1994 Level 1 of the Dungeon (0, 0, D:1) a +0 club (18, 30, D:1) 25 sling bullets (22, 20, D:1) a +0 club (31, 26, D:1) a +0 robe (still there?) a +0 dagger (still there?) (32, 14, D:1) a +0 hunting sling (34, -1, D:1) a +0 dagger (34, 15, D:1) a +0 club (35, -7, D:1) a +0 helmet (38, 32, D:1) a +0 club a +0 club (39, 3, D:1) a +0 club (39, 4, D:1) a +0 club (45, -8, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 11, D:2) a +0 leather armour (3, 1, D:2) a +0 robe (11, 36, D:2) a +0 club (17, 12, D:2) a +0 scale mail (25, 9, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 9, D:3) a +0 club (1, 10, D:3) a +0 short sword (3, -10, D:3) a +0 club (10, -3, D:3) 19 sling bullets (18, 3, D:3) a +0 leather armour (18, 4, D:3) a +2 whip of electrocution (33, 3, D:3) a +0 ring mail (43, -19, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (3, 7, D:4) a +0 whip (8, 5, D:4) a +0 falchion (15, -8, D:4) a +0 giant club (34, 37, D:4) 2 potions of degeneration (54, 22, D:4) a +0 leather armour a +0 short sword (55, 3, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon [Shop] Fijeij's Gadget Boutique a lightning rod (4/4) (390 gold) a wand of iceblast (10) (182 gold) a lightning rod (4/4) (390 gold) a wand of enslavement (5) (91 gold) a box of beasts (520 gold) a phantom mirror (520 gold) a phial of floods (520 gold) a wand of paralysis (10) (156 gold) a wand of polymorph (10) (156 gold) a wand of paralysis (7) (117 gold) a wand of acid (10) (364 gold) (0, 0, D:5) 12 bolts (11, -1, D:5) a +0 hand axe (19, 33, D:5) a +0 leather armour (21, 8, D:5) the +5 dagger of Attainder {protect, Fragile +Fly rElec rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It insulates you from electricity. It lets you fly. It will be destroyed if unequipped. (26, 17, D:5) an uncursed ring of see invisible (27, 18, D:5) a +0 morningstar (34, 9, D:5) a +0 robe a +0 dagger a cursed +0 robe a +0 dagger (35, 9, D:5) a +0 robe a +0 dagger a +0 robe a +0 dagger (35, 10, D:5) a +0 flail a +0 ring mail (47, 4, D:5) a +0 cloak (52, 43, D:5) a +0 ring mail (55, 6, D:5) 17 bolts (58, 51, D:5) 18 arrows (65, 7, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Javujif's Distillery 2 potions of cancellation (208 gold) a potion of curing (39 gold) a potion of heal wounds (65 gold) a potion of degeneration (13 gold) a potion of attraction (39 gold) a potion of curing (39 gold) a potion of attraction (39 gold) a potion of heal wounds (65 gold) a potion of flight (39 gold) a potion of curing (39 gold) [Shop] Byw Nea's Antique Weapon Shop a +0 short sword (75 gold) a +0 club (25 gold) a +0 flail (87 gold) a +0 dagger of venom (110 gold) a +0 long sword (87 gold) a +0 falchion (75 gold) a +2 flail of protection (405 gold) a +0 flail (87 gold) the +8 trident of the Octopus King {venom, rElec rPois Will+} (1700 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. a +1 mace of draining (310 gold) a +0 hand axe (75 gold) a +0 flail (87 gold) (0, 0, D:6) a +2 spear of venom (1, 1, D:6) a +0 club a +0 leather armour (3, -7, D:6) 18 sling bullets (11, -14, D:6) +0 steam dragon scales a +0 morningstar (11, -13, D:6) a +1 spear of pain (11, -12, D:6) a +0 spear (12, -2, D:6) 2 potions of degeneration (21, 10, D:6) a +0 falchion (25, 8, D:6) a +0 giant club (31, -9, D:6) a +0 falchion (33, -17, D:6) a +0 long sword (41, -2, D:6) a +0 robe a +0 scythe (45, -10, D:6) a +0 hand axe (55, -13, D:6) a +0 hunting sling Level 7 of the Dungeon [Shop] Fiariom's Book Shoppe a book of Changes (350 gold) a book of Summonings (980 gold) a book of Power (630 gold) the Almanac of Glacial Poisoning (686 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Frozen Ramparts Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Summon Ice Beast Ice/Summoning 4 no e - Freezing Cloud Conjuration/Ice/Air 6 no a book of Flames (490 gold) a book of the Sky (910 gold) a book of Changes (350 gold) a book of Callings (420 gold) a Fen Folio (1050 gold) a book of Necromancy (420 gold) a book of Party Tricks (700 gold) (12, 17, D:7) 16 bolts (14, -4, D:7) a +0 leather armour (14, 1, D:7) a +0 robe (still there?) a +0 dagger (still there?) (17, 22, D:7) a +0 dagger (18, 7, D:7) a +0 club (18, 9, D:7) a +0 spear a +0 hand axe a +0 chain mail a +0 dire flail a +0 robe (18, 12, D:7) a +0 chain mail a +0 short sword (18, 13, D:7) a +0 trident (21, -20, D:7) 12 arrows (27, -10, D:7) a +0 ring mail a +0 club (27, 8, D:7) a +0 hat (30, -1, D:7) a +0 scale mail (31, 20, D:7) a +0 ring mail (33, -18, D:7) an arrow (38, -2, D:7) a +0 leather armour (41, 10, D:7) 27 bolts (42, 11, D:7) a cursed -2 giant spiked club (43, 15, D:7) a +0 plate armour a cursed -3 trident (43, 16, D:7) a +0 short sword a +0 chain mail a +0 dagger (44, 15, D:7) a +0 dagger (44, 16, D:7) a +0 hand axe (44, 17, D:7) a +0 short sword a +0 ring mail a +0 club (44, 26, D:7) a +0 whip (48, 7, D:7) an uncursed amulet of inaccuracy Level 8 of the Dungeon (0, 0, D:8) a cursed +0 ring mail (9, 5, D:8) a +0 giant club (10, 2, D:8) a +0 flail a +0 ring mail (11, 16, D:8) a +0 dagger of draining (12, 16, D:8) a +0 dagger (12, 17, D:8) a +0 short sword (13, 15, D:8) a +0 dagger (13, 17, D:8) a +0 short sword (29, -14, D:8) a scroll of amnesia (29, -13, D:8) a scroll of enchant armour (35, -3, D:8) an arrow (35, -2, D:8) an arrow (38, 2, D:8) 15 arrows a +0 shortbow (44, 16, D:8) the +2 flail "Faqocekh" {elec, rC+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from cold. (48, -8, D:8) a +0 robe a +0 ring mail a cursed -2 hand axe a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (5, 0, D:9) a +0 hand crossbow (14, 35, D:9) 19 arrows (16, 13, D:9) a +0 robe (18, 6, D:9) a +0 dagger (19, 41, D:9) a +0 flail a +0 flail (20, 41, D:9) a +0 mace a cursed +0 chain mail a +0 morningstar a +0 scale mail a +0 dagger a +0 robe (23, -10, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Amaferil's Book Shoppe a book of Ice (1105 gold) a book of Geomancy (595 gold) a Necronomicon (1876 gold) a book of Callings (510 gold) a book of Cantrips (340 