100P Level 1 of the Dungeon (0, 0, D:1) a cursed +0 shield (7, 15, D:1) a +0 club (12, -6, D:1) a +0 dagger (13, -21, D:1) 23 arrows (15, -20, D:1) a +0 leather armour (17, 8, D:1) a cursed -2 club (18, 0, D:1) a +0 hunting sling (22, 10, D:1) a +0 whip (27, 20, D:1) a +0 whip (28, 8, D:1) a +0 dagger (29, 7, D:1) a cursed -3 club (35, -4, D:1) a +0 robe (37, 23, D:1) a +0 robe (40, -12, D:1) a +0 leather armour (44, 19, D:1) a +0 club (46, -10, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Elekhih" {rPois Int+2} (3120 gold) [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. the +1 pair of gloves of the Garden {-Tele rN+ Str-5 Int+5 Dex+4} (2350 gold) It affects your strength (-5). It affects your intelligence (+5). It affects your dexterity (+4). It protects you from negative energy. It prevents most forms of teleportation. the +8 dagger "Seppaxzia" {pierce, *Contam MP+9 Str+4 SInv} (7590 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (+9). It lets you see invisible. It causes magical contamination when unequipped. the ring of the Orange Skies {*Tele Int+2} (1870 gold) [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+2). (1, -8, D:2) 5 poisoned needles (8, -24, D:2) 23 stones (15, -36, D:2) 2 stones (15, -34, D:2) a stone (16, -6, D:2) a +0 club (20, -25, D:2) a +0 hand axe (20, -16, D:2) a +0 ring mail (31, -21, D:2) a +0 leather armour (31, -3, D:2) a +0 spear (37, -4, D:2) a +0 leather armour (43, -27, D:2) a +0 ring mail (43, 9, D:2) a +0 dagger (48, -24, D:2) a +0 robe (52, -1, D:2) 17 stones Level 3 of the Dungeon (6, -2, D:3) a +0 naga barding (8, -16, D:3) a +0 robe (8, 2, D:3) a cursed -3 trident a +0 ring mail (9, -12, D:3) a +0 club (12, 3, D:3) a +0 falchion (12, 4, D:3) a +0 hand axe a +0 leather armour (13, 5, D:3) 15 stones (14, -23, D:3) a cursed -3 club (18, -18, D:3) a +0 hand axe (18, -9, D:3) a +0 war axe (19, -9, D:3) a +0 club (28, -7, D:3) a +0 hand axe (42, 7, D:3) 16 sling bullets (43, -24, D:3) a +0 club a +0 hunting sling 14 stones (43, 3, D:3) 29 stones (44, -22, D:3) a stone (44, -20, D:3) a +0 hand axe 16 stones (45, -21, D:3) a stone (46, -21, D:3) 2 stones (47, -21, D:3) 2 stones Level 4 of the Dungeon (4, -32, D:4) 15 poisoned needles (6, -10, D:4) a +0 chain mail (7, -21, D:4) a +0 robe (9, -41, D:4) 7 javelins (16, -16, D:4) a +0 ring mail (22, -36, D:4) a cursed +0 whip (28, -19, D:4) 14 poisoned needles (30, -31, D:4) a +0 trident (34, -35, D:4) a +0 dagger a +0 robe (36, -36, D:4) a +0 whip (44, -36, D:4) 4 needles of sleeping (50, -12, D:4) a +0 hand axe (60, -51, D:4) 4 tomahawks Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (3, 5, D:5) a +0 flail (16, -11, D:5) a +0 spear (19, -2, D:5) a +0 long sword (40, 12, D:5) a +0 robe (40, 15, D:5) a cursed -1 trident (40, 16, D:5) a +1 flail of protection a +0 war axe a +0 flail a +0 dagger a +0 robe (41, 0, D:5) a +2 trident of venom (45, 12, D:5) a +0 flail (47, 6, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Cumiabir's Antique Weapon Shoppe the +4 quarterstaff "Dygroaff" {vamp, Dex+4} (1422 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). a +6 vampiric spear (1230 gold) a +0 short sword of speed (330 gold) a +3 dagger of draining (618 gold) the +5 glaive "Buyn" {venom, -Tele rPois Int+5 SInv} (1593 gold) It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. a +1 great mace of protection (444 gold) a +2 war axe of freezing (549 gold) the +2 trident "Epurgh" {distort, rF++ rC- MR+ Dex+2} (1380 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the cursed +0 short sword of the Shark {elec, Dex+2} (471 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It has a curse placed upon it. (0, 0, D:6) a +4 long sword of holy wrath (1, -1, D:6) a cursed -1 short sword (1, 1, D:6) a +0 giant club (2, 0, D:6) a +0 robe a +2 dagger of speed (8, 31, D:6) 4 gold pieces (12, 1, D:6) 23 stones (12, 18, D:6) a +0 whip (15, 10, D:6) a +0 dagger (15, 24, D:6) a +0 dagger (16, 28, D:6) a bread ration (17, 26, D:6) a throwing net (25, 32, D:6) 7 gold pieces (29, -4, D:6) a +0 giant club a +0 giant club (30, -4, D:6) a +0 ring mail a +0 club (34, 13, D:6) a stone (35, 10, D:6) a stone (35, 11, D:6) a stone (36, 12, D:6) 4 stones