4thArraOfDagon the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 plate armour of poison resistance (21, 1, D) a +6 ring of strength a plain deck of changes (22, 1, D) an uncursed staff of cold the +1 robe of Midsummer {MP+9 Int-3 Dex+4} It affects your intelligence (-3). It affects your dexterity (+4). It affects your magic capacity (+9). (23, 1, D) a +3 arbalest of flaming (24, 1, D) a +0 trident of venom (25, 1, D) a +1 long sword of holy wrath (26, 1, D) a plain deck of war (28, 1, D) a +2 great sword of slicing (30, 1, D) a plain deck of war (35, 1, D) a lantern of shadows (36, 1, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (37, 1, D) a disc of storms (38, 1, D) a legendary deck of summoning (39, 1, D) a book of Maledictions an uncursed staff of cold (40, 1, D) a +5 rod of the swarm (12/12) (41, 1, D) an uncursed staff of summoning (42, 1, D) a scroll of brand weapon (52, 1, D) Roxanne's Guide on Dusty Moulding Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Alistair's Intoxication Transmutation/Poison 4 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 an uncursed staff of earth a plain deck of changes (62, 1, D) a +0 dagger (63, 1, D) an uncursed staff of conjuration (69, 1, D) a +0 short sword of speed (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Unlife (22, 2, D) a book of Dreams (23, 2, D) the Compendium of Bewitchment Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Summon Guardian Golem Hexes/Summoning 4 (24, 2, D) a +1 ring mail of fire resistance (25, 2, D) the +8 long sword "Juor" {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (26, 2, D) the Incunabulum of Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Lightning Bolt Conjuration/Air 5 (27, 2, D) an uncursed staff of conjuration the +7 great sword "Yzaczy" {holy, MP+9 Str+5 Int-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your intelligence (-2). It affects your magic capacity (+9). (29, 2, D) an uncursed ring of magical power (36, 2, D) a book of Enchantments (37, 2, D) an uncursed staff of cold (39, 2, D) a phial of floods (40, 2, D) a +2 plate armour of fire resistance (41, 2, D) a +4 antimagic lajatang (42, 2, D) a +1 shortbow of freezing (47, 2, D) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +1 longbow of flaming 29 poisoned arrows a +1 centaur barding (49, 2, D) an uncursed staff of cold (50, 2, D) a +0 leather armour (51, 2, D) a +1 lajatang of speed (53, 2, D) a +2 plate armour of fire resistance a +2 great sword of electrocution the +9 shortbow "Lorem Ipsum" {freeze, +Fly rN+ Str-3 Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+5). It protects you from negative energy. It lets you fly. a +0 ring mail an uncursed ring of see invisible a book of Air (62, 2, D) an uncursed staff of power (73, 2, D) an uncursed staff of air (75, 2, D) a +3 war axe of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) the amulet of the Camelopard {rCorr +Inv rPois rC- MR++ Dex-4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (-4). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (29, 3, D) an uncursed staff of wizardry (50, 3, D) a +0 hand axe (52, 3, D) a +0 short sword a +0 scale mail (61, 3, D) a +0 hunting sling of flaming (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (26, 4, D) a shadow dragon corpse (skeletalised by now) (48, 4, D) a +0 dire flail a +1 robe of cold resistance (50, 4, D) a wand of flame (34) (52, 4, D) a +0 shield a +2 rapier of electrocution a +0 cloak a +0 pair of gloves (56, 4, D) the cursed +2 hand crossbow "Teaduz" {elec, Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It has a curse placed upon it. (62, 4, D) a +2 battleaxe of chopping a +0 robe a +0 whip a +0 chain mail a +0 club (68, 4, D) a +0 scimitar a +0 buckler (69, 4, D) a +0 long sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (50, 5, D) a +0 robe (unseen) (52, 5, D) a +1 chain mail of poison resistance (54, 5, D) a cursed -1 robe (55, 5, D) a +3 scimitar of flaming a +0 war axe of venom (69, 5, D) a +0 short sword a cursed +0 chain mail (51, 6, D) a cursed +0 flail (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +1 leather armour of Gruvimeuk {rPois rC+ rN+ Slay-4 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (63, 