gold) a book of Burglary (1275 gold) a Fen Folio (1275 gold) the Handbook of Calling and Poison (4520 gold) Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Alistair's Intoxication Transmutation/Poison 5 no c - Malign Gateway Summoning/Translocation 7 no a book of Changes (425 gold) a book of Annihilations (1876 gold) (0, 0, D:10) a +0 chain mail (2, 20, D:10) a +0 plate armour a +2 vorpal glaive (7, 6, D:10) a +0 scale mail (10, 10, D:10) the +0 helmet of the Eternal Void {Regen+} It increases your rate of regeneration. (13, -4, D:10) a +0 giant club (14, 10, D:10) a +3 falchion a +0 long sword (16, 7, D:10) a +0 robe (17, 21, D:10) a +0 hand crossbow (27, 18, D:10) a +0 mace a +0 leather armour (35, -15, D:10) a cursed +0 leather armour (46, -18, D:10) a +0 giant club Level 11 of the Dungeon (3, 21, D:11) a +0 giant club (4, 21, D:11) a +0 giant club a +0 giant club (13, 23, D:11) a scroll of enchant weapon (17, 31, D:11) a +1 long sword of draining (18, 31, D:11) a +2 dagger of electrocution a +0 robe (32, 29, D:11) a +0 hand axe (33, -4, D:11) a +0 scale mail (44, 20, D:11) a +0 robe (45, 3, D:11) a +0 robe a +4 spear (46, 3, D:11) a +0 robe a +0 scimitar (47, 2, D:11) a +0 robe a cursed +3 halberd of freezing (47, 3, D:11) a +0 robe a +0 dagger (48, 2, D:11) a +1 robe of the Archmagi a +5 hand axe (51, 1, D:11) a +0 falchion a +0 robe (51, 24, D:11) a +0 robe a +0 dagger (52, 0, D:11) a +0 mace a +0 robe a +0 battleaxe a +0 robe (52, 1, D:11) a +0 flail a +0 robe Level 12 of the Dungeon (2, -17, D:12) a +0 club (4, -20, D:12) a cursed +0 falchion (5, -12, D:12) a +0 long sword (6, -23, D:12) a +0 leather armour a +0 flail (11, -2, D:12) 5 silver boomerangs a +0 flail (11, -1, D:12) a +0 dagger of venom (12, -2, D:12) a +0 leather armour a +0 club (12, 0, D:12) a +0 scale mail a +0 falchion (14, -43, D:12) a +0 plate armour a +3 scimitar of holy wrath (14, -42, D:12) a +0 leather armour (15, -43, D:12) a +0 robe a +0 dagger (27, -46, D:12) a scroll of enchant armour (30, -49, D:12) an arrow (30, -37, D:12) a large rock (31, -49, D:12) an arrow (32, -52, D:12) 13 arrows a +0 shortbow (32, -38, D:12) a large rock (32, -30, D:12) a wand of paralysis (5) (32, -29, D:12) a potion of resistance (32, -28, D:12) a scroll of blinking (35, -36, D:12) a +0 leather armour (36, -40, D:12) a large rock (36, -21, D:12) a +0 longbow (39, -17, D:12) a +0 trident a +0 plate armour (40, -9, D:12) 15 bolts (43, -54, D:12) a +0 chain mail (43, -18, D:12) a +0 mace (43, -17, D:12) a +0 dagger a +0 mace a +0 leather armour (46, -22, D:12) a +0 hand axe (47, -24, D:12) a +0 halberd a +1 plate armour of fire resistance (47, -23, D:12) a +0 whip a +0 falchion a +0 hand axe (48, -22, D:12) a +0 short sword a +0 plate armour a +0 long sword a cursed -2 chain mail (58, -1, D:12) the +2 dagger "Daruicku" {vorpal, Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). (60, -8, D:12) a scroll of enchant weapon Level 13 of the Dungeon (0, 0, D:13) a scroll of vulnerability (2, 8, D:13) 2 