# And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt #view_max_width = 81 #view_max_height = 40 enemy_hp_colour = green green brown brown magenta red #default_show_all_skills = true default_manual_training = true skill_focus = false #tile_display_mode = glyphs #tile_display_mode = hybrid #tile_sidebar_pixels = 20 tile_viewport_scale = 1.7 tile_map_scale = 1 tile_font_crt_size = 19 tile_font_stat_size = 18 tile_font_msg_size = 20 tile_font_tip_size = 18 tile_font_lbl_size = 18 #tile_font_crt_family = Lucida Console #tile_font_stat_family = Lucida Console tile_font_msg_family = Lucida Console #tile_font_lbl_family = Lucida Console #game_scale = 2 tile_full_screen = true #msg_max_height = 12 travel_delay = -1 rest_delay = -1 show_travel_trail = true view_delay = 900