9, D) a book of Beasts (71, 9, D) a +2 plate armour of positive energy (62, 10, D) an uncursed ring of flight (70, 10, D) a +0 trident (72, 10, D) a +0 trident (73, 11, D) a +0 trident (9, 12, D) the +2 leather armour of the Snail {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (10, 12, D) a +1 buckler of protection (62, 12, D) an uncursed staff of power (73, 12, D) a +0 trident (74, 12, D) a +0 rapier of electrocution (unseen) (2, 13, D) a +2 greatsling of flaming (3, 13, D) 4 scrolls of enchant weapon (4, 13, D) a +4 flail of crushing (5, 13, D) a +3 blowgun (6, 13, D) a book of the Tempests (7, 13, D) 4 scrolls of enchant weapon (8, 13, D) the amulet of the Nightingale {Stasis -Cast rF+ MR+ Str+4 Dex-4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+4). It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. It prevents spellcasting. an uncursed staff of cold (9, 13, D) the -8 ring mail of Catatonia {-Cast rCorr Dex+2} It affects your dexterity (+2). It prevents spellcasting. It protects you from acid and corrosion. a lamp of fire (11, 13, D) a +1 spear of piercing (12, 13, D) a book of Summonings (50, 13, D) a +0 arbalest of flaming (51, 13, D) the cursed -1 leather armour "Beos" {-Tele rN+ Regen+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. a lamp of fire (71, 13, D) a +0 trident (73, 13, D) a tomahawk (2, 14, D) the +11 spear of Tartarus {pierce, MR+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your resistance to hostile enchantments. (3, 14, D) a +2 chain mail of cold resistance (4, 14, D) an uncursed staff of summoning (5, 14, D) a phial of floods (still there?) the ring "Boivukhli" {Ice rElec rPois Slay-5} (still there?) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (6, 14, D) an ornate deck of summoning (7, 14, D) a +3 plate armour of poison resistance (8, 14, D) a +0 halberd of venom (still there?) the +3 chain mail of the Ditch-Digger {+Fly rElec rF- rCorr Dex-2} (still there?) It affects your dexterity (-2). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It protects you from acid and corrosion. (11, 14, D) a +2 quarterstaff of protection a +5 hand crossbow of flaming (12, 14, D) a +7 giant spiked club (41, 14, D) a +0 scimitar (54, 14, D) an uncursed ring of poison resistance an uncursed staff of wizardry 7 large rocks the +4 whip of Misery {antimagic, +Rage rPois rC+ MR+ Str-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 14, D) a tomahawk (73, 14, D) a throwing net 2 tomahawks (74, 14, D) a tomahawk (2, 15, D) a +1 long sword of electrocution (3, 15, D) the Compendium of Congealing Dislocation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Condensation Shield Ice 4 c - Passage of Golubria Translocation 4 d - Gell's Gravitas Hexes/Translocation 5 e - Summon Forest Summoning/Translocation 5 a hornet corpse a demonic crawler corpse (4, 15, D) an uncursed staff of power (7, 15, D) a cursed -2 ring of evasion (12, 15, D) an uncursed staff of earth (35, 15, D) a +0 rapier (36, 15, D) a +0 leather armour (still there?) a +0 short sword (still there?) (38, 15, D) a cursed amulet of inaccuracy a +0 long sword a +3 shortbow of flaming (39, 15, D) a +0 short sword a +0 ring mail (40, 15, D) an uncursed staff of conjuration (42, 15, D) a lantern of shadows (49, 15, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a cursed +6 ring of dexterity a +6 ring of dexterity a +0 giant club (50, 15, D) 5 large rocks (54, 15, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +1 great sword of flaming a +0 giant spiked club a manual of Spellcasting 5 large rocks (5, 16, D) a plain deck of wonders (26, 16, D) a box of beasts (34, 16, D) a +0 leather armour (unseen) (37, 16, D) a +1 short sword of speed (40, 16, D) a plain deck of changes (42, 16, D) a +0 longbow 15 arrows a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (43, 16, D) a +0 scimitar a +0 ring mail a +4 ring of strength a +2 flail of crushing (50, 16, D) a +0 giant spiked club (53, 16, D) a cursed -1 giant spiked club (54, 16, D) a book of Annihilations (unseen) (70, 16, D) a +3 leather armour of cold resistance an uncursed staff of air (74, 16, D) a +1 battleaxe of pain a cursed +0 robe an uncursed