4thArraOfDagon Level 1 of the Dungeon (0, 0, D:1) 4 large rocks (8, -24, D:1) 15 sling bullets (16, -10, D:1) 15 sling bullets (16, -8, D:1) a +0 club (19, 5, D:1) 16 stones (21, -5, D:1) a +0 short sword (26, 12, D:1) 14 stones (32, -4, D:1) 18 sling bullets (38, -18, D:1) a +0 club (46, 4, D:1) 20 stones (47, 6, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -1, D:2) a stone (4, -1, D:2) a +0 club (5, -16, D:2) a +0 club (10, 19, D:2) 10 stones (25, 18, D:2) an uncursed ring of loudness (26, 21, D:2) a +0 dagger (27, -7, D:2) 12 arrows (31, -16, D:2) a +0 dagger (34, 15, D:2) a cursed +0 robe (38, 7, D:2) 17 sling bullets (39, 27, D:2) a stone (40, 28, D:2) a +0 spear 19 stones (41, 21, D:2) 10 stones (46, 23, D:2) 20 arrows (47, 16, D:2) 13 stones (53, -4, D:2) a stone (56, 8, D:2) 15 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a stone (0, 33, D:3) a +0 robe (5, 0, D:3) a stone (6, 0, D:3) a stone (19, 16, D:3) a book of Cantrips (19, 21, D:3) a +0 club a +0 club (19, 22, D:3) a +0 club (20, 35, D:3) a +0 club (23, 26, D:3) a +0 hand axe (29, 37, D:3) a +0 chain mail (36, 40, D:3) a +0 leather armour a +0 mace (43, 7, D:3) 18 stones (43, 14, D:3) a +0 club (44, 15, D:3) a +0 club a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, 0, D:4) a +1 whip of electrocution a +0 robe (4, 0, D:4) a +0 animal skin (10, 15, D:4) a +0 falchion (19, 5, D:4) 22 poisoned needles (24, 13, D:4) a cursed -3 club 18 stones a +0 dagger a +0 hunting sling (24, 14, D:4) a stone (26, -18, D:4) 17 stones (26, 15, D:4) a +0 club a +0 animal skin a +0 spear a +0 club (43, 19, D:4) 14 stones Level 5 of the Dungeon [Shop] Rustrosch's Book Shop a book of Party Tricks (500 gold) a book of Debilitation (400 gold) a book of Flames (350 gold) a book of Fire (650 gold) a book of Cantrips (200 gold) a Young Poisoner's Handbook (400 gold) a book of Misfortune (200 gold) a book of Misfortune (200 gold) a book of Cantrips (200 gold) [Shop] Cuphefuab's Quality Used Wands a wand of disintegration (0/24) (40 gold) a wand of confusion (0/48) (15 gold) a wand of acid (0/15) (80 gold) a wand of acid (0/15) (80 gold) a wand of acid (0/15) (80 gold) a wand of enslavement (0/24) (20 gold) a wand of confusion (0/48) (15 gold) a wand of digging (0/24) (80 gold) a wand of confusion (0/48) (15 gold) a wand of random effects (0/48) (10 gold) a wand of iceblast (0/15) (40 gold) (0, 0, D:5) a cursed +0 robe (9, 12, D:5) a +0 rapier (12, 29, D:5) 5 poisoned needles (19, 25, D:5) a +0 war axe (23, 40, D:5) a +0 chain mail (28, 19, D:5) a +0 scale mail (30, 10, D:5) a +0 arbalest (38, 16, D:5) a +0 leather armour (38, 32, D:5) a +0 helmet Level 6 of the Dungeon (0, 0, D:6) a cursed -2 giant spiked club (1, -2, D:6) a +0 club (22, -32, D:6) a +0 leather armour (22, -3, D:6) 15 stones (40, 8, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) 18 arrows a +0 shortbow (1, 5, D:7) a tomahawk (2, 4, D:7) a +0 robe a +0 dagger (3, -5, D:7) 12 sling bullets (3, 0, D:7) an arrow (3, 3, D:7) a +0 dagger (3, 4, D:7) a +0 robe a +0 dagger (3, 5, D:7) 3 tomahawks a +0 mace (4, -2, D:7) a +0 giant spiked club (8, -4, D:7) a cursed +0 giant club (13, 11, D:7) a +0 robe a +0 dagger (22, -16, D:7) a +0 robe a +0 dire flail (25, 28, D:7) 18 sling bullets (28, -8, D:7) 17 arrows (29, -15, D:7) 23 arrows (30, 3, D:7) 18 arrows (33, 25, D:7) a +2 quarterstaff of crushing (34, 10, D:7) an arrow (36, 10, D:7) 20 arrows a +0 shortbow (48, 2, D:7) a +0 short sword (48, 4, D:7) a +0 whip Level 8 of the Dungeon [Shop] Ciw Lub's Antique Weapon Shoppe the +10 morningstar "Eos" {elec, Halo rElec} (1628 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 hand axe (66 gold) a +0 hunting sling (33 gold) the +9 shortbow of Balance {velocity, rPois rF+ MR- Str+2} (1489 gold) Any arrow fired from it inflicts extra damage. It affects your strength (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 hand axe (66 gold) a +0 mace (66 gold) a +0 club (22 gold) a +2 mace of holy wrath (382 gold) the cursed +1 dire flail of Causality {pain, *Drain +Blink +Rage rC+} (679 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It lets you blink. It lets you go berserk. It causes draining when unequipped. It has a curse placed upon it. a +0 great sword (143 gold) a +2 hand axe of venom (343 gold) a +0 short sword (66 gold) a +0 long sword (77 gold) (0, 0, D:8) a cursed -2 halberd a +0 robe a cursed +0 halberd a +0 robe (4, -10, D:8) a +0 dagger a +0 robe (4, 3, D:8) a +0 robe a +0 flail (8, 14, D:8) a +0 club (8, 15, D:8) a +0 club a +0 ring mail a +0 hand axe (8, 17, D:8) a +0 dagger a +0 robe (13, 2, D:8) a +1 robe of resistance (16, 0, D:8) a +0 ring mail (16, 33, D:8) a cursed +0 ring mail (still there?) a +0 hand axe (still there?) (16, 34, D:8) a +4 dagger (18, 32, D:8) 23 arrows (21, 21, D:8) a +0 ring mail a +0 spear (22, 22, D:8) a +0 club a +3 whip (22, 23, D:8) a +3 flail (23, 5, D:8) 2 stones a +0 dagger (25, 3, D:8) a stone (29, 8, D:8) a +0 robe a +0 dagger (29, 9, D:8) a +0 leather armour a +0 hand axe a +0 war axe a +0 robe a +0 halberd (31, 4, D:8) 18 arrows a +0 shortbow (34, 6, D:8) a +0 dagger (34, 7, D:8) a cursed -3 giant club (38, 8, D:8) a +0 animal skin a -2 spear (39, 10, D:8) 12 sling bullets (40, 6, D:8) 2 large rocks (42, 13, D:8) a +0 robe a +2 dagger of chaos (43, 2, D:8) 17 arrows (43, 7, D:8) a cursed +0 ring mail (43, 9, D:8) a +0 robe a +2 hand axe of electrocution Level 9 of the Dungeon (0, 0, D:9) a +0 robe (4, -21, D:9) an arrow (7, -18, D:9) 2 sling bullets (8, -17, D:9) an arrow (8, 11, D:9) a royal jelly (10, -15, D:9) a +0 shortbow (unseen) (10, -14, D:9) an arrow (13, -18, D:9) 7 stones (17, -17, D:9) a sling bullet (18, -16, D:9) a sling bullet (20, -21, D:9) a +0 ring mail (22, -14, D:9) a +0 flail (22, -4, D:9) 10 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a black bear skeleton (1, 5, Lair:1) a book of Callings (1, 29, Lair:1) a +0 battleaxe (1, 38, Lair:1) a +0 spear (5, 21, Lair:1) 23 stones (10, 18, Lair:1) 21 bolts (13, 11, Lair:1) 17 stones (13, 41, Lair:1) a +2 war axe of electrocution (28, 2, Lair:1) an uncursed ring of resist corrosion (30, -7, Lair:1) 8 poisoned needles (43, 28, Lair:1) 14 stones (45, 36, Lair:1) a water moccasin corpse (skeletalised by now) (47, 18, Lair:1) the +1 short sword "Veemyn" {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. (48, 19, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 17 stones (3, -23, Lair:2) a +0 flail (3, -7, Lair:2) a +0 trident (3, -2, Lair:2) a cursed -3 trident (5, -11, Lair:2) a +0 club (9, -22, Lair:2) a porcupine corpse (27, -26, Lair:2) 16 stones