Dungeon Crawl Stone Soup version 0.27-a0-1137-g3ef0f4ec91 (webtiles) character file. Game seed: 8750118831160276402 0 1player the Vexing (level 1, 15/15 HPs) Began as a Formicid Arcane Marksman on May 6, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (0 turns). 1player the Vexing (Formicid Arcane Marksman) Turns: 0, Time: 00:00:13 Health: 15/15 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 hand crossbow rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 20 bolts (quivered ammo) Armour e - a +0 robe (worn) Skills: + Level 1.1 Fighting + Level 2.0 Crossbows + Level 1.7 Dodging + Level 1.1 Spellcasting + Level 3.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 10% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 9% N/A 11% 2 Inner Flame Hex/Fire 5% N/A 38% 3 Portal Projectile Hex/Tloc 10% N/A 38% 3 Cause Fear Hex 4% N/A 56% 4 Leda's Liquefaction Hex/Erth 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, 1player the Formicid Arcane Marksman. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ... ####.# +>...# #.@..# #....# #....... #......... #......... .......... .......... ........... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1player the Formicid Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, serial_shops, shop, shapermc_ecumenical_altar_hornbeckon, kennysheep_flooded_box, minmay_tromino_v4_b Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+