staff of death (11, 17, D) a moth of wrath corpse (17, 17, D) a +0 long sword (19, 17, D) a +0 ring mail of cold resistance an elf corpse (skeletalised by now) (20, 17, D) a +1 dagger of speed an uncursed staff of power (21, 17, D) a plain deck of wonders (22, 17, D) a +0 short sword a +0 hunting sling of flaming (23, 17, D) a +0 long sword a +0 leather armour a crystal ball of energy (24, 17, D) a +0 long sword a +0 buckler of poison resistance (26, 17, D) a +0 greatsling of flaming (still there?) a +0 long sword (still there?) (33, 17, D) a +2 robe of magic resistance (unseen) (39, 17, D) a +0 short sword (unseen) (53, 17, D) a +0 giant spiked club (61, 17, D) a book of the Dragon (63, 17, D) a +5 shortbow of flaming (6, 18, D) a hornet corpse (7, 18, D) a wasp corpse (10, 18, D) an orb spider corpse (20, 18, D) a +0 dagger the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a book of Geomancy an elf corpse (skeletalised by now) (21, 18, D) a +0 long sword a lamp of fire (22, 18, D) a +0 scimitar (still there?) a book of Party Tricks (still there?) (23, 18, D) a +0 dagger (still there?) a +0 dagger (still there?) (24, 18, D) a +0 long sword (unseen) (26, 18, D) the +5 spear "Shasch" {venom, MR++ Str+8 Int-5 Stlth+} (still there?) It poisons the flesh of those it strikes. It affects your strength (+8). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 rapier (still there?) (28, 18, D) a +3 great sword of slicing (still there?) a legendary deck of summoning (still there?) (29, 18, D) a +0 rapier (30, 18, D) a +0 dagger (33, 18, D) a +0 long sword (unseen) (36, 18, D) a +2 dagger of electrocution (38, 18, D) a +0 buckler a +0 long sword a +0 buckler an uncursed ring of protection from magic (39, 18, D) a +2 robe of the Archmagi a +0 rapier (40, 18, D) a +0 long sword (63, 18, D) a +1 spear of piercing (64, 18, D) an uncursed staff of air (9, 19, D) a tarantella corpse (10, 19, D) a hornet corpse (20, 19, D) a +0 leather armour (22, 19, D) a +0 scale mail a +0 longbow 23 arrows (36, 19, D) a +0 long sword (unseen) (41, 19, D) a +6 glaive of chopping (unseen) (75, 19, D) a +2 short sword of venom (22, 20, D) a +1 whip of venom a +3 rod of ignition (10/10) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 20, D) an uncursed ring of flight a +0 short sword a +0 ring mail of magic resistance a +0 ring mail (28, 20, D) 30 arrows (39, 20, D) an arrow a +0 rapier a +0 rapier a +0 leather armour (40, 20, D) an arrow (6, 21, D) a jumping spider corpse (21, 21, D) a +0 dagger (27, 21, D) a +0 long sword a +0 short sword of holy wrath a cursed -3 longbow the ring of Xolemum {+cTele MR+ MP+9} [ring of teleport control] It can be evoked for teleport control. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (28, 21, D) a +0 ring mail (40, 21, D) 2 arrows (23, 22, D) a cursed +0 scale mail (unseen) (27, 22, D) a +0 rapier (39, 22, D) an arrow (69, 22, D) a +0 spear (38, 23, D) 3 arrows (24, 24, D) a +0 short sword (24, 25, D) a +0 long sword an elf corpse (skeletalised by now) (49, 25, D) a +4 ring mail of fire resistance (50, 25, D) a +2 trident of venom a +0 robe a +0 rapier (51, 25, D) a +2 ring of protection (52, 25, D) a +0 robe (54, 25, D) a +2 robe of magic resistance a +0 leather armour of positive energy (50, 26, D) a +2 chain mail of cold resistance (52, 26, D) the Collected Works on Ashen Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Stoneskin Transmutation/Earth 2 d - Leda's Liquefaction Hexes/Earth 4 e - Lee's Rapid Deconstruction Earth 5 f - Statue Form Transmutation/Earth 6 (53, 26, D) 4 large rocks a +4 spear of piercing (54, 26, D) a +0 spear a -2 greatsling 18 sling bullets a +2 triple sword of draining (61, 26, D) a +0 longbow A Thorough Guide to Spellcraft Spells Type Level a - Tornado Air 9 (65, 26, D) a lamp of fire (unseen) (66, 26, D) 12 arrows of dispersal (unseen) (54, 27, D) a +0 leather armour a throwing net (62, 27, D) 21 arrows a +0 shortbow the +9 quarterstaff of the Shore {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). 