Dungeon Crawl Stone Soup version 0.27-a0-1188-g73eefd5def (webtiles) character file. Game seed: 16034768452987116686 85 1player the Conjurer (level 4, 33/33 HPs) Began as a Draconian Conjurer on May 16, 2021. Quit the game on level 3 of the Dungeon on May 20, 2021. The game lasted 00:06:39 (2502 turns). 1player the Conjurer (Draconian Conjurer) Turns: 2502, Time: 00:06:40 Health: 33/33 AC: 5 Str: 10 XL: 4 Next: 25% Magic: 7/7 EV: 12 Int: 19 God: Gold: 99 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . f - +0 short sword (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn i - ring of flight MPRegen 0.10/turn (no ring) @: flying A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 vampiric short sword (weapon) Missiles d - 12 poisoned darts Jewellery i - a ring of flight (left hand) Scrolls e - a scroll of noise {unknown} h - 2 scrolls of fear j - a scroll of identify {unknown} Potions b - a potion of might {unknown} c - 2 potions of curing {unknown} g - 2 potions of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 96% 1d7 1% 1 z - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! There is an open door here. An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Found a hunting sling. You see here a +0 hunting sling. There is an open door here. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Saving game... please wait. Welcome back, 1player the Draconian Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### # ..# #. ####.### ...#>...#. ##....... ........# #.....@# #......# ######## There were no monsters in sight! Vanquished Creatures An iguana (D:2) An adder (D:2) A worm (D:2) 3 bats 6 endoplasms 4 hobgoblins 4 jackals (D:1) 3 kobolds 4 quokkas 3 ball pythons (D:1) 5 frilled lizards 3 goblins 6 rats (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1player the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 271 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 481 | D:1 | Learned a level 2 spell: Searing Ray 993 | D:1 | Reached skill level 5 in Conjurations 1002 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 2135 | D:2 | Reached XP level 4. HP: 21/33 MP: 1/7 2502 | D:3 | Upgraded the game from 0.27-a0-1177-g245c70e1c0 to | 0.27-a0-1188-g73eefd5def 2502 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_cross D:2: layout_basic D:3: layout_loops_cross, nemelex_spade_bored_becter, lemuel_tele_altar, serial_shops, shop_statue, minmay_stone_trees_medium Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 11 | || 11 Short sword | 12 | || 12 Tailslap | 2 | || 2 Cast: Magic Dart | 66 | 2 || 68 Searing Ray | 5 | 1 || 6 Use: Scroll | 1 | || 1 Armor: Skin | 9 | || 9 Dodge: Dodged | 15 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2502 | 2420 | 82 | 805 | 1212 | 3 | 834.0 | Dungeon | 2502 | 2420 | 82 | 805 | 1212 | 3 | 834.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1417 daAuts D:2: 1084 daAuts D:3: 0 daAuts