Dungeon Crawl Stone Soup version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 7528215862674557244 51 1player the Magician (level 3, -3/28 HPs) Began as a Djinni Conjurer on Apr 27, 2021. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (1606 turns). 1player the Magician (Djinni Conjurer) Turns: 1606, Time: 00:03:36 Health: -3/28 AC: 5 Str: 6 XL: 3 Next: 81% Gold: 58 EV: 10 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . a - staff of conjuration rCold x . . Faith . (no shield) rNeg . . . Spirit . f - +0 ring mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons b - a +0 dagger Missiles e - 21 poisoned darts Armour d - a +0 robe f - a +0 ring mail (worn) Magical Staves a - a staff of conjuration (weapon) Potions c - a potion of flight {unknown} Skills: + Level 2.2 Fighting + Level 3.4 Dodging - Level 1.5 Stealth - Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Skeleton Necr 36% N/A 12% 1 c - Dazzling Flash Conj/Hex 54% N/A 36% 3 d - Fulminant Prism Conj/Hex 13% 3d9 77% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 77% 4 q - Magic Dart Conj 100% 1d8 12% 1 z - Searing Ray Conj 54% 3d5 19% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Terence hits you with a +0 flail. Terence barely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) Okay, then. Okay, then. Casting: Searing Ray (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) You feel a surge of power! The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits Terence but does no damage. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Found a stone staircase leading down. There is a stone staircase leading down here. Terence hits you with a +0 flail! You die... #...........<.# #.##.##.#####.# . #. # #.# #.# .. #. #.# #.# ...###. #.# #.# ..... ..# #.# ... ### #.# #.###########.# #.@@....>.....# ############### You could see Terence. Vanquished Creatures Jessica (D:2) 9 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1player the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 348 | D:1 | Reached skill level 1 in Fighting 348 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 527 | D:1 | Found a faded altar of an unknown god. 1297 | D:2 | Noticed Jessica 1299 | D:2 | Killed Jessica 1300 | D:2 | Reached XP level 3. HP: 15/28 MP: 0/0 1300 | D:2 | Learned a level 1 spell: Animate Skeleton 1568 | D:2 | Noticed Terence 1606 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_rooms, basic_ecumenical_altar D:2: layout_loops_ring, basic_altar, uniq_robin, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.4 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 32 Searing Ray || 7 Armor: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1603 | 1540 | 63 | 714 | 599 | 2 | 801.5 | Dungeon | 1603 | 1540 | 63 | 714 | 599 | 2 | 801.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1522 daAuts D:2: 81 daAuts