Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 10186402194871876647 7 1234 the Magician (level 2, -4/21 HPs) Began as a Djinni Fire Elementalist on Feb 20, 2026. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:53 (177 turns). 1234 the Magician (Djinni Fire Elementalist) Turns: 177, Time: 00:01:53 Health: -4/21 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 spear rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of wildshape Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of wildshape (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin completely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! You encounter an endoplasm and a rat. The rat bites you. You hit the rat. The rat is severely wounded. The rat completely misses you. You barely miss the rat. The rat is severely wounded. The endoplasm quivers. The rat closely misses you. You closely miss the rat. The rat is severely wounded. The rat closely misses you. You hit the rat. You kill the rat! The endoplasm freezes you. You are frozen. The cold chills you terribly! You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. The cold chills you terribly! The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... ##....... .. .. ......... ... .. ......... .... .# ......... .....####. ......... .......... ......... .........# ......... .......†#.. ......... ......J@##.. ......... ####....# #.############ #....# #............# #....# #............# #....# #............# #....# #............# #########....# #...........>. .............# #............# ...........#####.......)....# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1234 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | 1234 set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 177 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 27 Melee: Spear || 27 Cast: Foxfire || 3 Stab: Sleeping || 1 Armour: Robe || 14 Dodge: Dodged || 16