5 large rocks a +2 antimagic long sword a +0 arbalest 18 bolts (71, 27, D) a +1 robe of magic resistance (72, 27, D) an uncursed ring of ice (73, 27, D) a +4 trident of protection (35, 28, D) an uncursed amulet of warding (37, 28, D) a +2 robe of positive energy a +3 short sword of freezing (43, 28, D) a book of the Sky (52, 28, D) a +2 quarterstaff of draining (54, 28, D) a +0 trident a +4 trident of protection the +1 leather armour of Gluttony {Int+3 Slay+2 SInv} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It enhances your eyesight. (61, 28, D) 18 arrows an uncursed ring of wizardry 16 bolts (71, 28, D) a +0 shortbow of flaming (73, 28, D) an uncursed staff of fire (34, 29, D) a plain deck of wonders the Disquisition on Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Monstrous Menagerie Summoning 6 (35, 29, D) Khair's Disquisition on Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Mystic Blast Conjuration 4 a manual of Ice Magic (39, 29, D) a stone of tremors a manual of Summonings (40, 29, D) a +1 great sword of slicing (41, 29, D) a book of Death (44, 29, D) a +2 falchion of slicing (unseen) (53, 29, D) 16 javelins of penetration (64, 29, D) 18 arrows (unseen) (38, 30, D) a book of Battle a cursed -3 ring of evasion (39, 30, D) a +0 robe a book of Dreams (63, 30, D) a +0 arbalest (unseen) (65, 30, D) 6 large rocks (3, 31, D) a +1 flail of protection (4, 31, D) a royal jelly a ball python corpse (5, 31, D) a +2 short sword of holy wrath (9, 31, D) a book of Battle (unseen) (44, 31, D) an uncursed staff of fire (1, 32, D) the +8 storm dragon armour of Shielding {rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). an uncursed amulet of regeneration (6, 32, D) an uncursed staff of summoning a phantom mirror (7, 32, D) a +2 troll leather armour (11, 32, D) a plain deck of wonders an uncursed staff of death a water moccasin corpse (12, 32, D) a +1 robe of fire resistance (13, 32, D) an uncursed staff of air (37, 32, D) a +0 trident a +3 ring mail of cold resistance (71, 32, D) a +0 flail a +0 robe (1, 33, D) a book of Cantrips Sif Muna's Volume of Unholy Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Corpse Rot Necromancy 2 c - Control Undead Necromancy 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Hydra Form Transmutation 6 a +0 halberd (6, 33, D) a +5 broad axe of freezing (8, 33, D) a cursed staff of death an uncursed ring of protection from cold a +0 dire flail the +9 hand axe of the Penguin {venom, Str-4 Int+6} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+6). (10, 33, D) a +0 halberd a +1 scale mail of cold resistance a +0 whip the +5 scale mail of Absolutism {Int+2} It affects your intelligence (+2). a +0 greatsling of velocity a black mamba corpse (13, 33, D) an uncursed staff of conjuration (19, 33, D) a book of Frost (21, 33, D) a Young Poisoner's Handbook (22, 33, D) the cursed -1 scimitar "Untat" {flame, Noisy rF+ rC+ Int+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It may make noises in combat. It makes you less stealthy. It has a curse placed upon it. the cursed -2 blowgun "Chaobufaul" {evade, +Inv rElec rN+ MP+9 Int+3} It affects your evasion (+5 to EV). It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (38, 33, D) a +0 glaive of draining a +0 plate armour (6, 34, D) a +0 halberd a +2 greatsling of velocity a +0 robe the cursed +1 demon trident of Bloodstone {elec, -Tele rPois MR+ Int+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. It has a curse placed upon it. a naga corpse (12, 34, D) a +2 robe of fire resistance (13, 34, D) an uncursed staff of earth (20, 34, D) the amulet of Unadon {Gourm rC++ Int-4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-4). It greatly protects you from cold. (22, 34, D) an uncursed ring of poison resistance (25, 34, D) a +5 long sword of slicing the +3 flail of Onar {holy, -Cast rC- rN+ Int+2 Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from negative energy. It prevents spellcasting. (28, 34, D) the +6 shillelagh "Devastator" {shatter} (29, 34, D) a +2 battleaxe of electrocution (39, 34, D) a +2 flail a +0 robe (63, 34, D) a bolt an arrow (5, 35, D) a +1 whip of electrocution the +6 blowgun of the Butterfly {speed, rPois rF- MR- Str+4 Int+8} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. a +2 rapier of venom a +0 whip a +0 flail a cursed -2 glaive a water moccasin corpse a water