100P Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 1, D:1) a +0 leather armour (15, -5, D:1) a +0 leather armour (16, -2, D:1) a +0 mace (28, -1, D:1) a +0 whip (37, -2, D:1) 18 stones (41, 21, D:1) a +0 mace (42, 24, D:1) a +0 club (43, 24, D:1) a +0 large shield of protection (43, 29, D:1) a +0 dagger (45, 42, D:1) a +0 club (46, 42, D:1) a +0 dagger (47, 18, D:1) a cursed -2 club (49, 13, D:1) a +0 short sword (53, 40, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling 9 stones (9, 2, D:2) a +0 club (9, 3, D:2) a stone (13, 12, D:2) a +0 long sword (22, 32, D:2) a cursed +0 short sword (23, -7, D:2) a +0 dagger (24, 32, D:2) a stone (25, 32, D:2) a stone (26, 32, D:2) a stone (27, 32, D:2) 2 stones (29, 32, D:2) 21 arrows (45, 4, D:2) 8 arrows (45, 8, D:2) 28 arrows (47, 10, D:2) a +0 club (48, 3, D:2) a cursed +0 quarterstaff (48, 9, D:2) a +0 club (49, -7, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -6, D:3) a +0 falchion a +0 leather armour (8, 1, D:3) 19 stones (9, 11, D:3) 17 bolts (13, 9, D:3) a +0 flail a +0 leather armour (14, 26, D:3) a +0 ring mail (18, 38, D:3) a +0 spear (24, 39, D:3) a +0 club (26, 13, D:3) 17 stones (34, 26, D:3) a +0 dagger (43, 27, D:3) a +0 ring mail (45, 29, D:3) a +0 dagger a +0 robe (46, 29, D:3) a +0 club (47, 29, D:3) a +0 club a cursed -2 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 spear (0, 7, D:4) a +0 dagger a +0 robe (1, -19, D:4) 25 arrows (1, -4, D:4) a +0 club (1, -1, D:4) a +0 spear a +0 halberd of chopping (9, -11, D:4) a +0 scythe a +0 robe (9, 17, D:4) a +0 trident (12, -9, D:4) 10 poisoned needles (13, -26, D:4) a +0 leather armour (25, -13, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Dajibuup's Armour Shoppe a +0 shield (54 gold) a +0 leather armour (24 gold) the +4 chain mail of the Tarantula {Dex+3} (453 gold) It affects your dexterity (+3). the +2 robe of Jigsaw {rCorr Int+7 Dex-4 Slay+3} (506 gold) It affects your intelligence (+7). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from acid and corrosion. a +0 plate armour (276 gold) a +0 shield (54 gold) a +2 leather armour of fire resistance (228 gold) a +0 pair of gloves (54 gold) a +0 scale mail (48 gold) a +0 chain mail (54 gold) a +0 plate armour (276 gold) [Shop] Wylall's Antique Weapon Shop a +0 halberd (124 gold) a +4 whip of electrocution (874 gold) a +0 halberd (124 gold) a +0 trident (108 gold) a +5 whip of flaming (976 gold) a +0 rapier (124 gold) the +9 hand crossbow "Concordance" {penet, rPois rF+ Dex-3} (2033 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-3). It protects you from fire. It protects you from poison. a +0 lajatang (465 gold) a +0 mace (93 gold) a +0 lajatang (465 gold) a +0 war axe (108 gold) [Shop] Yleolo's Weapon Shop a cursed -1 hand crossbow (1 gold) a +0 trident (49 gold) a +2 war axe of pain (289 gold) the cursed +3 hand crossbow "Acoeja Ocs" {flame, rPois rN+ Str+4 Dex-5} (442 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +0 hand crossbow (49 gold) a +0 mace (42 gold) 3 bolts (8 gold) a +0 club (14 gold) (0, 0, D:5) 16 stones (26, 30, D:5) 13 stones (29, 14, D:5) a +0 naga barding (30, 4, D:5) 4 poisoned javelins (30, 25, D:5) a +0 whip (33, 23, D:5) a +0 war axe (54, 8, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) 21 stones (10, 15, D:6) 8 bolts (11, 10, D:6) 16 arrows (17, 6, D:6) a +0 hand crossbow (18, 18, D:6) 6 tomahawks (28, 5, D:6) a +0 club (33, 27, D:6) a +0 leather armour (46, -5, D:6) a +0 short sword Level 7 of the Dungeon (13, 12, D:7) a +0 short sword a +0 leather armour (15, 10, D:7) a +0 club a +0 giant club (19, 10, D:7) a +0 leather armour a +0 flail (19, 34, D:7) a +0 mace (20, 35, D:7) a +0 scale mail a +0 mace (21, 35, D:7) a +0 mace (21, 36, D:7) a cursed +0 leather armour a +0 mace (22, 42, D:7) a +0 robe (24, 16, D:7) a +0 scale mail (24, 19, D:7) a potion of mutation 13 arrows a +0 shortbow (25, 19, D:7) an arrow (26, 9, D:7) a +0 giant spiked club (26, 16, D:7) the +6 morningstar "Pacwuimi" {freeze, *Corrode *Drain rElec rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. It causes draining when unequipped. (26, 19, D:7) an arrow (27, 18, D:7) an arrow (36, 9, D:7) 20 bolts (36, 18, D:7) a +0 robe (42, 10, D:7) 19 stones (44, 22, D:7) a +0 spear (46, 34, D:7) 12 poisoned needles (56, 33, D:7) 10 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (10, 3, D:8) 22 stones (21, -27, D:8) a +0 club a gnoll skeleton (21, -22, D:8) a +0 ring mail (21, -13, D:8) a +1 ring mail of fire resistance (28, -8, D:8) 7 tomahawks (29, 0, D:8) a +0 spear