arrows (3, 9, D:13) 2 arrows (3, 10, D:13) a large rock (3, 11, D:13) a +0 shortbow 22 arrows (3, 12, D:13) a +0 vorpal shortbow 14 arrows (4, 7, D:13) 2 arrows (4, 10, D:13) 5 arrows (4, 11, D:13) an arrow (4, 14, D:13) a +0 shortbow 16 arrows (5, 9, D:13) 2 large rocks (5, 11, D:13) a +0 giant spiked club (5, 14, D:13) a +0 shortbow 8 arrows (9, -5, D:13) 7 atropa-tipped darts (11, 34, D:13) a +0 mace (14, 28, D:13) a +0 short sword (26, 33, D:13) a +0 giant club a +0 dire flail (28, 37, D:13) a scroll of amnesia (31, 4, D:13) 15 bolts (40, 11, D:13) a +4 dagger a +0 robe (41, 13, D:13) a +0 dire flail a +0 giant club (41, 14, D:13) a +0 short sword (42, 13, D:13) a +0 giant spiked club a +0 giant club (45, 8, D:13) a cursed -1 dagger a +0 robe (46, 34, D:13) an arrow (47, -14, D:13) a +0 kite shield (47, 31, D:13) a +0 longbow 15 arrows (48, 27, D:13) a +0 dagger a +0 robe (48, 28, D:13) a +0 hand axe (50, -6, D:13) a +0 dagger a +0 robe (51, -7, D:13) a +0 dagger of venom (51, -6, D:13) a +0 dire flail a +0 plate armour (51, -5, D:13) a +0 glaive a +0 chain mail (53, 23, D:13) a +0 hand axe a +0 scale mail (55, 25, D:13) a +0 flail a +0 ring mail Level 14 of the Dungeon (0, 0, D:14) a +0 long sword (7, -1, D:14) 25 arrows (18, -23, D:14) 5 large rocks (18, 9, D:14) a +3 scimitar of flaming (21, -7, D:14) a +0 war axe (22, -35, D:14) an uncursed amulet of the acrobat (22, 7, D:14) a +0 leather armour (23, -14, D:14) a scroll of vulnerability a +0 robe (25, -23, D:14) a +0 club (32, -26, D:14) 24 bolts (32, -24, D:14) a +0 long sword (34, -37, D:14) a +0 shortbow 9 arrows (36, -17, D:14) 18 stones (37, 10, D:14) 20 stones (38, -35, D:14) an arrow (38, 9, D:14) a scroll of enchant armour (40, -34, D:14) 4 arrows (46, -22, D:14) a stone (48, -32, D:14) 17 stones (48, -23, D:14) a +0 dagger a big kobold corpse (skeletalised by now) (48, -22, D:14) a +0 club a +0 dagger a kobold corpse (skeletalised by now) (48, -21, D:14) a +0 dagger a +1 short sword of venom a kobold corpse (skeletalised by now) (48, 11, D:14) a cursed +0 flail a +0 chain mail (51, -5, D:14) a +0 dagger (51, 8, D:14) a +0 falchion (51, 9, D:14) a +0 scimitar a +0 plate armour (53, -33, D:14) a wand of random effects (38) (54, -33, D:14) a scroll of noise Level 15 of the Dungeon (0, 0, D:15) 14 stones (14, 9, D:15) a book of Summonings (31, 12, D:15) an uncursed staff of fire (32, 13, D:15) an uncursed staff of earth (33, 14, D:15) a book of the Sky (36, 5, D:15) a potion of might (36, 12, D:15) 6 gold pieces (38, 12, D:15) a large rock (44, -26, D:15) 2 large rocks a cyclops corpse (45, -27, D:15) a cursed -3 great mace a +0 ring mail (45, -26, D:15) a wolf corpse (46, -27, D:15) a bullfrog corpse (47, -27, D:15) a +0 giant spiked club a +0 giant club a two-headed ogre corpse the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of enchant armour (13, -1, Lair:1) 22 sling bullets (13, 7, Lair:1) a +0 leather armour (13, 33, Lair:1) 22 sling bullets (16, -1, Lair:1) a +0 ring mail a +0 troll