4thArraOfDagon Level 1 of the Dungeon (0, 0, D:1) a +4 short sword (1, -26, D:1) 14 sling bullets (17, -19, D:1) 14 gold pieces Level 2 of the Dungeon (5, 4, D:2) 8 gold pieces (14, -2, D:2) a +0 club (31, 14, D:2) a +0 club (44, 17, D:2) a +0 whip (47, 15, D:2) 28 arrows Level 3 of the Dungeon (6, -27, D:3) a +0 scale mail a cursed -2 club a +0 flail a +0 hand axe (6, -18, D:3) a +0 plate armour (7, -27, D:3) a cursed +0 club a cursed -3 hand axe a +0 ring mail (13, -20, D:3) a +0 scale mail (16, -15, D:3) a +0 mace (21, -12, D:3) a +0 club (22, -24, D:3) 22 stones (22, -10, D:3) 21 stones (34, -17, D:3) 19 stones (39, -24, D:3) 13 stones Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (25, 16, D:4) 16 arrows (29, 12, D:4) 22 stones (38, 12, D:4) a +0 hand axe a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a cursed +0 war axe (14, -28, D:5) 14 stones (18, -10, D:5) 21 bolts (25, -17, D:5) a +0 falchion (32, -17, D:5) a +0 ring mail (41, -17, D:5) a +0 dagger (41, -13, D:5) a royal jelly (42, 14, D:5) a cursed amulet of inaccuracy (46, -38, D:5) a beef jerky (47, 17, D:5) a cursed -1 hunting sling (53, -13, D:5) a +0 spear (54, 15, D:5) 19 arrows (55, 11, D:5) a +0 club (60, -26, D:5) a +0 buckler Level 6 of the Dungeon (0, 0, D:6) 31 stones (3, 4, D:6) 15 arrows (12, -3, D:6) 20 stones (13, 1, D:6) 19 stones (18, 12, D:6) 8 sling bullets (23, 2, D:6) a +0 trident a +0 scale mail (33, 18, D:6) 14 gold pieces (49, -4, D:6) a +0 shield (52, 12, D:6) a +0 war axe (54, 9, D:6) a +0 club (56, 3, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) 9 gold pieces (1, 23, D:7) a +0 dagger (unseen) (3, 23, D:7) a +0 dagger a +0 robe a +0 whip a +0 leather armour (19, 20, D:7) a +0 short sword (21, -3, D:7) a cursed -3 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 flail (10, -4, D:8) a +0 war axe 4 exploding tomahawks a +0 plate armour (10, -3, D:8) a +0 club (unseen) (11, -5, D:8) a +0 short sword a +0 trident a +0 ring mail a +2 mace of protection (22, -26, D:8) 6 bolts (39, -32, D:8) a slice of pizza Level 9 of the Dungeon (0, 0, D:9) 23 stones (5, 20, D:9) a +0 giant club (11, 14, D:9) 2 arrows (11, 16, D:9) a +0 shortbow 13 arrows (12, 11, D:9) an arrow (12, 12, D:9) 2 arrows (16, 5, D:9) an uncursed amulet of regeneration (19, 14, D:9) 27 stones (24, 20, D:9) an arrow (25, 20, D:9) 2 arrows (27, -14, D:9) a +0 morningstar (28, -14, D:9) a +0 dagger a +0 falchion (29, 20, D:9) a +0 shortbow 8 arrows (39, 15, D:9) a +0 leather armour (39, 16, D:9) a +0 hand axe a +0 chain mail a +0 mace (42, -2, D:9) 4 javelins (43, -1, D:9) a tomahawk (49, -17, D:9) a +0 leather armour Level 10 of the Dungeon [Shop] Qismu's Antique Weapon Emporium a +0 short sword (72 gold) a +2 great sword of holy wrath (568 gold) a cursed -1 morningstar (2 gold) a +0 war axe (84 gold) a +0 shortbow (72 gold) a +0 flail (84 gold) a +0 dire flail (96 gold) a +2 trident of protection (388 gold) a +0 hand crossbow (84 gold) the +6 arbalest "Latustrid" {elec, rF+} (1324 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. (0, 0, D:10) 30 stones (0, 1, D:10) a +0 leather armour (1, -27, D:10) a +0 mace a +0 whip of electrocution a +1 short sword of draining (1, -26, D:10) a +0 hand axe (3, -31, D:10) a scroll of amnesia (unseen) (7, -3, D:10) a +0 flail (7, -2, D:10) a cursed -1 dagger a +0 robe a +0 whip (7, -1, D:10) a +0 short sword a +0 ring mail (9, -2, D:10) a cursed +0 helmet (13, -2, D:10) a +0 club (15, -9, D:10) a +0 giant club (unseen) (16, -20, D:10) 3 tomahawks (16, -19, D:10) a cursed +0 plate armour a tomahawk a +0 flail (19, -28, D:10) a +0 giant club (20, -8, D:10) 15 bolts (28, -28, D:10) a +0 club (30, 2, D:10) a +0 scale mail (33, -33, D:10) 5 stones (33, -32, D:10) a +0 rapier (33, -1, D:10) 11 arrows (34, -43, D:10) 18 poisoned needles (41, -24, D:10) 13 stones (46, -25, D:10) 3 steel tomahawks (48, -44, D:10) a +0 dagger a +0 robe (48, -42, D:10) a +0 scimitar a +0 plate