4thArraOfDagon Level 1 of the Dungeon (0, 0, D:1) 11 stones (-8, 12, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (-1, 1, D:2) a +0 ring mail (3, 1, D:2) a +0 long sword (1, 2, D:2) a +0 club (3, 3, D:2) a stone (4, 3, D:2) a stone (5, 5, D:2) a stone (-6, 11, D:2) a +0 flail (1, 13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +4 trident (-15, 2, D:3) 11 stones (-43, 5, D:3) a +0 dagger (-29, 8, D:3) a +1 short sword of venom (-28, 9, D:3) 2 tomahawks a +0 club (-40, 10, D:3) a +0 club (-28, 10, D:3) a tomahawk a +0 flail (-44, 14, D:3) 11 bolts (-23, 18, D:3) 2 tomahawks (-23, 19, D:3) a tomahawk (-21, 19, D:3) a +0 club (-39, 22, D:3) a +0 flail (-29, 28, D:3) a +0 short sword (-35, 30, D:3) a +0 club (-34, 30, D:3) a cursed +0 whip a +0 blowgun 17 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a potion of poison (-2, 3, D:4) a +0 dagger (-28, 4, D:4) a +0 mace a +0 trident (-24, 4, D:4) a +0 hand axe (-18, 5, D:4) a +0 club (-26, 6, D:4) a +0 robe a +0 dagger (-31, 7, D:4) a +0 flail (-12, 9, D:4) 12 steel bolts (-41, 17, D:4) a +0 club (-4, 17, D:4) a stone (-54, 20, D:4) a +0 dagger a +0 robe (4, 39, D:4) 23 arrows (-44, 41, D:4) a +0 dagger (unseen) Level 5 of the Dungeon [Shop] Osiyfy's Antique Weapon Emporium a +1 hunting sling of freezing (46 gold) a +3 great sword of electrocution (201 gold) a +0 dagger (62 gold) a +0 spear (93 gold) a +0 long sword (108 gold) the cursed +2 arbalest "Binuschao" {penet, rElec MR+ MP+9 Str+4} (294 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. a +0 dagger (62 gold) a cursed -3 whip (77 gold) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} (1999 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +3 vampiric dagger (62 gold) a +0 dagger (62 gold) (0, 0, D:5) a +1 robe (still there?) a +1 robe (still there?) a +2 whip of freezing (still there?) (1, 2, D:5) a +0 short sword (5, 2, D:5) 17 stones (14, 3, D:5) 22 stones (-7, 11, D:5) 27 stones (0, 19, D:5) 28 stones Level 6 of the Dungeon (0, 0, D:6) a +0 robe (17, 1, D:6) a +0 ring mail a +4 flail of draining (-10, 9, D:6) 7 gold pieces (-5, 10, D:6) a +0 dagger of venom (9, 11, D:6) 9 gold pieces (7, 13, D:6) 19 bolts of flame (-1, 14, D:6) a +0 scale mail (-4, 17, D:6) a +0 spear (8, 18, D:6) a +0 hand axe a +0 chain mail (9, 18, D:6) a +0 trident (16, 24, D:6) a +0 dagger (7, 27, D:6) a +0 rapier of electrocution (24, 33, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (unseen) (2, 0, D:7) a stone (1, 2, D:7) a +0 short sword (unseen) (29, 27, D:7) a +0 hand axe a +0 robe (24, 28, D:7) a cursed +1 spear a +0 robe of magic resistance (25, 28, D:7) a cursed +3 falchion a +0 robe (1, 34, D:7) 11 poisoned needles (29, 34, D:7) a +0 shortbow 28 arrows (-1, 41, D:7) a +0 shortbow 26 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 hunting sling (-1, 1, D:8) a +0 hand axe (-1, 3, D:8) a +0 dagger (-2, 12, D:8) a +0 spear (-2, 14, D:8) a +0 scale mail a +0 spear (-3, 15, D:8) a +0 spear (-2, 15, D:8) a +0 halberd (11, 15, D:8) 28 stones (-2, 16, D:8) a cursed -1 spear (-16, 35, D:8) a +0 chain mail a +0 mace (-13, 36, D:8) a cursed +0 chain mail a +0 whip (-12, 36, D:8) a +0 club (-11, 36, D:8) a +0 leather armour a +0 hand axe Level 9 of the Dungeon [Shop] Solynk's Distillery a potion of resistance (120 gold) a potion of poison (12 gold) a potion of invisibility (96 gold) [Shop] Laoxiv's Distillery a potion of curing (42 gold) a potion of berserk rage (70 gold) a potion of curing (42 gold) a potion of flight (42 gold) a potion of lignification (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of haste (140 gold) (0, 0, D:9) a stone (5, 0, D:9) 18 arrows (-1, 1, D:9) a +2 dagger of draining a +0 robe (5, 1, D:9) a +0 club (14, 1, D:9) a +0 halberd of venom a +0 mace a +0 club a cursed -1 flail a +4 spear of freezing a +0 scale mail (-2, 2, D:9) a cursed -3 short sword (-1, 2, D:9) a +0 club (6, 2, D:9) a +0 dagger a +0 robe (10, 2, D:9) a +0 spear (14, 2, D:9) a stone (-4, 3, D:9) a cursed -1 club (13, 3, D:9) a +0 blowgun a +0 shortbow 6 poisoned arrows (12, 5, D:9) a +0 spear (13, 6, D:9) a +0 flail (11, 9, D:9) a +0 spear (-26, 11, D:9) 23 arrows (13, 12, D:9) a