2ndSunSyndrom Level 1 of the Dungeon (1, 0, D:1) a +0 club (9, -27, D:1) 22 stones (15, 10, D:1) a +0 short sword (18, 16, D:1) 15 stones (22, 20, D:1) 20 sling bullets (24, 5, D:1) a +0 club (26, -3, D:1) a +0 spear (30, 19, D:1) 29 stones (33, 5, D:1) a +0 dagger 2 stones (34, 6, D:1) a stone (35, 6, D:1) a stone (36, 12, D:1) a +0 dagger (41, -1, D:1) 6 tomahawks (42, -7, D:1) a +0 dagger (45, -17, D:1) a +0 dagger (46, 6, D:1) a +0 whip (59, -17, D:1) a meat ration (60, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 stones (1, -11, D:2) a +0 leather armour (3, -11, D:2) a +0 club (3, 29, D:2) a +0 dagger (4, -10, D:2) a +0 club (10, 1, D:2) a +0 club (16, -10, D:2) a meat ration (16, 23, D:2) a meat ration (19, 41, D:2) a +0 club (24, -2, D:2) 5 stones (25, 10, D:2) a +0 ring mail (28, 32, D:2) 7 javelins (30, -1, D:2) 25 stones (33, 0, D:2) a +1 dagger (34, 1, D:2) a +0 club (39, 40, D:2) a +0 club (48, 35, D:2) a scroll of random uselessness (52, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 2 tomahawks (4, -32, D:3) a meat ration (13, -3, D:3) a +0 scale mail (14, -13, D:3) a +0 club (17, 18, D:3) a +0 club (24, 10, D:3) a +0 club (29, 2, D:3) a +0 leather armour (31, -28, D:3) a +0 quarterstaff (31, -20, D:3) a +0 club a +0 robe (36, 11, D:3) 19 arrows (38, -4, D:3) a +0 dagger (46, 22, D:3) a cursed -3 trident (47, -29, D:3) a +0 long sword 20 stones (47, 22, D:3) a +0 dagger a +0 robe (48, 21, D:3) a +0 robe (49, 19, D:3) a +0 chain mail (49, 20, D:3) a beef jerky (50, 17, D:3) a +0 mace (52, 15, D:3) 18 arrows (58, 2, D:3) a +0 club (59, -8, D:3) a +0 ring mail Level 4 of the Dungeon (6, -2, D:4) a tomahawk (7, -2, D:4) a tomahawk (10, 15, D:4) a cursed ring of teleportation (10, 22, D:4) 18 arrows (13, -2, D:4) a +0 dagger a +0 scale mail (14, 6, D:4) 5 large rocks (14, 16, D:4) a jackal corpse (14, 49, D:4) a cursed ring of teleportation (15, 22, D:4) a +0 mace (17, 0, D:4) a +0 giant club (18, 4, D:4) a +0 dagger a +0 robe (21, 1, D:4) the cursed +0 pair of boots "Macefum" {*Drain +Inv Int+3} It affects your intelligence (+3). It lets you turn invisible. It causes draining when unequipped. It has a curse placed upon it. (26, 19, D:4) a +0 pair of boots (28, 53, D:4) 18 sling bullets (30, -5, D:4) a +0 flail (33, 38, D:4) a +0 hand axe (35, 21, D:4) a +0 flail (35, 40, D:4) a meat ration (35, 50, D:4) a +0 hand axe (36, 36, D:4) a +0 flail (38, 15, D:4) 8 sling bullets (40, 43, D:4) a +0 spear (44, 46, D:4) 22 sling bullets (45, 27, D:4) a +0 flail (46, 20, D:4) a scroll of immolation (48, 0, D:4) a scroll of random uselessness (50, 12, D:4) a +0 club (57, 48, D:4) a beef jerky (65, 22, D:4) a +0 spear (66, 21, D:4) a +0 club (66, 22, D:4) a cursed +0 flail (66, 36, D:4) a +0 club (68, 28, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Qanit's Book Shop a book of the Earth (715 gold) a Fen Folio (825 gold) a book of Envenomations (990 gold) Sif Muna's Disquisition on Mutagenic Lightness (618 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Lightning Bolt Conjuration/Air 5 d - Alistair's Intoxication Transmutation/Poison 5 a book of Maledictions (275 gold) a Fen Folio (825 gold) Sif Muna's Handbook of Clay and Attacks (563 gold) Spells Type Level a - Sandblast Earth 1 b - Throw Icicle Conjuration/Ice 4 c - Fulminant Prism Conjuration/Hexes 4 d - Poisonous Cloud Conjuration/Poison/Air 6 a book of Party Tricks (550 gold) a manual of Long Blades (1214 gold) a book of Clouds (495 gold) (0, 0, D:5) a +0 long sword (2, 3, D:5) a scroll of immolation (4, 11, D:5) 18 arrows (17, 19, D:5) an adder skeleton (24, 31, D:5) a +0 morningstar (32, 41, D:5) a +0 long sword (35, 35, D:5) a +0 whip (38, 25, D:5) a +0 plate armour (39, 6, D:5) an adder corpse (skeletalised by now)