leather armour {Purgy} (19, -8, Lair:1) a +0 robe (19, -5, Lair:1) an uncursed amulet of magic regeneration (27, 23, Lair:1) a +0 trident (46, -2, Lair:1) a scroll of enchant armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a box of beasts (2, -6, Lair:2) a +0 spear (3, -7, Lair:2) a +0 trident (13, 30, Lair:2) a +0 halberd a +0 dire flail (14, 30, Lair:2) a +0 battleaxe (16, 8, Lair:2) a scroll of amnesia (19, 33, Lair:2) a cursed +0 leather armour (20, 18, Lair:2) a +0 mace (23, 37, Lair:2) a lightning rod (4/4) (30, 21, Lair:2) a +0 pair of gloves (37, 6, Lair:2) a scroll of enchant weapon (38, -1, Lair:2) a +0 battleaxe (42, 10, Lair:2) +0 steam dragon scales (42, 16, Lair:2) +0 steam dragon scales (43, 9, Lair:2) +0 steam dragon scales (43, 10, Lair:2) +0 steam dragon scales (44, 9, Lair:2) +0 steam dragon scales (48, 16, Lair:2) +0 steam dragon scales (54, 17, Lair:2) a cursed +0 robe (58, 26, Lair:2) +0 steam dragon scales Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of amnesia (3, -10, Lair:3) a +0 helmet (3, -8, Lair:3) a +0 glaive (4, -8, Lair:3) 19 arrows (18, -19, Lair:3) 26 bolts (24, -31, Lair:3) 2 datura-tipped darts (29, -27, Lair:3) a +0 leather armour (41, 6, Lair:3) a +0 ring mail (42, 10, Lair:3) the +0 pair of gloves of Elitism {Harm Regen+ Str-2} It affects your strength (-2). It increases your rate of regeneration. It increases damage dealt and taken. (42, 16, Lair:3) 19 sling bullets (51, -19, Lair:3) 440 stones (55, 1, Lair:3) a cursed +0 scale mail Level 4 of the Lair of Beasts (8, -36, Lair:4) 18 stones (17, -37, Lair:4) 18 arrows (17, 4, Lair:4) 15 stones (23, 7, Lair:4) a +0 rapier of speed (34, 4, Lair:4) a +0 rapier (44, -37, Lair:4) 30 arrows (49, -32, Lair:4) a scroll of vulnerability (51, -24, Lair:4) 20 stones (57, 7, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (10, 8, Lair:5) a +0 trident (16, 2, Lair:5) a +0 robe (21, 50, Lair:5) a +0 mace of draining (39, 7, Lair:5) a +0 scimitar (46, 11, Lair:5) a +0 rapier of speed (46, 14, Lair:5) a +0 arbalest (61, 4, Lair:5) 13 bolts Level 6 of the Lair of Beasts (0, 0, Lair:6) 9 stones (15, 9, Lair:6) a potion of mutation (20, 44, Lair:6) 26 stones (21, 28, Lair:6) a +3 giant club (22, 27, Lair:6) a +0 robe (22, 28, Lair:6) a +0 chain mail (22, 29, Lair:6) a box of beasts (23, 28, Lair:6) 21 arrows (23, 29, Lair:6) an uncursed ring of teleportation the +6 longbow of Precise Incision {freeze, rF+ Str+7 Int-5 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-5). It protects you from fire. It makes you more stealthy. (24, 28, Lair:6) the amulet of Descent {Inacc MP+9 Str-3 Int-4 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-3). It affects your intelligence (-4). It affects your magic capacity (+9). It lets you see invisible. (24, 29, Lair:6) a +0 plate armour (28, 52, Lair:6) a book of Geomancy (32, 1, Lair:6) a +0 dagger a +0 robe (59, 21, Lair:6) a +0 buckler (64, 44, Lair:6) a potion of degeneration (66, 45, Lair:6) 22 stones (67, 56, Lair:6) 10 arrows