moccasin corpse (10, 35, D) a +0 robe the +4 whip of Shon {drain, rPois rF- rN+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). a naga corpse (11, 35, D) a +0 robe a Fen Folio (37, 35, D) a hell hound corpse (skeletalised by now) (2, 36, D) a +0 robe (unseen) (4, 36, D) a +6 flail of venom (unseen) (7, 36, D) the +7 hunting sling of Destiny {venom, +Blink MR++ Str-5 Stlth+} It poisons the ammo it fires. It affects your strength (-5). It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (unseen) (22, 36, D) an uncursed staff of summoning (2, 37, D) a ball python corpse (3, 37, D) a +0 whip (5, 37, D) a black mamba corpse (8, 37, D) a +0 scimitar (unseen) (10, 37, D) a +0 whip (unseen) (49, 37, D) an uncursed ring of stealth (50, 37, D) an uncursed staff of summoning (51, 37, D) a book of Envenomations (52, 37, D) the +0 plate armour of Indemnity {Int+2} It affects your intelligence (+2). (53, 37, D) a crystal ball of energy (54, 37, D) a book of Callings (59, 37, D) an uncursed staff of death (60, 37, D) an uncursed staff of air (61, 37, D) a +0 dire flail a +0 robe a +1 war axe of flaming (62, 37, D) the cursed +2 short sword of the Fifty Orbs {pierce, rPois rF- Str+4 Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (63, 37, D) a +1 spear of piercing (69, 37, D) the cursed +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a cursed +5 gold dragon armour a +0 robe (70, 37, D) a +0 trident 4 tomahawks a book of Envenomations (71, 37, D) a +3 demon blade of draining a throwing net a +0 trident (72, 37, D) an uncursed staff of power (5, 38, D) a black mamba corpse (6, 38, D) a black mamba corpse (49, 38, D) an uncursed staff of conjuration (50, 38, D) the cursed +0 longbow "Huotubb" {flame, rElec rF+ rN+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (51, 38, D) the cursed -5 shield of Plasticity {+Blink rC- Regen+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. (52, 38, D) a +0 giant club the cursed +1 spear of Desertification {pierce, rN+ Str+5 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-3). It protects you from negative energy. It has a curse placed upon it. (53, 38, D) an uncursed staff of wizardry (54, 38, D) a +0 giant club (59, 38, D) a fan of gales (60, 38, D) a +2 ring mail of magic resistance (61, 38, D) an uncursed staff of air (62, 38, D) a book of Hinderance (63, 38, D) the +2 ring mail "Thraiceid" {rElec} It insulates you from electricity. (70, 38, D) a cursed -2 trident 3 tomahawks (71, 38, D) 3 large rocks (still there?) a manual of Axes (still there?) (72, 38, D) a +0 morningstar of protection a +0 trident (73, 38, D) an uncursed ring of positive energy (6, 39, D) a black mamba corpse (11, 39, D) a +0 robe (48, 39, D) a +0 club (49, 39, D) a +0 short sword a tomahawk (50, 39, D) a +0 plate armour a +2 glaive of venom a +0 chain mail a +0 leather armour a +0 trident (72, 39, D) a +0 shortbow 30 arrows (5, 40, D) a black mamba corpse (52, 40, D) a +0 dire flail (unseen) (53, 41, D) a +0 giant club (71, 44, D) a large rock a tomahawk (70, 47, D) a book of Dreams (unseen) (73, 47, D) a +0 leather armour (74, 47, D) a book of Envenomations (unseen) (75, 47, D) a +0 centaur barding (unseen) (20, 48, D) Klumohon's Incunabulum of Self-Knowledge Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 (22, 48, D) a +1 mace of crushing (24, 48, D) a +0 scimitar of flaming (unseen) (29, 48, D) a lamp of fire (unseen) (43, 48, D) a javelin of penetration (46, 48, D) a javelin (49, 48, D) 18 arrows (50, 48, D) an arrow (53, 48, D) a +2 spear of flaming (unseen) (59, 48, D) a +1 pair of boots of flying (60, 48, D) a +3 scale mail of fire resistance (61, 48, D) the +2 shield of the Iron City of Dis {rElec Str-3 Int+3} It affects your strength (-3). It affects your intelligence (+3). It insulates you from electricity. (62, 48, D) a book of Minor Magic (64, 48, D) a +0 spear (67, 48, D) 5 large rocks a stone of tremors (68, 48, D) an uncursed staff of power (71, 48, D) a +0 leather armour (unseen) (75, 48, D) 16 steel javelins (unseen) (18, 49, D) a plain deck of defence (19, 49, D) an uncursed staff of summoning (20, 49, D) a +2 ring of evasion (24, 49, D) a potion of agility (25, 49, D) an uncursed staff of summoning (26, 49, D) an uncursed staff of conjuration (32, 49, D) a +0 hunting sling of freezing (33, 49, D) a +0 morningstar of crushing (34, 49, D) a +5 vampiric rapier (38, 49, D) a cursed amulet of inaccuracy (39, 49, D) a +0 ring mail of magic resistance (42, 49, D) a phantom mirror (43, 49, D) a lantern of shadows (44, 49, D) a +1 dagger of venom (still there?) The Catalogue of Greatest Risks and Utility (still there?) Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Delayed Fireball Conjuration/Fire 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (45, 49, D) 2 arrows a manual of Throwing (48, 49, D) 5 large rocks (still there?) the Handbook of the Oath (still there?) Spells Type Level a - Slow Hexes 2 b - Enslavement Hexes 4 c - Gell's Gravitas Hexes/Translocation 5 (49, 49, D) an uncursed staff of wizardry (53, 49, D) a box of beasts (unseen) (59, 49, D) a disc of storms (60, 49, D) a +2 arbalest of flaming (unseen) (62, 49, D) a +4 great sword of holy wrath (still there?) Sif Muna's Almanac of Damaging Feathers (still there?) Spells Type Level a - Static Discharge Conjuration/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Deflect Missiles Charms/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (64, 49, D) Sif Muna's Volume of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 (65, 49, D) a +0 arbalest (still there?) the cursed +3 trident of Calamity {drain, -Tele rElec MP+9} (still there?) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (66, 49, D) a +0 longbow (unseen) (67, 49, D) a +0 longbow 23 arrows a +0 leather armour a cursed amulet of inaccuracy (68, 49, D) a poisoned bolt (unseen) (69, 49, D) a +0 spear (still there?) a phial of floods (still there?) (72, 49, D) a +0 arbalest (still there?) a +2 chain mail of positive energy (still there?) (75, 49, D) a +0 leather armour (unseen) (18, 50, D) the +6 quarterstaff "Dokitet" {speed, rC- MR+ Int+4 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (unseen) (19, 50, D) a +1 gold dragon armour (20, 50, D) the +8 short sword of Kiam {venom, +Rage rElec MR+ Str-5 Int+3} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. (21, 50, D) an uncursed staff of fire (22, 50, D) a book of Fire (23, 50, D) 4 scrolls of enchant weapon (24, 50, D) Pluw's Reference Book on Weightlessness and Damage Dealing Spells Type Level a - Shock Conjuration/Air 1 b - Flight Charms/Air 3 c - Airstrike Air 4 d - Venom Bolt Conjuration/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 (25, 50, D) a crystal ball of energy (32, 50, D) 2 scrolls of brand weapon (still there?) a sack of spiders (still there?) (34, 50, D) a book of the Earth (38, 50, D) a +2 shortbow of flaming (39, 50, D) a +2 chain mail of positive energy (40, 50, D) a javelin of penetration (still there?) a manual of Unarmed Combat (still there?) (42, 50, D) a +3 short sword of venom (unseen) (43, 50, D) a +0 longbow (still there?) the cursed -2 pair of gloves of Fanu {Dex+3} (still there?) It affects your dexterity (+3). It has a curse placed upon it. (44, 50, D) 3 large rocks (still there?) a +0 leather armour (still there?) (45, 50, D) an arrow a plain deck of defence (47, 50, D) a +0 leather armour (51, 50, D) a +1 great sword of slicing (unseen) (59, 50, D) the Papyrus of the Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sure Blade Hexes/Charms 2 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Summon Guardian Golem Hexes/Summoning 4 (60, 50, D) a +0 shortbow (unseen) (61, 50, D) a +1 shortbow of flaming (unseen) (62, 50, D) a +0 hunting sling of flaming (63, 50, D) a +5 spear (unseen) (64, 50, D) a +0 arbalest (still there?) a book of Callings (still there?) (65, 50, D) a +0 longbow (still there?) a +2 scale mail of poison resistance (still there?) (66, 50, D) a +0 longbow (still there?) the +8 hunting sling of Interdependent Arising {flame, rF+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (67, 50, D) a +0 leather armour (68, 50, D) a +0 arbalest (still there?) a cursed ring of loudness (still there?) (69, 50, D) a +0 shortbow (still there?) a book of the Dragon (still there?) (70, 50, D) an uncursed ring of stealth (still there?) a +2 glaive of venom (still there?) (71, 50, D) 4 