Dungeon Crawl Stone Soup version 0.27-a0-1136-g0b992a5a9d (webtiles) character file. Game seed: 14120062626828064935 3 1player the Conjurer (level 1, 12/12 HPs) Began as a Tengu Conjurer on May 4, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:30 (105 turns). 1player the Conjurer (Tengu Conjurer) Turns: 105, Time: 00:01:31 Health: 12/12 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 18 God: Gold: 8 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 80% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 3d4 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History (m)acro, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Current Action for \{-265} (F1): zq Do you wish to (r)edefine, redefine (R)aw, (c)lear, or (a)bort? Input macro action: zqf Created macro '\{-265} (F1)' => 'zqf'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! You start resting. An endoplasm comes into view. A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! A bat comes into view. Your Fighting skill increases to level 1! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . b...... . b.... #.#.... #.#.).. ....)## #########.... ##.......##..## # ##.#######.##..##.### ##.##.....##.##@..#.. #.##.####..##.#.##.# #.#.##...##.#.#....# #.#.#..##.#.#.#.#### . #.#.#.#<#.#§#(#.####.... #.#.#.###.#.#.#......... #.#.##.≈.##.#.#.####.... #.##.#####.##.#.# . ##.##.....##.##.# You could see a bat. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1player the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 104 | D:1 | Reached skill level 1 in Fighting 105 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring, hellmonk_ecumenical_altar_blasted, minmay_box_of_dots Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 5.3 Action || total -------------------------++------- Cast: Magic Dart || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 105 | 105 | 0 | 0 | 20 | 1 | 105.0 | Dungeon | 105 | 105 | 0 | 0 | 20 | 1 | 105.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 105 daAuts