tele +Inv +Fly rF++} It greatly protects you from fire. It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. the +5 ring mail of Weirdness {rC- MR+ rCorr Str+2} It affects your strength (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a +3 quarterstaff of draining a +0 hunting sling of freezing a +1 falchion of slicing 72 sling bullets 2 potions of lignification 6 fruits 8 royal jellies 11 bread rations 3 meat rations the Ecumenical Temple (38, 4, Temple) a +0 dagger of venom a +0 short sword (39, 4, Temple) an uncursed staff of energy (40, 4, Temple) a +1 robe of positive energy (41, 4, Temple) a scroll of amnesia (41, 5, Temple) 78 stones an ice cave (0, 0, IceCv) a yak skeleton a wolf skeleton (8, 4, IceCv) a +0 falchion (1, 10, IceCv) a +4 glaive of chopping