4thArraOfDagon Level 1 of the Dungeon (0, 0, D:1) 6 gold pieces (-3, 10, D:1) 9 gold pieces (17, 24, D:1) a +0 whip Level 2 of the Dungeon (-32, 12, D:2) a +0 mace Level 3 of the Dungeon Level 4 of the Dungeon (0, 0, D:4) a +0 club (-20, 18, D:4) 32 bolts (-12, 18, D:4) 6 gold pieces (-33, 27, D:4) 13 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (-4, 7, D:5) a +0 leather armour (8, 8, D:5) a cursed +0 plate armour (-26, 9, D:5) a +0 flail (-29, 12, D:5) 21 arrows (5, 14, D:5) 20 stones Level 6 of the Dungeon [Shop] Puxol's Antique Weapon Shop the cursed +3 dire flail "Tecaah" {venom, rN+ Int+4} (216 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. a +0 great mace of protection (156 gold) a +0 hunting sling (36 gold) a +0 demon whip of flaming (360 gold) a +0 spear (72 gold) the cursed +0 arbalest "Orb Guardian's Regret" {velocity, rPois rC+++ Dex+3 Stlth-} (228 gold) Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It renders you almost immune to cold. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. a +0 giant spiked club (45 gold) the +8 Wrath of Trog {antimagic, *Rage} (2400 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. a +0 dagger (48 gold) a +0 war axe (84 gold) the +7 great mace "Ehoissoi" {pain, rPois rN+ MR+} (276 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 dagger (48 gold) (0, 0, D:6) a giant frog skeleton (-12, 6, D:6) a cursed -3 club (34, 10, D:6) an adder corpse (skeletalised by now) (39, 17, D:6) a bread ration (19, 23, D:6) a scroll of enchant armour Level 7 of the Dungeon [Shop] Yfuj's Weapon Emporium 25 arrows (60 gold) a +0 blowgun (30 gold) a +0 trident (42 gold) the +6 triple sword of Viuzesakh {freeze, +Fly MR+ Stlth-} (735 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. a +1 dagger of draining (127 gold) a +0 rapier (48 gold) a +0 hand axe (36 gold) the cursed +1 hand crossbow of the Dwarven Hall {penet, *Drain rElec rPois Str+3} (292 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. a +4 longbow of flaming (361 gold) a +2 morningstar of holy wrath (230 gold) a +0 long sword (42 gold) a +0 hand crossbow (42 gold) a +1 vampiric trident (210 gold) (0, 0, D:7) a +0 mace