ABBCCCDDDD Level 1 of the Dungeon (14, -8, D:1) a +0 spear (14, 13, D:1) a +0 club (16, -7, D:1) a +0 whip (17, -11, D:1) a +0 hand axe (25, -6, D:1) a +0 robe (29, 29, D:1) a +0 club (33, 19, D:1) a +0 short sword (39, -13, D:1) 17 poisoned needles (39, 1, D:1) a +0 club (45, -11, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -5, D:2) a +0 leather armour (19, -17, D:2) a +0 dagger (19, 12, D:2) a +0 club (28, -4, D:2) a +0 club (32, -3, D:2) 23 sling bullets (45, -16, D:2) a +0 club (47, 15, D:2) a +0 dagger (51, -14, D:2) a +0 dagger (53, -4, D:2) a +0 club (53, 1, D:2) a cursed +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear a +1 animal skin a cursed +0 helmet (7, 2, D:3) a +0 club (7, 9, D:3) 7 curare-tipped needles (9, 10, D:3) a +0 club (9, 11, D:3) a +0 club a +0 hunting sling a +0 dagger a +0 club (14, 46, D:3) a +0 mace (25, 29, D:3) a +0 chain mail a +0 dagger (26, 29, D:3) an uncursed ring of attention (29, 14, D:3) a +0 robe (36, 2, D:3) a +0 whip a +0 club a +0 flail a +0 scale mail (36, 42, D:3) a +0 plate armour (37, 42, D:3) a +0 robe a +0 dagger a +0 hand axe a +0 chain mail (39, 25, D:3) a +0 club (40, 7, D:3) a +0 club (53, 20, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 mace (3, 22, D:4) a +0 dagger a +0 dagger a cursed +0 robe (4, 19, D:4) a +0 giant spiked club (4, 22, D:4) a +0 short sword (4, 23, D:4) a +0 robe a +0 leather armour a +0 dagger a +0 whip (12, 6, D:4) a +0 dagger (15, 34, D:4) a +0 scale mail (25, 25, D:4) a +0 hunting sling (37, 35, D:4) a +0 mace (38, 35, D:4) a cursed -1 hand axe a +0 ring mail (43, 44, D:4) a +0 halberd (45, 15, D:4) a +0 pair of boots (47, 32, D:4) a +0 dagger (48, 34, D:4) a +0 robe a +0 dagger (49, 27, D:4) a +0 whip Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 mace of Dithmenos's Reproof {crush, rPois} (5570 gold) It inflicts extra damage upon your enemies. It protects you from poison. the +8 short sword of the Real Monster {vamp, rPois rC+ Int+4 Stlth-} (7420 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from cold. It protects you from poison. It makes you less stealthy. the ring of Sin {+Blink rN+ MR+ EV+2 Str+2} (3800 gold) [ring of evasion] It affects your evasion (+2). It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. the amulet "Caiboe Pemu" {*Corrode rElec rN+++ MR+ Regen+} (6500 gold) [amulet of regeneration] It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It may corrode you when you take damage. (0, 0, D:5) a +0 giant club (3, 3, D:5) 14 poisoned needles a +0 leather armour (12, 28, D:5) a +0 spear (12, 29, D:5) a +0 spear (13, 28, D:5) a +0 flail (13, 32, D:5) a +0 short sword (29, -8, D:5) a +0 rapier (31, 34, D:5) a +0 leather armour a +0 dagger (33, -21, D:5) a +0 rapier (34, 11, D:5) a -2 hand axe a -1 long sword a -2 short sword the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (36, 13, D:5) a -3 mace (38, 11, D:5) a +0 rapier (39, 7, D:5) a +0 falchion a -3 mace (40, 38, D:5) 9 poisoned needles (41, 23, D:5) a +0 ring mail a +0 club a +0 flail a +0 flail (49, 10, D:5) a +0 leather armour (52, 6, D:5) a +0 mace (61, -7, D:5) a +0 dagger (61, -5, D:5) a +0 club (63, 22, D:5) 29 bolts (68, -1, D:5) a +0 robe (68, 24, D:5) a +0 pair of boots Level 6 of the Dungeon (0, 0, D:6) 20 arrows a cursed -3 shortbow (0, 19, D:6) 27 sling bullets (1, -2, D:6) an arrow (3, 2, D:6) a +0 robe a +0 dagger (5, 5, D:6) a +0 club a +0 leather armour (8, 1, D:6) a +0 falchion (8, 31, D:6) a +0 leather armour a +0 whip (11, -1, D:6) a +0 robe a +1 robe of fire resistance a +0 dagger a +0 dagger (11, 31, D:6) an uncursed ring of teleportation (15, 2, D:6) a +0 ring mail a +0 dagger (26, -1, D:6) 20 arrows (29, -1, D:6) 4 curare-tipped needles (31, 24, D:6) a +0 dagger (52, 26, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (1, -9, D:7) a +0 whip (5, -17, D:7) a +0 mace (5, -16, D:7) a +0 mace (5, -15, D:7) a +2 mace of protection (6, -19, D:7) a +0 mace (6, -18, D:7) a +2 quarterstaff of chaos a +0 cloak (6, -17, D:7) a +0 mace (6, -16, D:7) a +0 mace (7, -30, D:7) a +0 scimitar a +0 robe (7, -25, D:7) a +0 mace (7, -23, D:7) a +0 mace (7, -21, D:7) a +0 mace (7, -20, D:7) a +4 mace of protection (7, -17, D:7) a +0 mace (7, -16, D:7) a +0 mace (7, -15, D:7) a +0 mace (8, -24, D:7) a +0 mace (11, -10, D:7) 20 arrows (14, -33, D:7) 24 arrows (17, 12, D:7) a +2 plate armour of fire resistance (18, 16, D:7) a +0 dire flail of protection a +0 leather armour (19, 7, D:7) a +0 robe (25, -23, D:7) a +0 blowgun (27, 14, D:7) a +0 scythe (28, 7, D:7) a cursed +0 hand axe a +0 robe a cursed +0 dagger a +0 robe (29, -28, D:7) a +0 robe (29, 12, D:7) a +0 scythe a +0 robe (43, -29, D:7) a +2 hand axe of flaming (51, -33, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 leather armour (4, -14, D:8) a +0 short sword (unseen) (4, -12, D:8) a +0 robe (still there?) a cursed +0 whip (still there?) a +3 halberd (still there?) (4, 14, D:8) a +0 robe (5, 18, D:8) a +0 robe a +5 hand axe of freezing (5, 19, D:8) a cursed +0 falchion (11, -19, D:8) a +0 robe a cursed +1 short sword (12, -16, D:8) a +0 robe a +0 long sword (26, 19, D:8) a +0 war axe a +0 robe (48, 5, D:8) a +0 short sword a +0 short sword a +0 club (49, 3, D:8) a +0 dagger (49, 5, D:8) a +0 short sword a +0 short sword (62, 26, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 robe (4, 4, D:9) a +0 giant club (14, -11, D:9) a +0 flail (15, -18, D:9) a +0 short sword (15, -16, D:9) a +0 whip a +0 blowgun (15, -9, D:9) a +0 giant spiked club (17, -19, D:9) a +0 short sword a +0 whip (54, 3, D:9) a +0 hand axe Level 10 of the Dungeon (4, 16, D:10) a +0 dagger (5, 15, D:10) a +0 dagger a +0 dagger a +0 dagger (5, 16, D:10) a +0 hand crossbow 13 bolts (6, 15, D:10) a +0 whip (10, 15, D:10) a bolt (14, 47, D:10) a potion of degeneration (15, 54, D:10) a +0 hunting sling (16, 26, D:10) 2 potions of degeneration (16, 52, D:10) a +0 dagger (17, 50, D:10) a +0 short sword (18, 51, D:10) a +0 whip (21, 23, D:10) a +0 giant club (29, 23, D:10) a +0 leather armour a +0 whip (35, 15, D:10) a +0 robe (35, 37, D:10) a cursed +0 ring mail a +0 flail (36, -7, D:10) 15 bolts (37, 37, D:10) a +0 hand axe of chopping a +2 trident of freezing (38, 36, D:10) a +0 short sword (50, 14, D:10) a +0 chain mail (50, 16, D:10) a +2 pair of gloves (60, 11, D:10) a +0 scimitar a +0 chain mail (61, 11, D:10) a +0 trident Level 11 of the Dungeon (0, 0, D:11) a +0 short sword a +0 plate armour (0, 10, D:11) a +0 plate armour a +0 hand axe (1, -20, D:11) the cursed +1 mace of Theory {antimagic, rF+ rC+++ MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It renders you almost immune to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (1, 8, D:11) a +0 ring mail a +0 dagger (1, 10, D:11) a +0 dagger a +0 plate armour 5 exploding tomahawks a +0 long sword a cursed +0 chain mail a +0 dagger (1, 12, D:11) a cursed +0 plate armour a +0 long sword (2, 11, D:11) a +0 leather armour a +0 club (2, 16, D:11) a silver tomahawk (3, 15, D:11) a cursed +0 leather armour a +0 club (5, 14, D:11) a +0 plate armour a +0 long sword a cursed +0 leather armour a +0 hand axe a +0 chain mail a +0 halberd (6, 13, D:11) a +0 dagger 3 silver tomahawks a +0 dagger (16, 2, D:11) a +0 plate armour a +0 mace (19, 2, D:11) a +0 chain mail a +0 mace (21, 2, D:11) a +0 chain mail a +0 short sword (24, 1, D:11) a +0 giant spiked club a +0 giant club (26, -1, D:11) a +0 short sword (27, -1, D:11) a cursed +0 chain mail a cursed +0 scimitar (30, 10, D:11) a +1 great sword of freezing a +0 chain mail (40, 4, D:11) a +0 pair of gloves (41, 4, D:11) a cursed -1 leather armour a +0 club (41, 8, D:11) a +0 chain mail a +1 vampiric halberd (44, -10, D:11) a +0 robe a +0 dagger (44, 5, D:11) 20 sling bullets (45, -10, D:11) a +0 flail (46, -10, D:11) a +0 giant club a +0 giant club (51, 1, D:11) a +0 chain mail 4 tomahawks a cursed -3 trident (53, -23, D:11) a +0 troll leather armour (53, -18, D:11) a cursed +0 plate armour a +0 scimitar (54, -17, D:11) a +0 leather armour a +0 whip a +0 hand axe Level 12 of the Dungeon (0, 0, D:12) a +0 short sword a +0 ring mail (5, 22, D:12) a large rock (5, 24, D:12) 4 large rocks (5, 27, D:12) 28 arrows (14, 14, D:12) a +0 rapier (18, 28, D:12) a +0 falchion (19, 11, D:12) a +0 hand axe a +0 animal skin (19, 30, D:12) a +0 war axe a +0 mace a +0 leather armour (19, 31, D:12) a +0 short sword (32, 5, D:12) a +0 short sword a +0 chain mail a +0 hand axe (32, 38, D:12) 14 poisoned needles (33, 6, D:12) a +0 hand axe a +0 leather armour (34, 7, D:12) a +0 dagger a +0 robe a +0 hand crossbow (34, 8, D:12) a +0 short sword (35, 8, D:12) a +0 battleaxe a +0 plate armour (36, 40, D:12) 17 gold pieces (37, 40, D:12) an uncursed ring of protection from cold (38, 40, D:12) a +3 mace of crushing (39, 40, D:12) 26 stones (40, 40, D:12) a potion of mutation (41, 26, D:12) 11 arrows (41, 32, D:12) +0 acid dragon scales (43, 34, D:12) a +0 whip (49, 41, D:12) a +0 giant club (59, 16, D:12) a +2 shortbow of flaming 9 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (17, 26, Lair:1) a +0 ring mail (33, -23, Lair:1) a +1 glaive of freezing (36, -19, Lair:1) 22 arrows (50, -4, Lair:1) a +0 robe (52, -20, Lair:1) a +0 giant club (58, -21, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (0, 0, Lair:2) 5 needles of sleeping (4, 31, Lair:2) 19 arrows (14, -5, Lair:2) a +2 long sword of venom a +0 glaive a +0 robe (14, -4, Lair:2) a +0 war axe a +0 robe (14, 17, Lair:2) a book of Debilitation (16, -6, Lair:2) a +0 war axe a +0 robe (36, 18, Lair:2) a +0 long sword (39, -24, Lair:2) a +0 dire flail (49, -15, Lair:2) a +0 halberd Level 3 of the Lair of Beasts (14, -13, Lair:3) a cursed -2 club (25, 20, Lair:3) a book of Callings (31, 21, Lair:3) 13 bolts (38, 6, Lair:3) a +0 chain mail (51, -10, Lair:3) a +1 scale mail of magic resistance Level 4 of the Lair of Beasts (3, -20, Lair:4) a +0 ring mail (14, -3, Lair:4) a +0 trident (16, -7, Lair:4) a +0 scale mail (20, -11, Lair:4) a bullfrog corpse (skeletalised by now) (24, 22, Lair:4) a wolf corpse (24, 26, Lair:4) a potion of flight (26, 20, Lair:4) 3 chunks of flesh a wolf skeleton (28, 21, Lair:4) a scroll of brand weapon (43, -6, Lair:4) a death yak corpse (47, -27, Lair:4) a spiny frog corpse (skeletalised by now)