cursed -1 spear (13, 14, D:9) a +0 whip a +0 leather armour (3, 21, D:9) a +0 club (16, 27, D:9) a cursed +0 chain mail a +3 mace (-24, 33, D:9) a +0 giant club (1, 42, D:9) a +0 dagger a cursed +0 robe (1, 43, D:9) a +0 falchion a +0 mace (2, 43, D:9) a +0 hand axe (2, 47, D:9) the +4 chain mail "Desumaic" {*Contam +Inv rElec rF+} It protects you from fire. It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail (9, 0, D:10) a +0 dagger (15, 0, D:10) 15 stones (-16, 1, D:10) a +0 club (-15, 1, D:10) a +3 dagger of flaming (unseen) (-15, 2, D:10) a cursed -2 dagger a +0 robe (10, 5, D:10) a +0 club (-13, 6, D:10) a +0 club (-14, 7, D:10) a +0 club (-7, 10, D:10) a +0 plate armour (-13, 18, D:10) 17 arrows of frost (4, 47, D:10) a +0 ring mail (-17, 50, D:10) a +0 rapier Level 11 of the Dungeon (0, 0, D:11) 2 potions of degeneration (1, 2, D:11) a +0 chain mail (11, 4, D:11) a +0 mace (25, 5, D:11) 12 stones (10, 6, D:11) a +0 long sword (31, 7, D:11) a +0 plate armour (22, 8, D:11) a cursed +0 mace a +0 dagger a +0 short sword (22, 9, D:11) a +0 mace a +0 leather armour (8, 15, D:11) a +0 dagger (46, 16, D:11) 20 arrows (6, 40, D:11) a +0 ring mail (42, 41, D:11) a potion of poison (8, 43, D:11) 13 gold pieces (11, 46, D:11) a +0 giant club Level 12 of the Dungeon (0, 0, D:12) a +0 robe (33, 4, D:12) a +0 giant club (13, 7, D:12) a +0 mace (13, 8, D:12) a +0 hand axe (14, 8, D:12) a +0 hand axe (unseen) (41, 10, D:12) a +0 whip (42, 10, D:12) a cursed +2 halberd of freezing a +0 robe (41, 11, D:12) a +0 short sword a cursed +3 scimitar a cursed +0 robe a +0 flail a cursed +0 robe (41, 12, D:12) a +0 club a stone a +0 shortbow 18 arrows (41, 13, D:12) an arrow (41, 14, D:12) a stone (29, 15, D:12) a +0 short sword (30, 15, D:12) a +0 flail (unseen) (42, 15, D:12) an arrow (30, 16, D:12) a +0 hand axe (unseen) (15, 17, D:12) a +0 war axe a +0 plate armour (29, 17, D:12) a +0 trident (30, 17, D:12) a +0 flail (41, 17, D:12) 4 stones (15, 18, D:12) a +0 mace (41, 18, D:12) 3 stones (14, 19, D:12) a +0 dagger a +0 robe (41, 19, D:12) an arrow (15, 20, D:12) a +0 giant club (24, 26, D:12) 23 arrows (1, 35, D:12) a +0 short sword (21, 42, D:12) a tomahawk 17 arrows (22, 42, D:12) a +0 mace a +0 hand axe a +0 mace a +0 plate armour 2 tomahawks (23, 42, D:12) a +0 club 2 tomahawks a +0 club (26, 44, D:12) a +0 cloak (29, 49, D:12) a +0 mace (41, 49, D:12) a +0 whip Level 13 of the Dungeon [Shop] Ephaenap's General Store a scroll of recharging (161 gold) a slice of pizza (25 gold) a +2 dagger of holy wrath (265 gold) a +0 robe (11 gold) the +1 robe "Rogaats" {rF+ rN+ Int-2} (334 gold) It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. the +1 pair of boots "Naysum" {Int+3} (387 gold) It affects your intelligence (+3). 11 stones (18 gold) 24 stones (40 gold) (0, 0, D:13) a tomahawk (-9, 1, D:13) a +0 helmet (-2, 1, D:13) a +0 ring mail a +2 whip of venom a +0 whip a +0 leather armour a +0 hand axe a cursed -1 plate armour (-1, 1, D:13) 3 tomahawks a +0 flail (-20, 35, D:13) 7 tomahawks Level 14 of the Dungeon (0, 0, D:14) a +0 giant club (-44, 4, D:14) a +0 robe (-13, 5, D:14) a +1 long sword of electrocution (-26, 10, D:14) a +0 glaive (-47, 15, D:14) a +0 leather armour (-32, 16, D:14) a +0 shortbow 6 arrows (-32, 17, D:14) a +0 short sword (-32, 18, D:14) 3 arrows (-32, 19, D:14) an arrow (-32, 20, D:14) an arrow (-26, 20, D:14) a +0 short sword a +1 dagger of speed Level 15 of the Dungeon (0, 0, D:15) 18 gold pieces (4, 13, D:15) a +0 shortbow of velocity (17, 15, D:15) a +0 giant spiked club a hill giant corpse (18, 16, D:15) a +0 leather armour (17, 17, D:15) an orc corpse (23, 18, D:15) a +0 dagger a cursed -3 battleaxe a +0 chain mail a vampire mosquito corpse a vampire mosquito corpse an orc skeleton an inedible chunk of flesh (28, 22, D:15) 2 large rocks (28, 23, D:15) 2 large rocks (28, 24, D:15) an ugly thing skeleton (28, 25, D:15) a +0 long sword (33, 30, D:15) a +0 mace of pain (-7, 37, D:15) a +0 trident (8, 40, D:15) a +0 mace (12, 42, D:15) a +0 robe a +0 flail (13, 42, D:15) a +0 robe a cursed +0 spear (-2, 43, D:15) 21 sling bullets (16, 45, D:15) a cursed +2 scimitar a +0 robe