armour (50, -42, D:10) a +0 leather armour of fire resistance (50, -40, D:10) 12 bolts (50, -27, D:10) a +0 falchion (50, -25, D:10) a +0 leather armour (52, -34, D:10) a cursed ring of loudness Level 11 of the Dungeon [Shop] Tacowkuh's Antique Weapon Emporium a +0 shortbow (102 gold) a +0 club (34 gold) a +0 battleaxe (221 gold) a +0 short sword (102 gold) a +0 long sword (119 gold) the +10 sword of Jihad {holy, *Rage rN+ EV+3} (3583 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 dagger (68 gold) a +0 mace (102 gold) a +0 hunting sling (51 gold) a +0 blowgun (85 gold) a +0 battleaxe (221 gold) a +0 rapier (136 gold) the +8 shortbow of the Philosopher {flame, -Tele rF+++ Dex+2} (2924 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It renders you almost immune to fire. It prevents most forms of teleportation. a +0 hunting sling (51 gold) a +0 club (34 gold) [Shop] Suade's Distillery a potion of cancellation (96 gold) a potion of agility (48 gold) a potion of haste (120 gold) a potion of heal wounds (60 gold) a potion of invisibility (96 gold) (0, 0, D:11) a +0 robe (1, -8, D:11) a -1 halberd a +2 animal skin (7, 6, D:11) a +0 quarterstaff a +0 leather armour (23, 35, D:11) 15 stones (25, 31, D:11) a +0 short sword of draining (28, -15, D:11) a +0 club (28, -3, D:11) a stone (29, -3, D:11) 4 stones (30, -3, D:11) a stone (31, -4, D:11) a stone (32, -5, D:11) a stone (33, -4, D:11) a tomahawk (33, 21, D:11) a cursed -3 giant spiked club (34, -9, D:11) a +0 blowgun 9 poisoned needles (34, -8, D:11) a cursed -2 dagger a +0 whip (34, -7, D:11) a tomahawk 2 stones 3 poisoned needles (35, -9, D:11) 5 stones (35, -8, D:11) a +0 short sword of holy wrath (37, -6, D:11) a +0 ring mail (37, 41, D:11) a +0 long sword (48, -7, D:11) a +0 chain mail Level 12 of the Dungeon [Shop] Muqivuss's Magic Scroll Boutique a scroll of identify (22 gold) a scroll of summoning (104 gold) a scroll of identify (22 gold) a scroll of remove curse (33 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of recharging (104 gold) a scroll of enchant armour (82 gold) a scroll of summoning (104 gold) [Shop] Ulialuvi's Gadget Boutique a wand of digging (13/24) (544 gold) a wand of lightning (5/15) (144 gold) a wand of confusion (20/48) (264 gold) a wand of lightning (7/15) (176 gold) a lamp of fire (640 gold) a lamp of fire (640 gold) [Shop] Qobbata's Assorted Antiques a wand of paralysis (8/24) (240 gold) the +4 dagger "Morg" {pain, MR+ Int+5} (1154 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a scroll of identify (48 gold) a +0 plate armour (552 gold) a wand of paralysis (2/24) (96 gold) a scroll of remove curse (72 gold) a fan of gales (960 gold) a +2 vampiric long sword (540 gold) a scroll of identify (48 gold) (0, 0, D:12) 15 sling bullets (2, 9, D:12) 27 arrows (3, 17, D:12) a +0 flail (7, 31, D:12) a cursed -3 giant spiked club (10, 21, D:12) 19 bolts (23, 10, D:12) a +0 chain mail (40, 16, D:12) a cursed +0 war axe (45, 22, D:12) an uncursed ring of resist corrosion (47, 5, D:12) a +0 shortbow 13 arrows (48, 4, D:12) a +0 hand axe (48, 5, D:12) an arrow (49, 4, D:12) a +0 shortbow a +0 shortbow a +0 shortbow 62 arrows a cursed +0 centaur barding a +0 battleaxe a +0 plate armour (50, -11, D:12) a +0 long sword a +0 robe Level 13 of the Dungeon (2, 0, D:13) 9 poisoned needles (13, -2, D:13) 23 arrows a +0 shortbow (14, -2, D:13) an arrow (14, 4, D:13) 3 chunks of flesh (16, 4, D:13) an arrow (17, 3, D:13) a +0 shortbow 10 arrows a centaur corpse (18, 0, D:13) a +0 dagger a +0 robe (26, 4, D:13) a vampire mosquito corpse (26, 19, D:13) an arrow (27, -5, D:13) a +0 scale mail (27, 3, D:13) a +0 trident a +0 shortbow 9 arrows a centaur corpse Level 14 of the Dungeon (0, 0, D:14) 3 arrows (2, 3, D:14) a +1 ring of evasion (3, 4, D:14) 3 arrows (4, 5, D:14) 2 arrows (4, 7, D:14) an arrow (8, -2, D:14) 25 sling bullets (11, 23, D:14) a sheep corpse a cyclops corpse (11, 24, D:14) a sheep corpse