large rocks (unseen) (74, 50, D) a book of Envenomations (unseen) (0, 51, D) a stone of tremors (1, 51, D) an uncursed staff of energy (2, 51, D) a +6 quick blade (3, 51, D) the Compendium of Congealing Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 (4, 51, D) a fan of gales (5, 51, D) the Disquisition on Glamour (still there?) Spells Type Level a - Sure Blade Hexes/Charms 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 e - Invisibility Hexes 6 a book of Envenomations (still there?) (6, 51, D) a +0 chain mail of poison resistance (7, 51, D) the Collected Works on Spatial Good Luck Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Sure Blade Hexes/Charms 2 d - Teleport Other Translocation 3 e - Gell's Gravitas Hexes/Translocation 5 f - Ring of Flames Charms/Fire 7 (8, 51, D) a +3 shortbow of flaming (9, 51, D) a +3 ring of evasion (10, 51, D) a +2 quarterstaff of distortion (11, 51, D) an uncursed staff of earth (12, 51, D) a +0 trident of venom (13, 51, D) an uncursed staff of fire (14, 51, D) a +2 robe of magic resistance (20, 51, D) a phantom mirror (still there?) a +1 chain mail of cold resistance (still there?) (22, 51, D) a +1 demon trident of venom (23, 51, D) the ring of the Philosopher {rPois rN+ AC+1 Str-3 Int-4 Stlth+} [ring of protection] It affects your AC (+1). It affects your strength (-3). It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (24, 51, D) an uncursed staff of poison (25, 51, D) an uncursed staff of earth (26, 51, D) the ring of Zyal {rPois rN+ MR+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a +1 leather armour of poison resistance (28, 51, D) a +2 whip of freezing (still there?) a book of Burglary (still there?) (30, 51, D) a +5 long sword of protection (unseen) (32, 51, D) a +3 ring of protection (still there?) a disc of storms (still there?) (33, 51, D) a plain deck of escape (34, 51, D) the ring "Esyck" {Ice rPois Int-5 Dex+3 SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-5). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It enhances your eyesight. (39, 51, D) a +4 hand crossbow of freezing (41, 51, D) a +0 shortbow (unseen) (43, 51, D) a cursed -3 shortbow (still there?) a +0 longbow (still there?) (45, 51, D) an arrow a cursed amulet of inaccuracy 4 large rocks an uncursed staff of conjuration a +4 vampiric spear 16 javelins a +1 ring mail of magic resistance (53, 51, D) a +4 rod of destruction (12/12) (unseen) (61, 51, D) a +2 great mace of holy wrath (unseen) (63, 51, D) the +5 glaive of the Spectre {freeze, rElec} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. a +6 lightning rod (10/10) (still there?) (64, 51, D) a +0 hand axe of chopping (still there?) the Tome of Sinister Rituals (still there?) Spells Type Level a - Regeneration Charms/Necromancy 3 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 (66, 51, D) a +2 spear of venom (still there?) a +1 scale mail of fire resistance (still there?) (67, 51, D) a large rock a +7 spear of piercing 12 javelins of penetration the +2 scale mail "Quklov" {rElec rN+ Dex-2} It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. a Young Poisoner's Handbook a merfolk corpse (68, 51, D) 5 large rocks (still there?) a +2 rapier of flaming (still there?) (69, 51, D) 4 large rocks (still there?) a +0 scimitar of protection (still there?) (70, 51, D) a +0 shortbow (unseen) (74, 51, D) a +0 shortbow (unseen) (0, 52, D) the +9 trident of Beogh's Castigation {venom, Str+4 Dex+2 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+2). It makes you less stealthy. (1, 52, D) an uncursed ring of protection from cold (unseen) (2, 52, D) a +0 great mace of draining (3, 52, D) an uncursed staff of wizardry (4, 52, D) an uncursed amulet of regeneration (still there?) a scroll of brand weapon (still there?) (6, 52, D) a +0 quarterstaff of draining (still there?) Cudups' Tome of Vitriolic Talismans (still there?) Spells Type Level a - Song of Slaying Charms 2 b - Sure Blade Hexes/Charms 2 c - Cure Poison Poison 2 d - Control Teleport Charms/Translocation 4 e - Olgreb's Toxic Radiance Poison 4 (7, 52, D) the +1 ring mail "Shoypnadu" {rElec rF+ rC- Int+3} (still there?) It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. a +2 leather armour of positive energy (still there?) (9, 52, D) a book of Spatial Translocations (10, 52, D) a +1 scale mail of positive energy (11, 52, D) a +2 rod of clouds (9/9) (12, 52, D) an uncursed staff of summoning (13, 52, D) the Volume of Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Fulminant Prism Conjuration/Hexes 4 (14, 52, D) the +9 quarterstaff of Blind Justice {crush, rElec Str-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It makes you more stealthy. (24, 52, D) an apocalypse crab corpse (28, 52, D) a cursed +0 robe (29, 52, D) a +4 great sword of holy wrath (unseen) (32, 52, D) a very ugly thing corpse (42, 52, D) a +0 arbalest (unseen) (43, 52, D) 5 large rocks (unseen) (44, 52, D) a cursed -2 longbow (still there?) a manual of Summonings (still there?) (45, 52, D) a +0 longbow a +0 shortbow 17 arrows an uncursed ring of protection from cold a lamp of fire (61, 52, D) 3 large rocks (unseen) (63, 52, D) a +0 shortbow (unseen) (64, 52, D) 4 large rocks (unseen) (65, 52, D) a +0 spear of venom (unseen) (66, 52, D) 4 large rocks (unseen) (67, 52, D) a +0 longbow 48 arrows a +0 leather armour an elf corpse (68, 52, D) 3 large rocks (unseen) (69, 52, D) a +1 spear of pain (unseen) (70, 52, D) a +0 spear (unseen) (71, 52, D) a +2 flail of crushing (unseen) (0, 53, D) 4 scrolls of enchant weapon (1, 53, D) a lamp of fire (2, 53, D) a +1 great sword of freezing (3, 53, D) a scroll of brand weapon (5, 53, D) a scroll of brand weapon (9, 53, D) the +4 hunting sling of the Shallot {flame, rC- Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It makes you vulnerable to cold. the Papyrus of Excruciating Lightness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Poisonous Cloud Conjuration/Poison/Air 6 a hornet corpse (10, 53, D) a +2 pair of gloves of strength (11, 53, D) a phial of floods (12, 53, D) an uncursed amulet of warding (13, 53, D) an uncursed staff of wizardry (14, 53, D) a +3 great mace of crushing (43, 53, D) a +3 spear of freezing (unseen) (44, 53, D) a +0 arbalest (unseen) (45, 53, D) an uncursed staff of fire a +0 arbalest 19 bolts (46, 53, D) a +0 shortbow (unseen) (49, 53, D) 10 large rocks (unseen) (51, 53, D) an uncursed staff of cold (unseen) (63, 53, D) 4 large rocks (unseen) (65, 53, D) a +0 shortbow (unseen) (66, 53, D) a cursed -2 arbalest (unseen) (67, 53, D) a +0 shortbow a +6 flail of draining 12 arrows (68, 53, D) a +0 arbalest (unseen) (70, 53, D) a cursed +8 lightning rod (10/10) (unseen) (71, 53, D) 14 arrows of frost (72, 53, D) an uncursed staff of cold (unseen) (74, 53, D) 14 bolts (1, 54, D) a hornet corpse (6, 54, D) a +0 shortbow of velocity (unseen) (29, 54, D) a +3 demon whip of electrocution (30, 54, D) a raiju corpse (41, 54, D) a javelin of penetration (44, 54, D) a +0 shortbow (unseen) (45, 54, D) a +0 arbalest (unseen) (46, 54, D) a +0 shortbow a +0 longbow (47, 54, D) a +0 longbow (unseen) (48, 54, D) an arrow (unseen) (49, 54, D) an arrow (unseen) (52, 54, D) a +0 cloak of magic resistance (unseen) (65, 54, D) a +0 shortbow (unseen) (66, 54, D) a +0 arbalest (unseen) (67, 54, D) an arrow (73, 54, D) an arrow (8, 55, D) a demonic crawler corpse an emperor scorpion corpse (10, 55, D) a hornet corpse (12, 55, D) a moth of wrath corpse (24, 55, D) an apocalypse crab corpse (43, 55, D) a javelin of penetration (45, 55, D) a +0 shortbow (unseen) (46, 55, D) a +1 spear of piercing (unseen) (47, 55, D) a +0 arbalest a cursed ring of fire 14 bolts an arrow (49, 55, D) a +0 shortbow (unseen) (5, 56, D) a wolf spider corpse (7, 56, D) a wasp corpse a wasp corpse (10, 56, D) a demonic crawler corpse (45, 56, D) 5 large rocks (unseen) (46, 56, D) a +0 arbalest (still there?) an arrow (still there?) (47, 56, D) a +1 mace of protection (unseen) (50, 56, D) an arrow (66, 56, D) 2 javelins (49, 57, D) a javelin (65, 57, D) a javelin (66, 57, D) a large rock (67, 57, D) 2 large rocks a steel javelin (69, 57, D) an arrow (9, 58, D) a moth of wrath corpse (45, 58, D) 20 bolts (49, 58, D) an arrow (66, 58, D) a javelin 3 large rocks (66, 59, D) a bolt (67, 59, D) an arrow (68, 59, D) an arrow (69, 59, D) an arrow (46, 60, D) a javelin of penetration (66, 60, D) an arrow (69, 61, D) an arrow